Changed Regions to a tile selection by hitting it. Makes everything a ton more accurate.

This commit is contained in:
Twitchy 2011-08-08 22:11:17 +12:00
parent 8d2a90cee3
commit 88b9a85b5c
3 changed files with 42 additions and 13 deletions

View file

@ -256,6 +256,37 @@ namespace TShockAPI
int x = args.Data.ReadInt32();
int y = args.Data.ReadInt32();
byte tiletype = args.Data.ReadInt8();
if (args.Player.AwaitingTemp1)
{
args.Player.TempArea.X = x;
args.Player.TempArea.Y = y;
args.Player.SendMessage("Set Temp Point 1", Color.Yellow);
args.Player.SendTileSquare(x, y);
args.Player.AwaitingTemp1 = false;
return true;
}
if (args.Player.AwaitingTemp2)
{
if (x > args.Player.TempArea.X && y > args.Player.TempArea.Y)
{
args.Player.TempArea.Width = x - args.Player.TempArea.X;
args.Player.TempArea.Height = y - args.Player.TempArea.Y;
args.Player.SendMessage("Set Temp Point 2", Color.Yellow);
args.Player.SendTileSquare(x, y);
args.Player.AwaitingTemp2 = false;
}
else
{
args.Player.SendMessage("Point 2 must be below and right of Point 1", Color.Yellow);
args.Player.SendMessage("Use /region clear to start again", Color.Yellow);
args.Player.SendTileSquare(x, y);
args.Player.AwaitingTemp2 = false;
}
return true;
}
if (!args.Player.Group.HasPermission("canbuild"))
{
if (!args.Player.HasBeenSpammedWithBuildMessage)