Initial Commit of 1.2.4, all data handlers are currently off.
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8d32d16bff
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871ad1fd2a
11 changed files with 109 additions and 88 deletions
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@ -525,12 +525,12 @@ namespace TShockAPI
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DayTime = Main.dayTime,
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MoonPhase = (byte)Main.moonPhase,
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BloodMoon = Main.bloodMoon,
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MaxTilesX = Main.maxTilesX,
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MaxTilesY = Main.maxTilesY,
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SpawnX = Main.spawnTileX,
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SpawnY = Main.spawnTileY,
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WorldSurface = (int)Main.worldSurface,
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RockLayer = (int)Main.rockLayer,
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MaxTilesX = (short)Main.maxTilesX,
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MaxTilesY = (short)Main.maxTilesY,
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SpawnX = (short)Main.spawnTileX,
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SpawnY = (short)Main.spawnTileY,
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WorldSurface = (short)Main.worldSurface,
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RockLayer = (short)Main.rockLayer,
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//Sending a fake world id causes the client to not be able to find a stored spawnx/y.
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//This fixes the bed spawn point bug. With a fake world id it wont be able to find the bed spawn.
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WorldID = Main.worldID,
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@ -636,8 +636,8 @@ namespace TShockAPI
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var msg = new SpawnMsg
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{
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PlayerIndex = (byte) Index,
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TileX = tilex,
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TileY = tiley
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TileX = (short)tilex,
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TileY = (short)tiley
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};
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msg.PackFull(ms);
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SendRawData(ms.ToArray());
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