Refactor for readability

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stacey 2021-07-24 20:37:09 -04:00 committed by GitHub
parent 33f4f20eb3
commit 86b5454854
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@ -807,17 +807,18 @@ namespace TShockAPI
}
else
{
if (TShock.Config.Settings.DisableUUIDLogin && !TShock.Config.Settings.AllowLoginAnyUsername)
args.Player.SendErrorMessage($"Syntax: {Specifier}login <password> - Logs in using your password and character name");
else if (TShock.Config.Settings.DisableUUIDLogin && TShock.Config.Settings.AllowLoginAnyUsername)
if (TShock.Config.Settings.DisableUUIDLogin)
{
args.Player.SendErrorMessage($"Syntax: {Specifier}login <password> - Logs in using your password and character name");
args.Player.SendErrorMessage($" {Specifier}login <username> <password> - Logs in using your username and password");
if (TShock.Config.Settings.AllowLoginAnyUsername)
{
args.Player.SendErrorMessage($"Syntax: {Specifier}login <password> - Logs in using your password and character name");
args.Player.SendErrorMessage($" {Specifier}login <username> <password> - Logs in using your username and password");
}
else
args.Player.SendErrorMessage($"Syntax: {Specifier}login <password> - Logs in using your password and character name");
}
else
{
args.Player.SendErrorMessage($"Syntax: {Specifier}login - Logs in using your UUID and character name");
}
args.Player.SendErrorMessage("If you forgot your password, there is no way to recover it.");
return;
}
@ -999,14 +1000,17 @@ namespace TShockAPI
{
args.Player.SendSuccessMessage("Account \"{0}\" has been registered.", account.Name);
args.Player.SendSuccessMessage("Your password is {0}.", echoPassword);
if (TShock.Config.Settings.DisableUUIDLogin && !TShock.Config.Settings.AllowLoginAnyUsername)
args.Player.SendInfoMessage($"Type {Specifier}login {echoPassword} to sign in to your account.");
else if (TShock.Config.Settings.DisableUUIDLogin && TShock.Config.Settings.AllowLoginAnyUsername)
args.Player.SendInfoMessage($"Type {Specifier}login \"{account.Name}\" {echoPassword} to sign in to your account.");
else
if (TShock.Config.Settings.DisableUUIDLogin)
{
args.Player.SendInfoMessage($"Type {Specifier}login to sign in to your account.");
if (TShock.Config.Settings.AllowLoginAnyUsername)
args.Player.SendInfoMessage($"Type {Specifier}login \"{account.Name}\" {echoPassword} to sign in to your account.");
else
args.Player.SendInfoMessage($"Type {Specifier}login {echoPassword} to sign in to your account.");
}
else
args.Player.SendSuccessMessage($"Type {Specifier}login to sign in to your account.");
TShock.UserAccounts.AddUserAccount(account);
TShock.Log.ConsoleInfo("{0} registered an account: \"{1}\".", args.Player.Name, account.Name);
}