diff --git a/CHANGELOG.md b/CHANGELOG.md
index 5ccb7a06..4399f2f9 100644
--- a/CHANGELOG.md
+++ b/CHANGELOG.md
@@ -13,6 +13,9 @@ This is the rolling changelog for TShock for Terraria. Use past tense when addin
* If there is no section called "Upcoming changes" below this line, please add one with `## Upcoming changes` as the first line, and then a bulleted item directly after with the first change.
## Upcoming changes
+* This could be you!
+
+## TShock 4.5.5
* Changed the world autosave message so that it no longer warns of a "potential lag spike." (@hakusaro)
* Added `/slay` as an alias for `/kill` to be more consistent with other server mods. (@hakusaro)
* Added `/god` as an alias for `/godmode` to be more consistent with other server mods. (@hakusaro)
diff --git a/TShockAPI/Properties/AssemblyInfo.cs b/TShockAPI/Properties/AssemblyInfo.cs
index 819058cb..28c98cd4 100644
--- a/TShockAPI/Properties/AssemblyInfo.cs
+++ b/TShockAPI/Properties/AssemblyInfo.cs
@@ -53,5 +53,5 @@ using System.Runtime.InteropServices;
// Also, be sure to release on github with the exact assembly version tag as below
// so that the update manager works correctly (via the Github releases api and mimic)
-[assembly: AssemblyVersion("4.5.4")]
-[assembly: AssemblyFileVersion("4.5.4")]
+[assembly: AssemblyVersion("4.5.5")]
+[assembly: AssemblyFileVersion("4.5.5")]
diff --git a/TShockAPI/TShock.cs b/TShockAPI/TShock.cs
index ed74b882..2114b469 100644
--- a/TShockAPI/TShock.cs
+++ b/TShockAPI/TShock.cs
@@ -58,7 +58,7 @@ namespace TShockAPI
/// VersionNum - The version number the TerrariaAPI will return back to the API. We just use the Assembly info.
public static readonly Version VersionNum = Assembly.GetExecutingAssembly().GetName().Version;
/// VersionCodename - The version codename is displayed when the server starts. Inspired by software codenames conventions.
- public static readonly string VersionCodename = "Blood Moon edition";
+ public static readonly string VersionCodename = "Olympics maybe?";
/// SavePath - This is the path TShock saves its data in. This path is relative to the TerrariaServer.exe (not in ServerPlugins).
public static string SavePath = "tshock";