Added back in region manager.

Added back in spawnmob commands, including the obsolete boss commands.
This commit is contained in:
Zack Piispanen 2012-09-15 16:20:16 -04:00
parent fda287d78d
commit 88394ac561
6 changed files with 1438 additions and 8 deletions

View file

@ -60,7 +60,7 @@ namespace TShockAPI
if (worldpath != null && !Directory.Exists(worldpath)) if (worldpath != null && !Directory.Exists(worldpath))
Directory.CreateDirectory(worldpath); Directory.CreateDirectory(worldpath);
TShock.Utils.Broadcast("Server map saving, potential lag spike.."); TShock.Utils.Broadcast("Server map saving, potential lag spike.");
Console.WriteLine("Backing up world..."); Console.WriteLine("Backing up world...");
SaveManager.Instance.SaveWorld(); SaveManager.Instance.SaveWorld();

View file

@ -151,6 +151,16 @@ namespace TShockAPI
add(Permissions.causeevents, Fullmoon, "fullmoon"); add(Permissions.causeevents, Fullmoon, "fullmoon");
add(Permissions.causeevents, Bloodmoon, "bloodmoon"); add(Permissions.causeevents, Bloodmoon, "bloodmoon");
add(Permissions.causeevents, Invade, "invade"); add(Permissions.causeevents, Invade, "invade");
add(Permissions.spawnboss, Eater, "eater");
add(Permissions.spawnboss, Eye, "eye");
add(Permissions.spawnboss, King, "king");
add(Permissions.spawnboss, Skeletron, "skeletron");
add(Permissions.spawnboss, WoF, "wof", "wallofflesh");
add(Permissions.spawnboss, Twins, "twins");
add(Permissions.spawnboss, Destroyer, "destroyer");
add(Permissions.spawnboss, SkeletronPrime, "skeletronp", "prime");
add(Permissions.spawnboss, Hardcore, "hardcore");
add(Permissions.spawnmob, SpawnMob, "spawnmob", "sm");
add(Permissions.warp, Warp, "warp", "setwarp", "delwarp", "sendwarp", "sw"); add(Permissions.warp, Warp, "warp", "setwarp", "delwarp", "sendwarp", "sw");
add(Permissions.managegroup, AddGroup, "addgroup"); add(Permissions.managegroup, AddGroup, "addgroup");
add(Permissions.managegroup, DeleteGroup, "delgroup"); add(Permissions.managegroup, DeleteGroup, "delgroup");
@ -161,6 +171,8 @@ namespace TShockAPI
add(Permissions.manageitem, ListItems, "listitems", "listbanneditems"); add(Permissions.manageitem, ListItems, "listitems", "listbanneditems");
add(Permissions.manageitem, AddItemGroup, "additemgroup"); add(Permissions.manageitem, AddItemGroup, "additemgroup");
add(Permissions.manageitem, DeleteItemGroup, "delitemgroup"); add(Permissions.manageitem, DeleteItemGroup, "delitemgroup");
add(Permissions.manageregion, Region, "region");
add(Permissions.manageregion, DebugRegions, "debugreg");
add(Permissions.cfg, Reload, "reload"); add(Permissions.cfg, Reload, "reload");
add(Permissions.cfg, ServerPassword, "serverpassword"); add(Permissions.cfg, ServerPassword, "serverpassword");
add(Permissions.cfg, Save, "save"); add(Permissions.cfg, Save, "save");
@ -1199,9 +1211,9 @@ namespace TShockAPI
#endregion Server Maintenence Commands #endregion Server Maintenence Commands
#region Cause Events and Spawn Monsters Commands #region Cause Events and Spawn Monsters Commands
private static void DropMeteor(CommandArgs args) private static void DropMeteor(CommandArgs args)
{ {
WorldGen.spawnMeteor = false; WorldGen.spawnMeteor = false;
WorldGen.dropMeteor(); WorldGen.dropMeteor();
@ -1264,6 +1276,248 @@ namespace TShockAPI
Main.hardMode = false; Main.hardMode = false;
args.Player.SendMessage("Hardmode is now disabled.", Color.Green); args.Player.SendMessage("Hardmode is now disabled.", Color.Green);
} }
[Obsolete("This specific command for spawning mobs will replaced soon.")]
private static void Eater(CommandArgs args)
{
if (args.Parameters.Count > 1)
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /eater [amount]", Color.Red);
return;
}
int amount = 1;
if (args.Parameters.Count == 1 && !int.TryParse(args.Parameters[0], out amount))
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /eater [amount]", Color.Red);
return;
}
amount = Math.Min(amount, Main.maxNPCs);
NPC eater = TShock.Utils.GetNPCById(13);
TSPlayer.Server.SpawnNPC(eater.type, eater.name, amount, args.Player.TileX, args.Player.TileY);
TShock.Utils.Broadcast(string.Format("{0} has spawned eater of worlds {1} times!", args.Player.Name, amount));
}
[Obsolete("This specific command for spawning mobs will replaced soon.")]
private static void Eye(CommandArgs args)
{
if (args.Parameters.Count > 1)
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /eye [amount]", Color.Red);
return;
}
int amount = 1;
if (args.Parameters.Count == 1 && !int.TryParse(args.Parameters[0], out amount))
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /eye [amount]", Color.Red);
return;
}
amount = Math.Min(amount, Main.maxNPCs);
NPC eye = TShock.Utils.GetNPCById(4);
TSPlayer.Server.SetTime(false, 0.0);
TSPlayer.Server.SpawnNPC(eye.type, eye.name, amount, args.Player.TileX, args.Player.TileY);
TShock.Utils.Broadcast(string.Format("{0} has spawned eye {1} times!", args.Player.Name, amount));
}
[Obsolete("This specific command for spawning mobs will replaced soon.")]
private static void King(CommandArgs args)
{
if (args.Parameters.Count > 1)
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /king [amount]", Color.Red);
return;
}
int amount = 1;
if (args.Parameters.Count == 1 && !int.TryParse(args.Parameters[0], out amount))
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /king [amount]", Color.Red);
return;
}
amount = Math.Min(amount, Main.maxNPCs);
NPC king = TShock.Utils.GetNPCById(50);
TSPlayer.Server.SpawnNPC(king.type, king.name, amount, args.Player.TileX, args.Player.TileY);
TShock.Utils.Broadcast(string.Format("{0} has spawned king slime {1} times!", args.Player.Name, amount));
}
[Obsolete("This specific command for spawning mobs will replaced soon.")]
private static void Skeletron(CommandArgs args)
{
if (args.Parameters.Count > 1)
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /skeletron [amount]", Color.Red);
return;
}
int amount = 1;
if (args.Parameters.Count == 1 && !int.TryParse(args.Parameters[0], out amount))
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /skeletron [amount]", Color.Red);
return;
}
amount = Math.Min(amount, Main.maxNPCs);
NPC skeletron = TShock.Utils.GetNPCById(35);
TSPlayer.Server.SetTime(false, 0.0);
TSPlayer.Server.SpawnNPC(skeletron.type, skeletron.name, amount, args.Player.TileX, args.Player.TileY);
TShock.Utils.Broadcast(string.Format("{0} has spawned skeletron {1} times!", args.Player.Name, amount));
}
[Obsolete("This specific command for spawning mobs will replaced soon.")]
private static void WoF(CommandArgs args)
{
if (Main.wof >= 0 || (args.Player.Y / 16f < (Main.maxTilesY - 205)))
{
args.Player.SendMessage("Can't spawn Wall of Flesh!", Color.Red);
return;
}
NPC.SpawnWOF(new Vector2(args.Player.X, args.Player.Y));
TShock.Utils.Broadcast(string.Format("{0} has spawned Wall of Flesh!", args.Player.Name));
}
[Obsolete("This specific command for spawning mobs will replaced soon.")]
private static void Twins(CommandArgs args)
{
if (args.Parameters.Count > 1)
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /twins [amount]", Color.Red);
return;
}
int amount = 1;
if (args.Parameters.Count == 1 && !int.TryParse(args.Parameters[0], out amount))
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /twins [amount]", Color.Red);
return;
}
amount = Math.Min(amount, Main.maxNPCs);
NPC retinazer = TShock.Utils.GetNPCById(125);
NPC spaz = TShock.Utils.GetNPCById(126);
TSPlayer.Server.SetTime(false, 0.0);
TSPlayer.Server.SpawnNPC(retinazer.type, retinazer.name, amount, args.Player.TileX, args.Player.TileY);
TSPlayer.Server.SpawnNPC(spaz.type, spaz.name, amount, args.Player.TileX, args.Player.TileY);
TShock.Utils.Broadcast(string.Format("{0} has spawned the twins {1} times!", args.Player.Name, amount));
}
[Obsolete("This specific command for spawning mobs will replaced soon.")]
private static void Destroyer(CommandArgs args)
{
if (args.Parameters.Count > 1)
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /destroyer [amount]", Color.Red);
return;
}
int amount = 1;
if (args.Parameters.Count == 1 && !int.TryParse(args.Parameters[0], out amount))
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /destroyer [amount]", Color.Red);
return;
}
amount = Math.Min(amount, Main.maxNPCs);
NPC destroyer = TShock.Utils.GetNPCById(134);
TSPlayer.Server.SetTime(false, 0.0);
TSPlayer.Server.SpawnNPC(destroyer.type, destroyer.name, amount, args.Player.TileX, args.Player.TileY);
TShock.Utils.Broadcast(string.Format("{0} has spawned the destroyer {1} times!", args.Player.Name, amount));
}
[Obsolete("This specific command for spawning mobs will replaced soon.")]
private static void SkeletronPrime(CommandArgs args)
{
if (args.Parameters.Count > 1)
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /prime [amount]", Color.Red);
return;
}
int amount = 1;
if (args.Parameters.Count == 1 && !int.TryParse(args.Parameters[0], out amount))
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /prime [amount]", Color.Red);
return;
}
amount = Math.Min(amount, Main.maxNPCs);
NPC prime = TShock.Utils.GetNPCById(127);
TSPlayer.Server.SetTime(false, 0.0);
TSPlayer.Server.SpawnNPC(prime.type, prime.name, amount, args.Player.TileX, args.Player.TileY);
TShock.Utils.Broadcast(string.Format("{0} has spawned skeletron prime {1} times!", args.Player.Name, amount));
}
[Obsolete("This specific command for spawning mobs will replaced soon.")]
private static void Hardcore(CommandArgs args) // TODO: Add all 8 bosses
{
if (args.Parameters.Count > 1)
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /hardcore [amount]", Color.Red);
return;
}
int amount = 1;
if (args.Parameters.Count == 1 && !int.TryParse(args.Parameters[0], out amount))
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /hardcore [amount]", Color.Red);
return;
}
amount = Math.Min(amount, Main.maxNPCs / 4);
NPC retinazer = TShock.Utils.GetNPCById(125);
NPC spaz = TShock.Utils.GetNPCById(126);
NPC destroyer = TShock.Utils.GetNPCById(134);
NPC prime = TShock.Utils.GetNPCById(127);
NPC eater = TShock.Utils.GetNPCById(13);
NPC eye = TShock.Utils.GetNPCById(4);
NPC king = TShock.Utils.GetNPCById(50);
NPC skeletron = TShock.Utils.GetNPCById(35);
TSPlayer.Server.SetTime(false, 0.0);
TSPlayer.Server.SpawnNPC(retinazer.type, retinazer.name, amount, args.Player.TileX, args.Player.TileY);
TSPlayer.Server.SpawnNPC(spaz.type, spaz.name, amount, args.Player.TileX, args.Player.TileY);
TSPlayer.Server.SpawnNPC(destroyer.type, destroyer.name, amount, args.Player.TileX, args.Player.TileY);
TSPlayer.Server.SpawnNPC(prime.type, prime.name, amount, args.Player.TileX, args.Player.TileY);
TSPlayer.Server.SpawnNPC(eater.type, eater.name, amount, args.Player.TileX, args.Player.TileY);
TSPlayer.Server.SpawnNPC(eye.type, eye.name, amount, args.Player.TileX, args.Player.TileY);
TSPlayer.Server.SpawnNPC(king.type, king.name, amount, args.Player.TileX, args.Player.TileY);
TSPlayer.Server.SpawnNPC(skeletron.type, skeletron.name, amount, args.Player.TileX, args.Player.TileY);
TShock.Utils.Broadcast(string.Format("{0} has spawned all bosses {1} times!", args.Player.Name, amount));
}
private static void SpawnMob(CommandArgs args)
{
if (args.Parameters.Count < 1 || args.Parameters.Count > 2)
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /spawnmob <mob name/id> [amount]", Color.Red);
return;
}
if (args.Parameters[0].Length == 0)
{
args.Player.SendMessage("Missing mob name/id", Color.Red);
return;
}
int amount = 1;
if (args.Parameters.Count == 2 && !int.TryParse(args.Parameters[1], out amount))
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /spawnmob <mob name/id> [amount]", Color.Red);
return;
}
amount = Math.Min(amount, Main.maxNPCs);
var npcs = TShock.Utils.GetNPCByIdOrName(args.Parameters[0]);
if (npcs.Count == 0)
{
args.Player.SendMessage("Invalid mob type!", Color.Red);
}
else if (npcs.Count > 1)
{
args.Player.SendMessage(string.Format("More than one ({0}) mob matched!", npcs.Count), Color.Red);
}
else
{
var npc = npcs[0];
if (npc.type >= 1 && npc.type < Main.maxNPCTypes && npc.type != 113)
//Do not allow WoF to spawn, in certain conditions may cause loops in client
{
TSPlayer.Server.SpawnNPC(npc.type, npc.name, amount, args.Player.TileX, args.Player.TileY, 50, 20);
TSPlayer.All.SendSuccessMessage(string.Format("{0} was spawned {1} time(s).", npc.name, amount));
}
else if (npc.type == 113)
args.Player.SendErrorMessage("Sorry, you can't spawn Wall of Flesh! Try /wof instead.");
// Maybe perhaps do something with WorldGen.SpawnWoF?
else
args.Player.SendMessage("Invalid mob type!", Color.Red);
}
}
#endregion Cause Events and Spawn Monsters Commands #endregion Cause Events and Spawn Monsters Commands
#region Teleport Commands #region Teleport Commands
@ -1921,7 +2175,7 @@ namespace TShockAPI
TShock.HandleCommandLinePostConfigLoad(Environment.GetCommandLineArgs()); TShock.HandleCommandLinePostConfigLoad(Environment.GetCommandLineArgs());
TShock.Groups.LoadPermisions(); TShock.Groups.LoadPermisions();
//todo: Create an event for reloads to propegate to plugins. //todo: Create an event for reloads to propegate to plugins.
//TShock.Regions.ReloadAllRegions(); TShock.Regions.ReloadAllRegions();
args.Player.SendSuccessMessage( args.Player.SendSuccessMessage(
"Configuration, permissions, and regions reload complete. Some changes may require a server restart."); "Configuration, permissions, and regions reload complete. Some changes may require a server restart.");
} }
@ -2106,9 +2360,462 @@ namespace TShockAPI
#endregion Time/PvpFun Commands #endregion Time/PvpFun Commands
#region World Protection Commands #region Region Commands
private static void ToggleAntiBuild(CommandArgs args) private static void DebugRegions(CommandArgs args)
{
foreach (Region r in TShock.Regions.Regions)
{
args.Player.SendMessage(r.Name + ": P: " + r.DisableBuild + " X: " + r.Area.X + " Y: " + r.Area.Y + " W: " +
r.Area.Width + " H: " + r.Area.Height);
foreach (int s in r.AllowedIDs)
{
args.Player.SendMessage(r.Name + ": " + s);
}
}
}
private static void Region(CommandArgs args)
{
string cmd = "help";
if (args.Parameters.Count > 0)
{
cmd = args.Parameters[0].ToLower();
}
switch (cmd)
{
case "name":
{
{
args.Player.SendMessage("Hit a block to get the name of the region", Color.Yellow);
args.Player.AwaitingName = true;
}
break;
}
case "set":
{
int choice = 0;
if (args.Parameters.Count == 2 &&
int.TryParse(args.Parameters[1], out choice) &&
choice >= 1 && choice <= 2)
{
args.Player.SendMessage("Hit a block to Set Point " + choice, Color.Yellow);
args.Player.AwaitingTempPoint = choice;
}
else
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /region set [1/2]", Color.Red);
}
break;
}
case "define":
{
if (args.Parameters.Count > 1)
{
if (!args.Player.TempPoints.Any(p => p == Point.Zero))
{
string regionName = String.Join(" ", args.Parameters.GetRange(1, args.Parameters.Count - 1));
var x = Math.Min(args.Player.TempPoints[0].X, args.Player.TempPoints[1].X);
var y = Math.Min(args.Player.TempPoints[0].Y, args.Player.TempPoints[1].Y);
var width = Math.Abs(args.Player.TempPoints[0].X - args.Player.TempPoints[1].X);
var height = Math.Abs(args.Player.TempPoints[0].Y - args.Player.TempPoints[1].Y);
if (TShock.Regions.AddRegion(x, y, width, height, regionName, args.Player.UserAccountName,
Main.worldID.ToString()))
{
args.Player.TempPoints[0] = Point.Zero;
args.Player.TempPoints[1] = Point.Zero;
args.Player.SendMessage("Set region " + regionName, Color.Yellow);
}
else
{
args.Player.SendMessage("Region " + regionName + " already exists", Color.Red);
}
}
else
{
args.Player.SendMessage("Points not set up yet", Color.Red);
}
}
else
args.Player.SendMessage("Invalid syntax! Proper syntax: /region define [name]", Color.Red);
break;
}
case "protect":
{
if (args.Parameters.Count == 3)
{
string regionName = args.Parameters[1];
if (args.Parameters[2].ToLower() == "true")
{
if (TShock.Regions.SetRegionState(regionName, true))
args.Player.SendMessage("Protected region " + regionName, Color.Yellow);
else
args.Player.SendMessage("Could not find specified region", Color.Red);
}
else if (args.Parameters[2].ToLower() == "false")
{
if (TShock.Regions.SetRegionState(regionName, false))
args.Player.SendMessage("Unprotected region " + regionName, Color.Yellow);
else
args.Player.SendMessage("Could not find specified region", Color.Red);
}
else
args.Player.SendMessage("Invalid syntax! Proper syntax: /region protect [name] [true/false]", Color.Red);
}
else
args.Player.SendMessage("Invalid syntax! Proper syntax: /region protect [name] [true/false]", Color.Red);
break;
}
case "delete":
{
if (args.Parameters.Count > 1)
{
string regionName = String.Join(" ", args.Parameters.GetRange(1, args.Parameters.Count - 1));
if (TShock.Regions.DeleteRegion(regionName))
args.Player.SendMessage("Deleted region " + regionName, Color.Yellow);
else
args.Player.SendMessage("Could not find specified region", Color.Red);
}
else
args.Player.SendMessage("Invalid syntax! Proper syntax: /region delete [name]", Color.Red);
break;
}
case "clear":
{
args.Player.TempPoints[0] = Point.Zero;
args.Player.TempPoints[1] = Point.Zero;
args.Player.SendMessage("Cleared temp area", Color.Yellow);
args.Player.AwaitingTempPoint = 0;
break;
}
case "allow":
{
if (args.Parameters.Count > 2)
{
string playerName = args.Parameters[1];
string regionName = "";
for (int i = 2; i < args.Parameters.Count; i++)
{
if (regionName == "")
{
regionName = args.Parameters[2];
}
else
{
regionName = regionName + " " + args.Parameters[i];
}
}
if (TShock.Users.GetUserByName(playerName) != null)
{
if (TShock.Regions.AddNewUser(regionName, playerName))
{
args.Player.SendMessage("Added user " + playerName + " to " + regionName, Color.Yellow);
}
else
args.Player.SendMessage("Region " + regionName + " not found", Color.Red);
}
else
{
args.Player.SendMessage("Player " + playerName + " not found", Color.Red);
}
}
else
args.Player.SendMessage("Invalid syntax! Proper syntax: /region allow [name] [region]", Color.Red);
break;
}
case "remove":
if (args.Parameters.Count > 2)
{
string playerName = args.Parameters[1];
string regionName = "";
for (int i = 2; i < args.Parameters.Count; i++)
{
if (regionName == "")
{
regionName = args.Parameters[2];
}
else
{
regionName = regionName + " " + args.Parameters[i];
}
}
if (TShock.Users.GetUserByName(playerName) != null)
{
if (TShock.Regions.RemoveUser(regionName, playerName))
{
args.Player.SendMessage("Removed user " + playerName + " from " + regionName, Color.Yellow);
}
else
args.Player.SendMessage("Region " + regionName + " not found", Color.Red);
}
else
{
args.Player.SendMessage("Player " + playerName + " not found", Color.Red);
}
}
else
args.Player.SendMessage("Invalid syntax! Proper syntax: /region remove [name] [region]", Color.Red);
break;
case "allowg":
{
if (args.Parameters.Count > 2)
{
string group = args.Parameters[1];
string regionName = "";
for (int i = 2; i < args.Parameters.Count; i++)
{
if (regionName == "")
{
regionName = args.Parameters[2];
}
else
{
regionName = regionName + " " + args.Parameters[i];
}
}
if (TShock.Groups.GroupExists(group))
{
if (TShock.Regions.AllowGroup(regionName, group))
{
args.Player.SendMessage("Added group " + group + " to " + regionName, Color.Yellow);
}
else
args.Player.SendMessage("Region " + regionName + " not found", Color.Red);
}
else
{
args.Player.SendMessage("Group " + group + " not found", Color.Red);
}
}
else
args.Player.SendMessage("Invalid syntax! Proper syntax: /region allow [group] [region]", Color.Red);
break;
}
case "removeg":
if (args.Parameters.Count > 2)
{
string group = args.Parameters[1];
string regionName = "";
for (int i = 2; i < args.Parameters.Count; i++)
{
if (regionName == "")
{
regionName = args.Parameters[2];
}
else
{
regionName = regionName + " " + args.Parameters[i];
}
}
if (TShock.Groups.GroupExists(group))
{
if (TShock.Regions.RemoveGroup(regionName, group))
{
args.Player.SendMessage("Removed group " + group + " from " + regionName, Color.Yellow);
}
else
args.Player.SendMessage("Region " + regionName + " not found", Color.Red);
}
else
{
args.Player.SendMessage("Group " + group + " not found", Color.Red);
}
}
else
args.Player.SendMessage("Invalid syntax! Proper syntax: /region removeg [group] [region]", Color.Red);
break;
case "list":
{
//How many regions per page
const int pagelimit = 15;
//How many regions per line
const int perline = 5;
//Pages start at 0 but are displayed and parsed at 1
int page = 0;
if (args.Parameters.Count > 1)
{
if (!int.TryParse(args.Parameters[1], out page) || page < 1)
{
args.Player.SendMessage(string.Format("Invalid page number ({0})", page), Color.Red);
return;
}
page--; //Substract 1 as pages are parsed starting at 1 and not 0
}
var regions = TShock.Regions.ListAllRegions(Main.worldID.ToString());
// Are there even any regions to display?
if (regions.Count == 0)
{
args.Player.SendMessage("There are currently no regions defined.", Color.Red);
return;
}
//Check if they are trying to access a page that doesn't exist.
int pagecount = regions.Count / pagelimit;
if (page > pagecount)
{
args.Player.SendMessage(string.Format("Page number exceeds pages ({0}/{1})", page + 1, pagecount + 1), Color.Red);
return;
}
//Display the current page and the number of pages.
args.Player.SendMessage(string.Format("Current Regions ({0}/{1}):", page + 1, pagecount + 1), Color.Green);
//Add up to pagelimit names to a list
var nameslist = new List<string>();
for (int i = (page * pagelimit); (i < ((page * pagelimit) + pagelimit)) && i < regions.Count; i++)
{
nameslist.Add(regions[i].Name);
}
//convert the list to an array for joining
var names = nameslist.ToArray();
for (int i = 0; i < names.Length; i += perline)
{
args.Player.SendMessage(string.Join(", ", names, i, Math.Min(names.Length - i, perline)), Color.Yellow);
}
if (page < pagecount)
{
args.Player.SendMessage(string.Format("Type /region list {0} for more regions.", (page + 2)), Color.Yellow);
}
break;
}
case "info":
{
if (args.Parameters.Count > 1)
{
string regionName = String.Join(" ", args.Parameters.GetRange(1, args.Parameters.Count - 1));
Region r = TShock.Regions.GetRegionByName(regionName);
if (r == null)
{
args.Player.SendMessage("Region {0} does not exist");
break;
}
args.Player.SendMessage(r.Name + ": P: " + r.DisableBuild + " X: " + r.Area.X + " Y: " + r.Area.Y + " W: " +
r.Area.Width + " H: " + r.Area.Height);
foreach (int s in r.AllowedIDs)
{
var user = TShock.Users.GetUserByID(s);
args.Player.SendMessage(r.Name + ": " + (user != null ? user.Name : "Unknown"));
}
}
else
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /region info [name]", Color.Red);
}
break;
}
case "z":
{
if (args.Parameters.Count == 3)
{
string regionName = args.Parameters[1];
int z = 0;
if (int.TryParse(args.Parameters[2], out z))
{
if (TShock.Regions.SetZ(regionName, z))
args.Player.SendMessage("Region's z is now " + z, Color.Yellow);
else
args.Player.SendMessage("Could not find specified region", Color.Red);
}
else
args.Player.SendMessage("Invalid syntax! Proper syntax: /region z [name] [#]", Color.Red);
}
else
args.Player.SendMessage("Invalid syntax! Proper syntax: /region z [name] [#]", Color.Red);
break;
}
case "resize":
case "expand":
{
if (args.Parameters.Count == 4)
{
int direction;
switch (args.Parameters[2])
{
case "u":
case "up":
{
direction = 0;
break;
}
case "r":
case "right":
{
direction = 1;
break;
}
case "d":
case "down":
{
direction = 2;
break;
}
case "l":
case "left":
{
direction = 3;
break;
}
default:
{
direction = -1;
break;
}
}
int addAmount;
int.TryParse(args.Parameters[3], out addAmount);
if (TShock.Regions.resizeRegion(args.Parameters[1], addAmount, direction))
{
args.Player.SendMessage("Region Resized Successfully!", Color.Yellow);
TShock.Regions.ReloadAllRegions();
}
else
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /region resize [regionname] [u/d/l/r] [amount]",
Color.Red);
}
}
else
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /region resize [regionname] [u/d/l/r] [amount]1",
Color.Red);
}
break;
}
case "help":
default:
{
args.Player.SendMessage("Avialable region commands:", Color.Green);
args.Player.SendMessage("/region set [1/2] /region define [name] /region protect [name] [true/false]",
Color.Yellow);
args.Player.SendMessage("/region name (provides region name)", Color.Yellow);
args.Player.SendMessage("/region delete [name] /region clear (temporary region)", Color.Yellow);
args.Player.SendMessage("/region allow [name] [regionname]", Color.Yellow);
args.Player.SendMessage("/region resize [regionname] [u/d/l/r] [amount]", Color.Yellow);
break;
}
}
}
#endregion Region Commands
#region World Protection Commands
private static void ToggleAntiBuild(CommandArgs args)
{ {
TShock.Config.DisableBuild = (TShock.Config.DisableBuild == false); TShock.Config.DisableBuild = (TShock.Config.DisableBuild == false);
TSPlayer.All.SendSuccessMessage(string.Format("Anti-build is now {0}.", (TShock.Config.DisableBuild ? "on" : "off"))); TSPlayer.All.SendSuccessMessage(string.Format("Anti-build is now {0}.", (TShock.Config.DisableBuild ? "on" : "off")));

View file

@ -0,0 +1,676 @@
/*
TShock, a server mod for Terraria
Copyright (C) 2011-2012 The TShock Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using System;
using System.Collections.Generic;
using System.Data;
using System.Diagnostics.CodeAnalysis;
using System.IO;
using System.Linq;
using System.Xml;
using MySql.Data.MySqlClient;
using Terraria;
namespace TShockAPI.DB
{
public class RegionManager
{
public List<Region> Regions = new List<Region>();
private IDbConnection database;
public RegionManager(IDbConnection db)
{
database = db;
var table = new SqlTable("Regions",
new SqlColumn("X1", MySqlDbType.Int32),
new SqlColumn("Y1", MySqlDbType.Int32),
new SqlColumn("width", MySqlDbType.Int32),
new SqlColumn("height", MySqlDbType.Int32),
new SqlColumn("RegionName", MySqlDbType.VarChar, 50) {Primary = true},
new SqlColumn("WorldID", MySqlDbType.Text),
new SqlColumn("UserIds", MySqlDbType.Text),
new SqlColumn("Protected", MySqlDbType.Int32),
new SqlColumn("Groups", MySqlDbType.Text),
new SqlColumn("Owner", MySqlDbType.VarChar, 50),
new SqlColumn("Z", MySqlDbType.Int32){ DefaultValue = "0" }
);
var creator = new SqlTableCreator(db,
db.GetSqlType() == SqlType.Sqlite
? (IQueryBuilder) new SqliteQueryCreator()
: new MysqlQueryCreator());
creator.EnsureExists(table);
ReloadAllRegions();
}
public void ReloadAllRegions()
{
try
{
using (var reader = database.QueryReader("SELECT * FROM Regions WHERE WorldID=@0", Main.worldID.ToString()))
{
Regions.Clear();
while (reader.Read())
{
int X1 = reader.Get<int>("X1");
int Y1 = reader.Get<int>("Y1");
int height = reader.Get<int>("height");
int width = reader.Get<int>("width");
int Protected = reader.Get<int>("Protected");
string mergedids = reader.Get<string>("UserIds");
string name = reader.Get<string>("RegionName");
string owner = reader.Get<string>("Owner");
string groups = reader.Get<string>("Groups");
int z = reader.Get<int>("Z");
string[] splitids = mergedids.Split(new[] {','}, StringSplitOptions.RemoveEmptyEntries);
Region r = new Region(new Rectangle(X1, Y1, width, height), name, owner, Protected != 0, Main.worldID.ToString(), z);
r.SetAllowedGroups(groups);
try
{
for (int i = 0; i < splitids.Length; i++)
{
int id;
if (Int32.TryParse(splitids[i], out id)) // if unparsable, it's not an int, so silently skip
r.AllowedIDs.Add(id);
else
Log.Warn("One of your UserIDs is not a usable integer: " + splitids[i]);
}
}
catch (Exception e)
{
Log.Error("Your database contains invalid UserIDs (they should be ints).");
Log.Error("A lot of things will fail because of this. You must manually delete and re-create the allowed field.");
Log.Error(e.ToString());
Log.Error(e.StackTrace);
}
Regions.Add(r);
}
}
}
catch (Exception ex)
{
Log.Error(ex.ToString());
}
}
public void ReloadForUnitTest(String n)
{
using (var reader = database.QueryReader("SELECT * FROM Regions WHERE WorldID=@0", n))
{
Regions.Clear();
while (reader.Read())
{
int X1 = reader.Get<int>("X1");
int Y1 = reader.Get<int>("Y1");
int height = reader.Get<int>("height");
int width = reader.Get<int>("width");
int Protected = reader.Get<int>("Protected");
string MergedIDs = reader.Get<string>("UserIds");
string name = reader.Get<string>("RegionName");
string[] SplitIDs = MergedIDs.Split(',');
string owner = reader.Get<string>("Owner");
string groups = reader.Get<string>("Groups");
int z = reader.Get<int>("Z");
Region r = new Region(new Rectangle(X1, Y1, width, height), name, owner, Protected != 0, Main.worldID.ToString(), z);
r.SetAllowedGroups(groups);
try
{
for (int i = 0; i < SplitIDs.Length; i++)
{
int id;
if (Int32.TryParse(SplitIDs[i], out id)) // if unparsable, it's not an int, so silently skip
r.AllowedIDs.Add(id);
else if (SplitIDs[i] == "") // Split gotcha, can return an empty string with certain conditions
// but we only want to let the user know if it's really a nonparsable integer.
Log.Warn("UnitTest: One of your UserIDs is not a usable integer: " + SplitIDs[i]);
}
}
catch (Exception e)
{
Log.Error("Your database contains invalid UserIDs (they should be ints).");
Log.Error("A lot of things will fail because of this. You must manually delete and re-create the allowed field.");
Log.Error(e.Message);
Log.Error(e.StackTrace);
}
Regions.Add(r);
}
}
}
public bool AddRegion(int tx, int ty, int width, int height, string regionname, string owner, string worldid, int z = 0)
{
if (GetRegionByName(regionname) != null)
{
return false;
}
try
{
database.Query(
"INSERT INTO Regions (X1, Y1, width, height, RegionName, WorldID, UserIds, Protected, Groups, Owner, Z) VALUES (@0, @1, @2, @3, @4, @5, @6, @7, @8, @9, @10);",
tx, ty, width, height, regionname, worldid, "", 1, "", owner, z);
Regions.Add(new Region(new Rectangle(tx, ty, width, height), regionname, owner, true, worldid, z));
return true;
}
catch (Exception ex)
{
Log.Error(ex.ToString());
}
return false;
}
public bool DeleteRegion(string name)
{
try
{
database.Query("DELETE FROM Regions WHERE RegionName=@0 AND WorldID=@1", name, Main.worldID.ToString());
var worldid = Main.worldID.ToString();
Regions.RemoveAll(r => r.Name == name && r.WorldID == worldid);
return true;
}
catch (Exception ex)
{
Log.Error(ex.ToString());
}
return false;
}
public bool SetRegionState(string name, bool state)
{
try
{
database.Query("UPDATE Regions SET Protected=@0 WHERE RegionName=@1 AND WorldID=@2", state ? 1 : 0, name,
Main.worldID.ToString());
var region = GetRegionByName(name);
if (region != null)
region.DisableBuild = state;
return true;
}
catch (Exception ex)
{
Log.Error(ex.ToString());
return false;
}
}
public bool SetRegionStateTest(string name, string world, bool state)
{
try
{
database.Query("UPDATE Regions SET Protected=@0 WHERE RegionName=@1 AND WorldID=@2", state ? 1 : 0, name, world);
var region = GetRegionByName(name);
if (region != null)
region.DisableBuild = state;
return true;
}
catch (Exception ex)
{
Log.Error(ex.ToString());
return false;
}
}
public bool CanBuild(int x, int y, TSPlayer ply)
{
if (!ply.Group.HasPermission(Permissions.canbuild))
{
return false;
}
Region top = null;
for (int i = 0; i < Regions.Count; i++)
{
if (Regions[i].InArea(x,y) )
{
if (top == null)
top = Regions[i];
else
{
if (Regions[i].Z > top.Z)
top = Regions[i];
}
}
}
return top == null || top.HasPermissionToBuildInRegion(ply);
}
public bool InArea(int x, int y)
{
foreach (Region region in Regions)
{
if (x >= region.Area.Left && x <= region.Area.Right &&
y >= region.Area.Top && y <= region.Area.Bottom &&
region.DisableBuild)
{
return true;
}
}
return false;
}
public List<string> InAreaRegionName(int x, int y)
{
List<string> regions = new List<string>() { };
foreach (Region region in Regions)
{
if (x >= region.Area.Left && x <= region.Area.Right &&
y >= region.Area.Top && y <= region.Area.Bottom &&
region.DisableBuild)
{
regions.Add(region.Name);
}
}
return regions;
}
public List<Region> InAreaRegion(int x, int y)
{
List<Region> regions = new List<Region>() { };
foreach (Region region in Regions)
{
if (x >= region.Area.Left && x <= region.Area.Right &&
y >= region.Area.Top && y <= region.Area.Bottom &&
region.DisableBuild)
{
regions.Add(region);
}
}
return regions;
}
public static List<string> ListIDs(string MergedIDs)
{
return MergedIDs.Split(new[] {','}, StringSplitOptions.RemoveEmptyEntries).ToList();
}
public bool resizeRegion(string regionName, int addAmount, int direction)
{
//0 = up
//1 = right
//2 = down
//3 = left
int X = 0;
int Y = 0;
int height = 0;
int width = 0;
try
{
using (
var reader = database.QueryReader("SELECT X1, Y1, height, width FROM Regions WHERE RegionName=@0 AND WorldID=@1",
regionName, Main.worldID.ToString()))
{
if (reader.Read())
X = reader.Get<int>("X1");
width = reader.Get<int>("width");
Y = reader.Get<int>("Y1");
height = reader.Get<int>("height");
}
if (!(direction == 0))
{
if (!(direction == 1))
{
if (!(direction == 2))
{
if (!(direction == 3))
{
return false;
}
else
{
X -= addAmount;
width += addAmount;
}
}
else
{
height += addAmount;
}
}
else
{
width += addAmount;
}
}
else
{
Y -= addAmount;
height += addAmount;
}
int q =
database.Query(
"UPDATE Regions SET X1 = @0, Y1 = @1, width = @2, height = @3 WHERE RegionName = @4 AND WorldID=@5", X, Y, width,
height, regionName, Main.worldID.ToString());
if (q > 0)
return true;
}
catch (Exception ex)
{
Log.Error(ex.ToString());
}
return false;
}
public bool RemoveUser(string regionName, string userName)
{
Region r = GetRegionByName(regionName);
if (r != null)
{
r.RemoveID(TShock.Users.GetUserID(userName));
string ids = string.Join(",", r.AllowedIDs);
int q = database.Query("UPDATE Regions SET UserIds=@0 WHERE RegionName=@1 AND WorldID=@2", ids,
regionName, Main.worldID.ToString());
if (q > 0)
return true;
}
return false;
}
public bool AddNewUser(string regionName, String userName)
{
try
{
string MergedIDs = string.Empty;
using (
var reader = database.QueryReader("SELECT * FROM Regions WHERE RegionName=@0 AND WorldID=@1", regionName,
Main.worldID.ToString()))
{
if (reader.Read())
MergedIDs = reader.Get<string>("UserIds");
}
if (string.IsNullOrEmpty(MergedIDs))
MergedIDs = Convert.ToString(TShock.Users.GetUserID(userName));
else
MergedIDs = MergedIDs + "," + Convert.ToString(TShock.Users.GetUserID(userName));
int q = database.Query("UPDATE Regions SET UserIds=@0 WHERE RegionName=@1 AND WorldID=@2", MergedIDs,
regionName, Main.worldID.ToString());
foreach (var r in Regions)
{
if (r.Name == regionName && r.WorldID == Main.worldID.ToString())
r.setAllowedIDs(MergedIDs);
}
return q != 0;
}
catch (Exception ex)
{
Log.Error(ex.ToString());
}
return false;
}
/// <summary>
/// Gets all the regions names from world
/// </summary>
/// <param name="worldid">World name to get regions from</param>
/// <returns>List of regions with only their names</returns>
public List<Region> ListAllRegions(string worldid)
{
var regions = new List<Region>();
try
{
using (var reader = database.QueryReader("SELECT RegionName FROM Regions WHERE WorldID=@0", worldid))
{
while (reader.Read())
regions.Add(new Region {Name = reader.Get<string>("RegionName")});
}
}
catch (Exception ex)
{
Log.Error(ex.ToString());
}
return regions;
}
public Region GetRegionByName(String name)
{
return Regions.FirstOrDefault(r => r.Name.Equals(name) && r.WorldID == Main.worldID.ToString());
}
public Region ZacksGetRegionByName(String name)
{
foreach (Region r in Regions)
{
if (r.Name.Equals(name))
return r;
}
return null;
}
public bool ChangeOwner(string regionName, string newOwner)
{
var region = GetRegionByName(regionName);
if (region != null)
{
region.Owner = newOwner;
int q = database.Query("UPDATE Regions SET Owner=@0 WHERE RegionName=@1 AND WorldID=@2", newOwner,
regionName, Main.worldID.ToString());
if (q > 0)
return true;
}
return false;
}
public bool AllowGroup(string regionName, string groups)
{
string groupsNew = "";
using (
var reader = database.QueryReader("SELECT * FROM Regions WHERE RegionName=@0 AND WorldID=@1", regionName,
Main.worldID.ToString()))
{
if (reader.Read())
groupsNew = reader.Get<string>("Groups");
}
if (groupsNew != "")
groupsNew += ",";
groupsNew += groups;
int q = database.Query("UPDATE Regions SET Groups=@0 WHERE RegionName=@1 AND WorldID=@2", groupsNew,
regionName, Main.worldID.ToString());
Region r = GetRegionByName(regionName);
if (r != null)
{
r.SetAllowedGroups(groupsNew);
}
else
{
return false;
}
return q > 0;
}
public bool RemoveGroup(string regionName, string group)
{
Region r = GetRegionByName(regionName);
if (r != null)
{
r.RemoveGroup(group);
string groups = string.Join(",", r.AllowedGroups);
int q = database.Query("UPDATE Regions SET Groups=@0 WHERE RegionName=@1 AND WorldID=@2", groups,
regionName, Main.worldID.ToString());
if (q > 0)
return true;
}
return false;
}
public Region GetTopRegion( List<Region> regions )
{
Region ret = null;
foreach( Region r in regions)
{
if (ret == null)
ret = r;
else
{
if (r.Z > ret.Z)
ret = r;
}
}
return ret;
}
public bool SetZ( string name, int z )
{
try
{
database.Query("UPDATE Regions SET Z=@0 WHERE RegionName=@1 AND WorldID=@2", z, name,
Main.worldID.ToString());
var region = GetRegionByName(name);
if (region != null)
region.Z = z;
return true;
}
catch (Exception ex)
{
Log.Error(ex.ToString());
return false;
}
}
}
public class Region
{
public Rectangle Area { get; set; }
public string Name { get; set; }
public string Owner { get; set; }
public bool DisableBuild { get; set; }
public string WorldID { get; set; }
public List<int> AllowedIDs { get; set; }
public List<string> AllowedGroups { get; set; }
public int Z { get; set; }
public Region(Rectangle region, string name, string owner, bool disablebuild, string RegionWorldIDz, int z)
: this()
{
Area = region;
Name = name;
Owner = owner;
DisableBuild = disablebuild;
WorldID = RegionWorldIDz;
Z = z;
}
public Region()
{
Area = Rectangle.Empty;
Name = string.Empty;
DisableBuild = true;
WorldID = string.Empty;
AllowedIDs = new List<int>();
AllowedGroups = new List<string>();
Z = 0;
}
public bool InArea(Rectangle point)
{
if (Area.Contains(point.X, point.Y))
{
return true;
}
return false;
}
public bool InArea(int x, int y) //overloaded with x,y
{
if (x >= Area.Left && x <= Area.Right && y >= Area.Top && y <= Area.Bottom)
{
return true;
}
return false;
}
public bool HasPermissionToBuildInRegion(TSPlayer ply)
{
if (!ply.IsLoggedIn)
{
if (!ply.HasBeenNaggedAboutLoggingIn)
{
ply.SendMessage("You must be logged in to take advantage of protected regions.", Color.Red);
ply.HasBeenNaggedAboutLoggingIn = true;
}
return false;
}
if (!DisableBuild)
{
return true;
}
return AllowedIDs.Contains(ply.UserID) || AllowedGroups.Contains(ply.Group.Name) || Owner == ply.UserAccountName ||
ply.Group.HasPermission("manageregion");
}
public void setAllowedIDs(String ids)
{
String[] id_arr = ids.Split(',');
List<int> id_list = new List<int>();
foreach (String id in id_arr)
{
int i = 0;
int.TryParse(id, out i);
if (i != 0)
id_list.Add(i);
}
AllowedIDs = id_list;
}
public void SetAllowedGroups(String groups)
{
// prevent null pointer exceptions
if (!string.IsNullOrEmpty(groups))
{
List<String> groupArr = groups.Split(',').ToList();
for (int i = 0; i < groupArr.Count; i++)
groupArr[i] = groupArr[i].Trim();
AllowedGroups = groupArr;
}
}
public void RemoveID(int id)
{
var index = -1;
for (int i = 0; i < AllowedIDs.Count; i++)
{
if (AllowedIDs[i] == id)
{
index = i;
break;
}
}
AllowedIDs.RemoveAt(index);
}
public bool RemoveGroup(string groupName)
{
return AllowedGroups.Remove(groupName);
}
}
}

View file

@ -1659,6 +1659,23 @@ namespace TShockAPI
if (args.Player.Dead && TShock.Config.PreventDeadModification) if (args.Player.Dead && TShock.Config.PreventDeadModification)
return true; return true;
if (args.Player.AwaitingName)
{
var protectedregions = TShock.Regions.InAreaRegionName(tileX, tileY);
if (protectedregions.Count == 0)
{
args.Player.SendMessage("Region is not protected", Color.Yellow);
}
else
{
string regionlist = string.Join(",", protectedregions.ToArray());
args.Player.SendMessage("Region Name(s): " + regionlist, Color.Yellow);
}
args.Player.SendTileSquare(tileX, tileY);
args.Player.AwaitingName = false;
return true;
}
if (args.Player.AwaitingTempPoint > 0) if (args.Player.AwaitingTempPoint > 0)
{ {
args.Player.TempPoints[args.Player.AwaitingTempPoint - 1].X = tileX; args.Player.TempPoints[args.Player.AwaitingTempPoint - 1].X = tileX;

View file

@ -51,6 +51,7 @@ namespace TShockAPI
public static TSPlayer[] Players = new TSPlayer[Main.maxPlayers]; public static TSPlayer[] Players = new TSPlayer[Main.maxPlayers];
public static BanManager Bans; public static BanManager Bans;
public static WarpManager Warps; public static WarpManager Warps;
public static RegionManager Regions;
public static BackupManager Backups; public static BackupManager Backups;
public static GroupManager Groups; public static GroupManager Groups;
public static UserManager Users; public static UserManager Users;
@ -187,6 +188,7 @@ namespace TShockAPI
Backups.Interval = Config.BackupInterval; Backups.Interval = Config.BackupInterval;
Bans = new BanManager(DB); Bans = new BanManager(DB);
Warps = new WarpManager(DB); Warps = new WarpManager(DB);
Regions = new RegionManager(DB);
Users = new UserManager(DB); Users = new UserManager(DB);
Groups = new GroupManager(DB); Groups = new GroupManager(DB);
Itembans = new ItemManager(DB); Itembans = new ItemManager(DB);
@ -520,6 +522,8 @@ namespace TShockAPI
AuthToken = 0; AuthToken = 0;
} }
Regions.ReloadAllRegions();
StatTracker.CheckIn(); StatTracker.CheckIn();
FixChestStacks(); FixChestStacks();
@ -1320,7 +1324,19 @@ namespace TShockAPI
return true; return true;
} }
if (!player.Group.HasPermission(Permissions.editspawn) && !Regions.CanBuild(tileX, tileY, player) &&
Regions.InArea(tileX, tileY))
{
if (((DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond) - player.RPm) > 2000)
{
player.SendMessage("This region is protected from changes.", Color.Red);
player.RPm = DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond;
}
return true;
}
if (Config.DisableBuild) if (Config.DisableBuild)
{ {
if (!player.Group.HasPermission(Permissions.editspawn)) if (!player.Group.HasPermission(Permissions.editspawn))
@ -1363,6 +1379,19 @@ namespace TShockAPI
return true; return true;
} }
if (!player.Group.HasPermission(Permissions.editspawn) && !Regions.CanBuild(tileX, tileY, player) &&
Regions.InArea(tileX, tileY))
{
if (((DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond) - player.RPm) > 2000)
{
player.SendMessage("This region is protected from changes.", Color.Red);
player.RPm = DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond;
}
return true;
}
if (Config.DisableBuild) if (Config.DisableBuild)
{ {
if (!player.Group.HasPermission(Permissions.editspawn)) if (!player.Group.HasPermission(Permissions.editspawn))

View file

@ -85,6 +85,7 @@
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Compile Include="BackupManager.cs" /> <Compile Include="BackupManager.cs" />
<Compile Include="DB\RegionManager.cs" />
<Compile Include="SaveManager.cs" /> <Compile Include="SaveManager.cs" />
<Compile Include="DB\BanManager.cs" /> <Compile Include="DB\BanManager.cs" />
<Compile Include="DB\InventoryManager.cs" /> <Compile Include="DB\InventoryManager.cs" />
@ -187,7 +188,7 @@
</PropertyGroup> </PropertyGroup>
<ProjectExtensions> <ProjectExtensions>
<VisualStudio> <VisualStudio>
<UserProperties BuildVersion_UpdateAssemblyVersion="True" BuildVersion_UpdateFileVersion="True" BuildVersion_BuildAction="Both" BuildVersion_BuildVersioningStyle="None.None.None.MonthAndDayStamp" BuildVersion_StartDate="2011/6/17" BuildVersion_IncrementBeforeBuild="False" /> <UserProperties BuildVersion_IncrementBeforeBuild="False" BuildVersion_StartDate="2011/6/17" BuildVersion_BuildVersioningStyle="None.None.None.MonthAndDayStamp" BuildVersion_BuildAction="Both" BuildVersion_UpdateFileVersion="True" BuildVersion_UpdateAssemblyVersion="True" />
</VisualStudio> </VisualStudio>
</ProjectExtensions> </ProjectExtensions>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it. <!-- To modify your build process, add your task inside one of the targets below and uncomment it.