Reverted STS change, added STSC, fixed STS/STSC usage.

This commit is contained in:
0x3fcf1bbd 2022-02-01 16:00:05 +01:00
parent 7f0daba593
commit 874b3b2746
7 changed files with 87 additions and 67 deletions

View file

@ -406,7 +406,7 @@ namespace TShockAPI
((action == EditAction.PlaceWall || action == EditAction.ReplaceWall) && editData >= Main.maxWallTypes))
{
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from editData out of bounds {0} {1} {2}", args.Player.Name, action, editData);
args.Player.SendTileSquare(tileX, tileY, 4);
args.Player.SendTileSquareCentered(tileX, tileY, 4);
args.Handled = true;
return;
}
@ -421,7 +421,7 @@ namespace TShockAPI
if (args.Player.Dead && TShock.Config.Settings.PreventDeadModification)
{
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from (pdm) {0} {1} {2}", args.Player.Name, action, editData);
args.Player.SendTileSquare(tileX, tileY, 4);
args.Player.SendTileSquareCentered(tileX, tileY, 4);
args.Handled = true;
return;
}
@ -435,7 +435,7 @@ namespace TShockAPI
if (TShock.TileBans.TileIsBanned(editData, args.Player))
{
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from (tb) {0} {1} {2}", args.Player.Name, action, editData);
args.Player.SendTileSquare(tileX, tileY, 1);
args.Player.SendTileSquareCentered(tileX, tileY, 1);
args.Player.SendErrorMessage("You do not have permission to place this tile.");
args.Handled = true;
return;
@ -458,7 +458,7 @@ namespace TShockAPI
{
TShock.Log.ConsoleError("Bouncer / OnTileEdit rejected from (placestyle) {0} {1} {2} placeStyle: {3} expectedStyle: {4}",
args.Player.Name, action, editData, requestedPlaceStyle, actualItemPlaceStyle);
args.Player.SendTileSquare(tileX, tileY, 1);
args.Player.SendTileSquareCentered(tileX, tileY, 1);
args.Handled = true;
return;
}
@ -469,7 +469,7 @@ namespace TShockAPI
{
TShock.Log.ConsoleError("Bouncer / OnTileEdit rejected from (placestyle) {0} {1} {2} placeStyle: {3} expectedStyle: {4}",
args.Player.Name, action, editData, requestedPlaceStyle, correctedPlaceStyle);
args.Player.SendTileSquare(tileX, tileY, 1);
args.Player.SendTileSquareCentered(tileX, tileY, 1);
args.Handled = true;
return;
}
@ -484,7 +484,7 @@ namespace TShockAPI
if (Main.tileAxe[tile.type] && ((args.Player.TPlayer.mount.Type != 8 && selectedItem.axe == 0) && !ItemID.Sets.Explosives[selectedItem.netID] && args.Player.RecentFuse == 0))
{
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from (axe) {0} {1} {2}", args.Player.Name, action, editData);
args.Player.SendTileSquare(tileX, tileY, 4);
args.Player.SendTileSquareCentered(tileX, tileY, 4);
args.Handled = true;
return;
}
@ -492,7 +492,7 @@ namespace TShockAPI
else if (Main.tileHammer[tile.type] && ((args.Player.TPlayer.mount.Type != 8 && selectedItem.hammer == 0) && !ItemID.Sets.Explosives[selectedItem.netID] && args.Player.RecentFuse == 0))
{
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from (hammer) {0} {1} {2}", args.Player.Name, action, editData);
args.Player.SendTileSquare(tileX, tileY, 4);
args.Player.SendTileSquareCentered(tileX, tileY, 4);
args.Handled = true;
return;
}
@ -503,7 +503,7 @@ namespace TShockAPI
&& !Main.tileAxe[tile.type] && !Main.tileHammer[tile.type] && tile.wall == 0 && args.Player.TPlayer.mount.Type != 8 && selectedItem.pick == 0 && selectedItem.type != ItemID.GravediggerShovel && !ItemID.Sets.Explosives[selectedItem.netID] && args.Player.RecentFuse == 0)
{
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from (pick) {0} {1} {2}", args.Player.Name, action, editData);
args.Player.SendTileSquare(tileX, tileY, 4);
args.Player.SendTileSquareCentered(tileX, tileY, 4);
args.Handled = true;
return;
}
@ -514,7 +514,7 @@ namespace TShockAPI
if (selectedItem.hammer == 0 && !ItemID.Sets.Explosives[selectedItem.netID] && args.Player.RecentFuse == 0 && selectedItem.createWall == 0)
{
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from (hammer2) {0} {1} {2}", args.Player.Name, action, editData);
args.Player.SendTileSquare(tileX, tileY, 1);
args.Player.SendTileSquareCentered(tileX, tileY, 1);
args.Handled = true;
return;
}
@ -533,7 +533,7 @@ namespace TShockAPI
!p.Killed && Math.Abs((int)(Main.projectile[p.Index].position.X / 16f) - tileX) <= Math.Abs(Main.projectile[p.Index].velocity.X)))
{
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from (inconceivable rope coil) {0} {1} {2} selectedItem:{3} itemCreateTile:{4}", args.Player.Name, action, editData, selectedItem.netID, selectedItem.createTile);
args.Player.SendTileSquare(tileX, tileY, 1);
args.Player.SendTileSquareCentered(tileX, tileY, 1);
args.Handled = true;
return;
}
@ -544,7 +544,7 @@ namespace TShockAPI
requestedPlaceStyle > GetMaxPlaceStyle(editData))
{
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from (ms1) {0} {1} {2}", args.Player.Name, action, editData);
args.Player.SendTileSquare(tileX, tileY, 4);
args.Player.SendTileSquareCentered(tileX, tileY, 4);
args.Handled = true;
return;
}
@ -553,7 +553,7 @@ namespace TShockAPI
if (selectedItem.netID == ItemID.IceRod && editData != TileID.MagicalIceBlock)
{
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from using ice rod but not placing ice block {0} {1} {2}", args.Player.Name, action, editData);
args.Player.SendTileSquare(tileX, tileY, 4);
args.Player.SendTileSquareCentered(tileX, tileY, 4);
args.Handled = true;
}
/// If they aren't selecting the item which creates the tile, they're hacking.
@ -563,7 +563,7 @@ namespace TShockAPI
if (selectedItem.netID != ItemID.IceRod && selectedItem.netID != ItemID.DirtBomb && selectedItem.netID != ItemID.StickyBomb)
{
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from tile placement not matching selected item createTile {0} {1} {2} selectedItemID:{3} createTile:{4}", args.Player.Name, action, editData, selectedItem.netID, selectedItem.createTile);
args.Player.SendTileSquare(tileX, tileY, 4);
args.Player.SendTileSquareCentered(tileX, tileY, 4);
args.Handled = true;
return;
}
@ -572,7 +572,7 @@ namespace TShockAPI
if ((action == EditAction.PlaceWall || action == EditAction.ReplaceWall) && editData != selectedItem.createWall)
{
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from wall placement not matching selected item createWall {0} {1} {2} selectedItemID:{3} createWall:{4}", args.Player.Name, action, editData, selectedItem.netID, selectedItem.createWall);
args.Player.SendTileSquare(tileX, tileY, 4);
args.Player.SendTileSquareCentered(tileX, tileY, 4);
args.Handled = true;
return;
}
@ -582,7 +582,7 @@ namespace TShockAPI
{
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from (chestcap) {0} {1} {2}", args.Player.Name, action, editData);
args.Player.SendErrorMessage("The world's chest limit has been reached - unable to place more.");
args.Player.SendTileSquare(tileX, tileY, 3);
args.Player.SendTileSquareCentered(tileX, tileY, 3);
args.Handled = true;
return;
}
@ -600,7 +600,7 @@ namespace TShockAPI
&& selectedItem.type != ItemID.WireKite)
{
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from place wire from {0} {1} {2}", args.Player.Name, action, editData);
args.Player.SendTileSquare(tileX, tileY, 1);
args.Player.SendTileSquareCentered(tileX, tileY, 1);
args.Handled = true;
return;
}
@ -614,7 +614,7 @@ namespace TShockAPI
&& selectedItem.type != ItemID.MulticolorWrench)
{
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from wire cutter from {0} {1} {2}", args.Player.Name, action, editData);
args.Player.SendTileSquare(tileX, tileY, 1);
args.Player.SendTileSquareCentered(tileX, tileY, 1);
args.Handled = true;
return;
}
@ -625,7 +625,7 @@ namespace TShockAPI
if (selectedItem.type != ItemID.Actuator && !args.Player.TPlayer.autoActuator)
{
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from actuator/presserator from {0} {1} {2}", args.Player.Name, action, editData);
args.Player.SendTileSquare(tileX, tileY, 1);
args.Player.SendTileSquareCentered(tileX, tileY, 1);
args.Handled = true;
return;
}
@ -635,7 +635,7 @@ namespace TShockAPI
if (action == EditAction.KillWall || action == EditAction.ReplaceWall)
{
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from sts allow cut from {0} {1} {2}", args.Player.Name, action, editData);
args.Player.SendTileSquare(tileX, tileY, 1);
args.Player.SendTileSquareCentered(tileX, tileY, 1);
args.Handled = true;
return;
}
@ -646,7 +646,7 @@ namespace TShockAPI
if (args.Player.IsBeingDisabled())
{
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from disable from {0} {1} {2}", args.Player.Name, action, editData);
args.Player.SendTileSquare(tileX, tileY, 4);
args.Player.SendTileSquareCentered(tileX, tileY, 4);
args.Handled = true;
return;
}
@ -685,7 +685,7 @@ namespace TShockAPI
}
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from explosives/fuses from {0} {1} {2}", args.Player.Name, action, editData);
args.Player.SendTileSquare(tileX, tileY, 4);
args.Player.SendTileSquareCentered(tileX, tileY, 4);
args.Handled = true;
return;
}
@ -699,7 +699,7 @@ namespace TShockAPI
else
{
args.Player.Disable("Reached TileKill threshold.", DisableFlags.WriteToLogAndConsole);
args.Player.SendTileSquare(tileX, tileY, 4);
args.Player.SendTileSquareCentered(tileX, tileY, 4);
}
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from tile kill threshold from {0}, (value: {1})", args.Player.Name, args.Player.TileKillThreshold);
@ -717,7 +717,7 @@ namespace TShockAPI
else
{
args.Player.Disable("Reached TilePlace threshold.", DisableFlags.WriteToLogAndConsole);
args.Player.SendTileSquare(tileX, tileY, 4);
args.Player.SendTileSquareCentered(tileX, tileY, 4);
}
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from tile place threshold from {0}, (value: {1})", args.Player.Name, args.Player.TilePlaceThreshold);
@ -729,7 +729,7 @@ namespace TShockAPI
if (args.Player.IsBouncerThrottled())
{
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from throttled from {0} {1} {2}", args.Player.Name, action, editData);
args.Player.SendTileSquare(tileX, tileY, 4);
args.Player.SendTileSquareCentered(tileX, tileY, 4);
args.Handled = true;
return;
}
@ -763,7 +763,7 @@ namespace TShockAPI
{
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from weird confusing flow control from {0}", args.Player.Name);
TShock.Log.ConsoleDebug("If you're seeing this message and you know what that player did, please report it to TShock for further investigation.");
args.Player.SendTileSquare(tileX, tileY, 4);
args.Player.SendTileSquareCentered(tileX, tileY, 4);
args.Handled = true;
return;
}
@ -1318,7 +1318,7 @@ namespace TShockAPI
if (args.Player.IsBeingDisabled())
{
TShock.Log.ConsoleDebug("Bouncer / OnPlaceChest rejected from disabled from {0}", args.Player.Name);
args.Player.SendTileSquare(tileX, tileY, 3);
args.Player.SendTileSquareCentered(tileX, tileY, 3);
args.Handled = true;
return;
}
@ -1326,7 +1326,7 @@ namespace TShockAPI
if (args.Player.SelectedItem.placeStyle != style)
{
TShock.Log.ConsoleError(string.Format("Bouncer / OnPlaceChest / rejected from invalid place style from {0}", args.Player.Name));
args.Player.SendTileSquare(tileX, tileY, 3);
args.Player.SendTileSquareCentered(tileX, tileY, 3);
args.Handled = true;
return;
}
@ -1338,7 +1338,7 @@ namespace TShockAPI
&& (!TShock.Utils.HasWorldReachedMaxChests() && Main.tile[tileX, tileY].type != TileID.Dirt)) //Chest
{
TShock.Log.ConsoleDebug("Bouncer / OnPlaceChest rejected from weird check from {0}", args.Player.Name);
args.Player.SendTileSquare(tileX, tileY, 3);
args.Player.SendTileSquareCentered(tileX, tileY, 3);
args.Handled = true;
return;
}
@ -1350,7 +1350,7 @@ namespace TShockAPI
{
TShock.Log.ConsoleDebug("Bouncer / OnPlaceChest rejected from weird placement check from {0}", args.Player.Name);
//Prevent a dresser from being placed on a teleporter, as this can cause client and server crashes.
args.Player.SendTileSquare(tileX, tileY, 3);
args.Player.SendTileSquareCentered(tileX, tileY, 3);
args.Handled = true;
return;
}
@ -1359,7 +1359,7 @@ namespace TShockAPI
if (!args.Player.HasBuildPermission(tileX, tileY))
{
TShock.Log.ConsoleDebug("Bouncer / OnPlaceChest rejected from invalid permission from {0}", args.Player.Name);
args.Player.SendTileSquare(tileX, tileY, 3);
args.Player.SendTileSquareCentered(tileX, tileY, 3);
args.Handled = true;
return;
}
@ -1367,7 +1367,7 @@ namespace TShockAPI
if (!args.Player.IsInRange(tileX, tileY))
{
TShock.Log.ConsoleDebug("Bouncer / OnPlaceChest rejected from range check from {0}", args.Player.Name);
args.Player.SendTileSquare(tileX, tileY, 3);
args.Player.SendTileSquareCentered(tileX, tileY, 3);
args.Handled = true;
return;
}
@ -1452,7 +1452,7 @@ namespace TShockAPI
if (args.Player.IsBeingDisabled())
{
TShock.Log.ConsoleDebug("Bouncer / OnLiquidSet rejected disabled from {0}", args.Player.Name);
args.Player.SendTileSquare(tileX, tileY, 1);
args.Player.SendTileSquareCentered(tileX, tileY, 1);
args.Handled = true;
return;
}
@ -1466,7 +1466,7 @@ namespace TShockAPI
else
{
args.Player.Disable("Reached TileLiquid threshold.", DisableFlags.WriteToLogAndConsole);
args.Player.SendTileSquare(tileX, tileY, 1);
args.Player.SendTileSquareCentered(tileX, tileY, 1);
}
TShock.Log.ConsoleDebug("Bouncer / OnLiquidSet rejected from liquid threshold from {0} {1}/{2}", args.Player.Name, args.Player.TileLiquidThreshold, TShock.Config.Settings.TileLiquidThreshold);
@ -1539,7 +1539,7 @@ namespace TShockAPI
TShock.Log.ConsoleDebug("Bouncer / OnLiquidSet rejected bucket check 1 from {0}", args.Player.Name);
args.Player.SendErrorMessage("You do not have permission to perform this action.");
args.Player.Disable("Spreading lava without holding a lava bucket", DisableFlags.WriteToLogAndConsole);
args.Player.SendTileSquare(tileX, tileY, 1);
args.Player.SendTileSquareCentered(tileX, tileY, 1);
args.Handled = true;
return;
}
@ -1549,7 +1549,7 @@ namespace TShockAPI
TShock.Log.ConsoleDebug("Bouncer / OnLiquidSet rejected lava bucket from {0}", args.Player.Name);
args.Player.SendErrorMessage("You do not have permission to perform this action.");
args.Player.Disable("Using banned lava bucket without permissions", DisableFlags.WriteToLogAndConsole);
args.Player.SendTileSquare(tileX, tileY, 1);
args.Player.SendTileSquareCentered(tileX, tileY, 1);
args.Handled = true;
return;
}
@ -1559,7 +1559,7 @@ namespace TShockAPI
TShock.Log.ConsoleDebug("Bouncer / OnLiquidSet rejected bucket check 2 from {0}", args.Player.Name);
args.Player.SendErrorMessage("You do not have permission to perform this action.");
args.Player.Disable("Spreading water without holding a water bucket", DisableFlags.WriteToLogAndConsole);
args.Player.SendTileSquare(tileX, tileY, 1);
args.Player.SendTileSquareCentered(tileX, tileY, 1);
args.Handled = true;
return;
}
@ -1569,7 +1569,7 @@ namespace TShockAPI
TShock.Log.ConsoleDebug("Bouncer / OnLiquidSet rejected bucket check 3 from {0}", args.Player.Name);
args.Player.SendErrorMessage("You do not have permission to perform this action.");
args.Player.Disable("Using banned water bucket without permissions", DisableFlags.WriteToLogAndConsole);
args.Player.SendTileSquare(tileX, tileY, 1);
args.Player.SendTileSquareCentered(tileX, tileY, 1);
args.Handled = true;
return;
}
@ -1579,7 +1579,7 @@ namespace TShockAPI
TShock.Log.ConsoleDebug("Bouncer / OnLiquidSet rejected bucket check 4 from {0}", args.Player.Name);
args.Player.SendErrorMessage("You do not have permission to perform this action.");
args.Player.Disable("Spreading honey without holding a honey bucket", DisableFlags.WriteToLogAndConsole);
args.Player.SendTileSquare(tileX, tileY, 1);
args.Player.SendTileSquareCentered(tileX, tileY, 1);
args.Handled = true;
return;
}
@ -1589,7 +1589,7 @@ namespace TShockAPI
TShock.Log.ConsoleDebug("Bouncer / OnLiquidSet rejected bucket check 5 from {0}", args.Player.Name);
args.Player.SendErrorMessage("You do not have permission to perform this action.");
args.Player.Disable("Using banned honey bucket without permissions", DisableFlags.WriteToLogAndConsole);
args.Player.SendTileSquare(tileX, tileY, 1);
args.Player.SendTileSquareCentered(tileX, tileY, 1);
args.Handled = true;
return;
}
@ -1598,7 +1598,7 @@ namespace TShockAPI
if (!args.Player.HasBuildPermission(tileX, tileY))
{
TShock.Log.ConsoleDebug("Bouncer / OnLiquidSet rejected build permission from {0}", args.Player.Name);
args.Player.SendTileSquare(tileX, tileY, 1);
args.Player.SendTileSquareCentered(tileX, tileY, 1);
args.Handled = true;
return;
}
@ -1606,7 +1606,7 @@ namespace TShockAPI
if (!wasThereABombNearby && !args.Player.IsInRange(tileX, tileY, 16))
{
TShock.Log.ConsoleDebug("Bouncer / OnLiquidSet rejected range checks from {0}", args.Player.Name);
args.Player.SendTileSquare(tileX, tileY, 1);
args.Player.SendTileSquareCentered(tileX, tileY, 1);
args.Handled = true;
return;
}
@ -1614,7 +1614,7 @@ namespace TShockAPI
if (args.Player.IsBouncerThrottled())
{
TShock.Log.ConsoleDebug("Bouncer / OnLiquidSet rejected throttle from {0}", args.Player.Name);
args.Player.SendTileSquare(tileX, tileY, 1);
args.Player.SendTileSquareCentered(tileX, tileY, 1);
args.Handled = true;
return;
}
@ -1926,7 +1926,7 @@ namespace TShockAPI
if (type == TileID.FakeContainers && (style == 52 || style == 53))
{
TShock.Log.ConsoleDebug("Bouncer / OnPlaceObject rejected fake containers from {0}", args.Player.Name);
args.Player.SendTileSquare(x, y, 4);
args.Player.SendTileSquareCentered(x, y, 4);
args.Handled = true;
return;
}
@ -1935,7 +1935,7 @@ namespace TShockAPI
if (TShock.TileBans.TileIsBanned(type, args.Player))
{
TShock.Log.ConsoleDebug("Bouncer / OnPlaceObject rejected banned tiles from {0}", args.Player.Name);
args.Player.SendTileSquare(x, y, 1);
args.Player.SendTileSquareCentered(x, y, 1);
args.Player.SendErrorMessage("You do not have permission to place this tile.");
args.Handled = true;
return;
@ -1944,7 +1944,7 @@ namespace TShockAPI
if (args.Player.Dead && TShock.Config.Settings.PreventDeadModification)
{
TShock.Log.ConsoleDebug("Bouncer / OnPlaceObject rejected dead people don't do things from {0}", args.Player.Name);
args.Player.SendTileSquare(x, y, 4);
args.Player.SendTileSquareCentered(x, y, 4);
args.Handled = true;
return;
}
@ -1952,7 +1952,7 @@ namespace TShockAPI
if (args.Player.IsBeingDisabled())
{
TShock.Log.ConsoleDebug("Bouncer / OnPlaceObject rejected disabled from {0}", args.Player.Name);
args.Player.SendTileSquare(x, y, 4);
args.Player.SendTileSquareCentered(x, y, 4);
args.Handled = true;
return;
}
@ -1963,7 +1963,7 @@ namespace TShockAPI
if (type != args.Player.TPlayer.inventory[args.Player.TPlayer.selectedItem].createTile)
{
TShock.Log.ConsoleDebug("Bouncer / OnPlaceObject rejected awkward tile creation/selection from {0}", args.Player.Name);
args.Player.SendTileSquare(x, y, 4);
args.Player.SendTileSquareCentered(x, y, 4);
args.Handled = true;
return;
}
@ -1987,7 +1987,7 @@ namespace TShockAPI
&& !args.Player.HasBuildPermission(i, j))
{
TShock.Log.ConsoleDebug("Bouncer / OnPlaceObject rejected mad loop from {0}", args.Player.Name);
args.Player.SendTileSquare(i, j, 4);
args.Player.SendTileSquareCentered(i, j, 4);
args.Handled = true;
return;
}
@ -2003,7 +2003,7 @@ namespace TShockAPI
&& !args.Player.IsInRange(x, y))
{
TShock.Log.ConsoleDebug("Bouncer / OnPlaceObject rejected range checks from {0}", args.Player.Name);
args.Player.SendTileSquare(x, y, 4);
args.Player.SendTileSquareCentered(x, y, 4);
args.Handled = true;
return;
}
@ -2012,7 +2012,7 @@ namespace TShockAPI
{
TShock.Log.ConsoleDebug("Bouncer / OnPlaceObject rejected tile place threshold from {0} {1}/{2}", args.Player.Name, args.Player.TilePlaceThreshold, TShock.Config.Settings.TilePlaceThreshold);
args.Player.Disable("Reached TilePlace threshold.", DisableFlags.WriteToLogAndConsole);
args.Player.SendTileSquare(x, y, 4);
args.Player.SendTileSquareCentered(x, y, 4);
args.Handled = true;
return;
}
@ -2410,7 +2410,7 @@ namespace TShockAPI
if ((args.Player.SelectedItem.type != args.ItemID && args.Player.ItemInHand.type != args.ItemID))
{
TShock.Log.ConsoleDebug("Bouncer / OnFoodPlatterTryPlacing rejected item not placed by hand from {0}", args.Player.Name);
args.Player.SendTileSquare(args.TileX, args.TileY, 1);
args.Player.SendTileSquareCentered(args.TileX, args.TileY, 1);
args.Handled = true;
return;
}
@ -2420,7 +2420,7 @@ namespace TShockAPI
Item item = new Item();
item.netDefaults(args.ItemID);
args.Player.GiveItemCheck(args.ItemID, item.Name, args.Stack, args.Prefix);
args.Player.SendTileSquare(args.TileX, args.TileY, 1);
args.Player.SendTileSquareCentered(args.TileX, args.TileY, 1);
args.Handled = true;
return;
}
@ -2431,7 +2431,7 @@ namespace TShockAPI
Item item = new Item();
item.netDefaults(args.ItemID);
args.Player.GiveItemCheck(args.ItemID, item.Name, args.Stack, args.Prefix);
args.Player.SendTileSquare(args.TileX, args.TileY, 1);
args.Player.SendTileSquareCentered(args.TileX, args.TileY, 1);
args.Handled = true;
return;
}
@ -2439,7 +2439,7 @@ namespace TShockAPI
if (!args.Player.IsInRange(args.TileX, args.TileY, range: 13)) // To my knowledge, max legit tile reach with accessories.
{
TShock.Log.ConsoleDebug("Bouncer / OnFoodPlatterTryPlacing rejected range checks from {0}", args.Player.Name);
args.Player.SendTileSquare(args.TileX, args.TileY, 1);
args.Player.SendTileSquareCentered(args.TileX, args.TileY, 1);
args.Handled = true;
return;
}

View file

@ -4899,7 +4899,7 @@ namespace TShockAPI
try
{
args.Player.SendTileSquare(boundaryPoint.X, boundaryPoint.Y, 1);
args.Player.SendTileSquareCentered(boundaryPoint.X, boundaryPoint.Y, 1);
}
finally
{
@ -4913,7 +4913,7 @@ namespace TShockAPI
{
foreach (Point boundaryPoint in Utils.Instance.EnumerateRegionBoundaries(regionArea))
if ((boundaryPoint.X + boundaryPoint.Y & 1) == 0)
args.Player.SendTileSquare(boundaryPoint.X, boundaryPoint.Y, 1);
args.Player.SendTileSquareCentered(boundaryPoint.X, boundaryPoint.Y, 1);
Debug.Assert(boundaryHideTimer != null);
boundaryHideTimer.Dispose();
@ -5670,7 +5670,7 @@ namespace TShockAPI
private static void SyncLocalArea(CommandArgs args)
{
args.Player.SendTileSquare((int) args.Player.TileX, (int) args.Player.TileY, 32);
args.Player.SendTileSquareCentered(args.Player.TileX, args.Player.TileY, 32);
args.Player.SendWarningMessage("Sync'd!");
return;
}
@ -6676,7 +6676,7 @@ namespace TShockAPI
}
if (args.Parameters.Count == 1)
{
args.Player.SendTileSquare(x - 2, y - 20, 25);
args.Player.SendTileSquareCentered(x - 2, y - 20, 25);
args.Player.SendSuccessMessage("Tried to grow a " + name + ".");
}
}

View file

@ -3895,7 +3895,7 @@ namespace TShockAPI
if (TShock.TileBans.TileIsBanned((short)TileID.LogicSensor, args.Player))
{
args.Player.SendTileSquare(x, y, 1);
args.Player.SendTileSquareCentered(x, y, 1);
args.Player.SendErrorMessage("You do not have permission to place Logic Sensors.");
return true;
}

View file

@ -199,7 +199,7 @@ namespace TShockAPI
{
if (args.Player.TPlayer.autoActuator && DataModel.ItemIsBanned("Actuator", args.Player))
{
args.Player.SendTileSquare(args.X, args.Y, 1);
args.Player.SendTileSquareCentered(args.X, args.Y, 1);
args.Player.SendErrorMessage("You do not have permission to place actuators.");
args.Handled = true;
return;
@ -207,7 +207,7 @@ namespace TShockAPI
if (DataModel.ItemIsBanned(EnglishLanguage.GetItemNameById(args.Player.SelectedItem.netID), args.Player))
{
args.Player.SendTileSquare(args.X, args.Y, 4);
args.Player.SendTileSquareCentered(args.X, args.Y, 4);
args.Handled = true;
return;
}

View file

@ -171,7 +171,7 @@ namespace TShockAPI
}
// Revert all tile changes and handle the event
player.SendTileSquare(e.X, e.Y, 4);
player.SendTileSquareCentered(e.X, e.Y, 4);
e.Handled = true;
}
@ -190,7 +190,7 @@ namespace TShockAPI
player.AwaitingTempPoint = 0;
// Revert all tile changes and handle the event
player.SendTileSquare(e.X, e.Y, 4);
player.SendTileSquareCentered(e.X, e.Y, 4);
e.Handled = true;
}

View file

@ -1227,7 +1227,7 @@ namespace TShockAPI
y = 992;
}
SendTileSquare((int)(x / 16), (int)(y / 16), 15);
SendTileSquareCentered((int)(x / 16), (int)(y / 16), 15);
TPlayer.Teleport(new Vector2(x, y), style);
NetMessage.SendData((int)PacketTypes.Teleport, -1, -1, NetworkText.Empty, 0, TPlayer.whoAmI, x, y, style);
return true;
@ -1309,9 +1309,25 @@ namespace TShockAPI
/// <param name="y">The y coordinate to send.</param>
/// <param name="size">The size square set of tiles to send.</param>
/// <returns>true if the tile square was sent successfully, else false</returns>
[Obsolete("This method may not send tiles the way you would expect it to. The (x,y) coordinates are the top left corner of the tile square, switch to " + nameof(SendTileSquareCentered) + " if you wish for the coordindates to be the center of the square.")]
public virtual bool SendTileSquare(int x, int y, int size = 10)
{
return SendTileRect((short)(x-(size/2)), (short)(y-(size/2)), (byte)size, (byte)size);
return SendTileRect((short)x, (short)y, (byte)size, (byte)size);
}
/// <summary>
/// Sends a tile square at a center location with a given size.
/// Typically used to revert changes by Bouncer through sending the
/// "old" version of modified data back to a client.
/// Prevents desync issues.
/// </summary>
/// <param name="x">The x coordinates of the center of the square.</param>
/// <param name="y">The y coordinates of the center of the square.</param>
/// <param name="size">The size square set of tiles to send.</param>
/// <returns>true if the tile square was sent successfully, else false</returns>
public virtual bool SendTileSquareCentered(int x, int y, byte size = 10)
{
return SendTileRect((short)(x - (size / 2)), (short)(y - (size / 2)), size, size);
}
/// <summary>
@ -1327,6 +1343,10 @@ namespace TShockAPI
{
try
{
x = TShock.Utils.Clamp(x, Main.maxTilesX, 0);
y = TShock.Utils.Clamp(y, Main.maxTilesY, 0);
width = TShock.Utils.Clamp(x + width, Main.maxTilesX, 1) - x;
length = TShock.Utils.Clamp(y + length, Main.maxTilesY, 1) - x;
NetMessage.SendTileSquare(Index, x, y, width, length, changeType);
return true;
}

View file

@ -190,7 +190,7 @@ namespace TShockAPI
// Send all players updated tile squares
foreach (Vector2 coords in tiles.Keys)
{
All.SendTileSquare((int)coords.X, (int)coords.Y, 3);
All.SendTileSquareCentered((int)coords.X, (int)coords.Y, 3);
}
}