Refactor for readability
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parent
33f4f20eb3
commit
86b5454854
1 changed files with 17 additions and 13 deletions
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@ -807,17 +807,18 @@ namespace TShockAPI
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}
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else
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{
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if (TShock.Config.Settings.DisableUUIDLogin && !TShock.Config.Settings.AllowLoginAnyUsername)
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args.Player.SendErrorMessage($"Syntax: {Specifier}login <password> - Logs in using your password and character name");
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else if (TShock.Config.Settings.DisableUUIDLogin && TShock.Config.Settings.AllowLoginAnyUsername)
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if (TShock.Config.Settings.DisableUUIDLogin)
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{
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args.Player.SendErrorMessage($"Syntax: {Specifier}login <password> - Logs in using your password and character name");
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args.Player.SendErrorMessage($" {Specifier}login <username> <password> - Logs in using your username and password");
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if (TShock.Config.Settings.AllowLoginAnyUsername)
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{
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args.Player.SendErrorMessage($"Syntax: {Specifier}login <password> - Logs in using your password and character name");
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args.Player.SendErrorMessage($" {Specifier}login <username> <password> - Logs in using your username and password");
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}
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else
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args.Player.SendErrorMessage($"Syntax: {Specifier}login <password> - Logs in using your password and character name");
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}
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else
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{
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args.Player.SendErrorMessage($"Syntax: {Specifier}login - Logs in using your UUID and character name");
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}
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args.Player.SendErrorMessage("If you forgot your password, there is no way to recover it.");
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return;
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}
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@ -999,14 +1000,17 @@ namespace TShockAPI
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{
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args.Player.SendSuccessMessage("Account \"{0}\" has been registered.", account.Name);
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args.Player.SendSuccessMessage("Your password is {0}.", echoPassword);
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if (TShock.Config.Settings.DisableUUIDLogin && !TShock.Config.Settings.AllowLoginAnyUsername)
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args.Player.SendInfoMessage($"Type {Specifier}login {echoPassword} to sign in to your account.");
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else if (TShock.Config.Settings.DisableUUIDLogin && TShock.Config.Settings.AllowLoginAnyUsername)
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args.Player.SendInfoMessage($"Type {Specifier}login \"{account.Name}\" {echoPassword} to sign in to your account.");
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else
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if (TShock.Config.Settings.DisableUUIDLogin)
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{
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args.Player.SendInfoMessage($"Type {Specifier}login to sign in to your account.");
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if (TShock.Config.Settings.AllowLoginAnyUsername)
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args.Player.SendInfoMessage($"Type {Specifier}login \"{account.Name}\" {echoPassword} to sign in to your account.");
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else
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args.Player.SendInfoMessage($"Type {Specifier}login {echoPassword} to sign in to your account.");
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}
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else
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args.Player.SendSuccessMessage($"Type {Specifier}login to sign in to your account.");
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TShock.UserAccounts.AddUserAccount(account);
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TShock.Log.ConsoleInfo("{0} registered an account: \"{1}\".", args.Player.Name, account.Name);
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}
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