parent
25e37947f7
commit
8969ce4a94
3 changed files with 25 additions and 9 deletions
|
|
@ -55,7 +55,8 @@ namespace TShockAPI.DB
|
|||
new SqlColumn("hideVisuals", MySqlDbType.Int32),
|
||||
new SqlColumn("skinColor", MySqlDbType.Int32),
|
||||
new SqlColumn("eyeColor", MySqlDbType.Int32),
|
||||
new SqlColumn("questsCompleted", MySqlDbType.Int32)
|
||||
new SqlColumn("questsCompleted", MySqlDbType.Int32),
|
||||
new SqlColumn("unlockedBiomeTorch", MySqlDbType.Int32)
|
||||
);
|
||||
var creator = new SqlTableCreator(db,
|
||||
db.GetSqlType() == SqlType.Sqlite
|
||||
|
|
@ -108,6 +109,7 @@ namespace TShockAPI.DB
|
|||
playerData.skinColor = TShock.Utils.DecodeColor(reader.Get<int?>("skinColor"));
|
||||
playerData.eyeColor = TShock.Utils.DecodeColor(reader.Get<int?>("eyeColor"));
|
||||
playerData.questsCompleted = reader.Get<int>("questsCompleted");
|
||||
playerData.unlockedBiomeTorches = reader.Get<int>("unlockedBiomeTorch");
|
||||
return playerData;
|
||||
}
|
||||
}
|
||||
|
|
@ -174,8 +176,8 @@ namespace TShockAPI.DB
|
|||
try
|
||||
{
|
||||
database.Query(
|
||||
"INSERT INTO tsCharacter (Account, Health, MaxHealth, Mana, MaxMana, Inventory, extraSlot, spawnX, spawnY, skinVariant, hair, hairDye, hairColor, pantsColor, shirtColor, underShirtColor, shoeColor, hideVisuals, skinColor, eyeColor, questsCompleted) VALUES (@0, @1, @2, @3, @4, @5, @6, @7, @8, @9, @10, @11, @12, @13, @14, @15, @16, @17, @18, @19, @20);",
|
||||
player.Account.ID, playerData.health, playerData.maxHealth, playerData.mana, playerData.maxMana, String.Join("~", playerData.inventory), playerData.extraSlot, player.TPlayer.SpawnX, player.TPlayer.SpawnY, player.TPlayer.skinVariant, player.TPlayer.hair, player.TPlayer.hairDye, TShock.Utils.EncodeColor(player.TPlayer.hairColor), TShock.Utils.EncodeColor(player.TPlayer.pantsColor),TShock.Utils.EncodeColor(player.TPlayer.shirtColor), TShock.Utils.EncodeColor(player.TPlayer.underShirtColor), TShock.Utils.EncodeColor(player.TPlayer.shoeColor), TShock.Utils.EncodeBoolArray(player.TPlayer.hideVisibleAccessory), TShock.Utils.EncodeColor(player.TPlayer.skinColor),TShock.Utils.EncodeColor(player.TPlayer.eyeColor), player.TPlayer.anglerQuestsFinished);
|
||||
"INSERT INTO tsCharacter (Account, Health, MaxHealth, Mana, MaxMana, Inventory, extraSlot, spawnX, spawnY, skinVariant, hair, hairDye, hairColor, pantsColor, shirtColor, underShirtColor, shoeColor, hideVisuals, skinColor, eyeColor, questsCompleted, unlockedBiomeTorch) VALUES (@0, @1, @2, @3, @4, @5, @6, @7, @8, @9, @10, @11, @12, @13, @14, @15, @16, @17, @18, @19, @20, @21);",
|
||||
player.Account.ID, playerData.health, playerData.maxHealth, playerData.mana, playerData.maxMana, String.Join("~", playerData.inventory), playerData.extraSlot, player.TPlayer.SpawnX, player.TPlayer.SpawnY, player.TPlayer.skinVariant, player.TPlayer.hair, player.TPlayer.hairDye, TShock.Utils.EncodeColor(player.TPlayer.hairColor), TShock.Utils.EncodeColor(player.TPlayer.pantsColor),TShock.Utils.EncodeColor(player.TPlayer.shirtColor), TShock.Utils.EncodeColor(player.TPlayer.underShirtColor), TShock.Utils.EncodeColor(player.TPlayer.shoeColor), TShock.Utils.EncodeBoolArray(player.TPlayer.hideVisibleAccessory), TShock.Utils.EncodeColor(player.TPlayer.skinColor),TShock.Utils.EncodeColor(player.TPlayer.eyeColor), player.TPlayer.anglerQuestsFinished, player.TPlayer.unlockedBiomeTorches ? 1 : 0);
|
||||
return true;
|
||||
}
|
||||
catch (Exception ex)
|
||||
|
|
@ -188,8 +190,8 @@ namespace TShockAPI.DB
|
|||
try
|
||||
{
|
||||
database.Query(
|
||||
"UPDATE tsCharacter SET Health = @0, MaxHealth = @1, Mana = @2, MaxMana = @3, Inventory = @4, spawnX = @6, spawnY = @7, hair = @8, hairDye = @9, hairColor = @10, pantsColor = @11, shirtColor = @12, underShirtColor = @13, shoeColor = @14, hideVisuals = @15, skinColor = @16, eyeColor = @17, questsCompleted = @18, skinVariant = @19, extraSlot = @20 WHERE Account = @5;",
|
||||
playerData.health, playerData.maxHealth, playerData.mana, playerData.maxMana, String.Join("~", playerData.inventory), player.Account.ID, player.TPlayer.SpawnX, player.TPlayer.SpawnY, player.TPlayer.hair, player.TPlayer.hairDye, TShock.Utils.EncodeColor(player.TPlayer.hairColor), TShock.Utils.EncodeColor(player.TPlayer.pantsColor), TShock.Utils.EncodeColor(player.TPlayer.shirtColor), TShock.Utils.EncodeColor(player.TPlayer.underShirtColor), TShock.Utils.EncodeColor(player.TPlayer.shoeColor), TShock.Utils.EncodeBoolArray(player.TPlayer.hideVisibleAccessory), TShock.Utils.EncodeColor(player.TPlayer.skinColor), TShock.Utils.EncodeColor(player.TPlayer.eyeColor), player.TPlayer.anglerQuestsFinished, player.TPlayer.skinVariant, player.TPlayer.extraAccessory ? 1 : 0);
|
||||
"UPDATE tsCharacter SET Health = @0, MaxHealth = @1, Mana = @2, MaxMana = @3, Inventory = @4, spawnX = @6, spawnY = @7, hair = @8, hairDye = @9, hairColor = @10, pantsColor = @11, shirtColor = @12, underShirtColor = @13, shoeColor = @14, hideVisuals = @15, skinColor = @16, eyeColor = @17, questsCompleted = @18, skinVariant = @19, extraSlot = @20, unlockedBiomeTorch = @21 WHERE Account = @5;",
|
||||
playerData.health, playerData.maxHealth, playerData.mana, playerData.maxMana, String.Join("~", playerData.inventory), player.Account.ID, player.TPlayer.SpawnX, player.TPlayer.SpawnY, player.TPlayer.hair, player.TPlayer.hairDye, TShock.Utils.EncodeColor(player.TPlayer.hairColor), TShock.Utils.EncodeColor(player.TPlayer.pantsColor), TShock.Utils.EncodeColor(player.TPlayer.shirtColor), TShock.Utils.EncodeColor(player.TPlayer.underShirtColor), TShock.Utils.EncodeColor(player.TPlayer.shoeColor), TShock.Utils.EncodeBoolArray(player.TPlayer.hideVisibleAccessory), TShock.Utils.EncodeColor(player.TPlayer.skinColor), TShock.Utils.EncodeColor(player.TPlayer.eyeColor), player.TPlayer.anglerQuestsFinished, player.TPlayer.skinVariant, player.TPlayer.extraAccessory ? 1 : 0, player.TPlayer.unlockedBiomeTorches ? 1 : 0);
|
||||
return true;
|
||||
}
|
||||
catch (Exception ex)
|
||||
|
|
@ -244,7 +246,7 @@ namespace TShockAPI.DB
|
|||
try
|
||||
{
|
||||
database.Query(
|
||||
"INSERT INTO tsCharacter (Account, Health, MaxHealth, Mana, MaxMana, Inventory, extraSlot, spawnX, spawnY, skinVariant, hair, hairDye, hairColor, pantsColor, shirtColor, underShirtColor, shoeColor, hideVisuals, skinColor, eyeColor, questsCompleted) VALUES (@0, @1, @2, @3, @4, @5, @6, @7, @8, @9, @10, @11, @12, @13, @14, @15, @16, @17, @18, @19, @20);",
|
||||
"INSERT INTO tsCharacter (Account, Health, MaxHealth, Mana, MaxMana, Inventory, extraSlot, spawnX, spawnY, skinVariant, hair, hairDye, hairColor, pantsColor, shirtColor, underShirtColor, shoeColor, hideVisuals, skinColor, eyeColor, questsCompleted, unlockedBiomeTorch) VALUES (@0, @1, @2, @3, @4, @5, @6, @7, @8, @9, @10, @11, @12, @13, @14, @15, @16, @17, @18, @19, @20, @21);",
|
||||
player.Account.ID,
|
||||
playerData.health,
|
||||
playerData.maxHealth,
|
||||
|
|
@ -265,7 +267,8 @@ namespace TShockAPI.DB
|
|||
TShock.Utils.EncodeBoolArray(playerData.hideVisuals),
|
||||
TShock.Utils.EncodeColor(playerData.skinColor),
|
||||
TShock.Utils.EncodeColor(playerData.eyeColor),
|
||||
playerData.questsCompleted);
|
||||
playerData.questsCompleted,
|
||||
playerData.unlockedBiomeTorches);
|
||||
return true;
|
||||
}
|
||||
catch (Exception ex)
|
||||
|
|
@ -278,7 +281,7 @@ namespace TShockAPI.DB
|
|||
try
|
||||
{
|
||||
database.Query(
|
||||
"UPDATE tsCharacter SET Health = @0, MaxHealth = @1, Mana = @2, MaxMana = @3, Inventory = @4, spawnX = @6, spawnY = @7, hair = @8, hairDye = @9, hairColor = @10, pantsColor = @11, shirtColor = @12, underShirtColor = @13, shoeColor = @14, hideVisuals = @15, skinColor = @16, eyeColor = @17, questsCompleted = @18, skinVariant = @19, extraSlot = @20 WHERE Account = @5;",
|
||||
"UPDATE tsCharacter SET Health = @0, MaxHealth = @1, Mana = @2, MaxMana = @3, Inventory = @4, spawnX = @6, spawnY = @7, hair = @8, hairDye = @9, hairColor = @10, pantsColor = @11, shirtColor = @12, underShirtColor = @13, shoeColor = @14, hideVisuals = @15, skinColor = @16, eyeColor = @17, questsCompleted = @18, skinVariant = @19, extraSlot = @20, unlockedBiomeTorch = @21 WHERE Account = @5;",
|
||||
playerData.health,
|
||||
playerData.maxHealth,
|
||||
playerData.mana,
|
||||
|
|
@ -299,7 +302,8 @@ namespace TShockAPI.DB
|
|||
TShock.Utils.EncodeColor(playerData.skinColor),
|
||||
TShock.Utils.EncodeColor(playerData.eyeColor),
|
||||
playerData.questsCompleted,
|
||||
playerData.extraSlot ?? 0);
|
||||
playerData.extraSlot ?? 0,
|
||||
playerData.unlockedBiomeTorches);
|
||||
return true;
|
||||
}
|
||||
catch (Exception ex)
|
||||
|
|
|
|||
|
|
@ -2248,6 +2248,7 @@ namespace TShockAPI
|
|||
BitsByte torchFlags = args.Data.ReadInt8();
|
||||
bool usingBiomeTorches = torchFlags[0];
|
||||
bool happyFunTorchTime = torchFlags[1];
|
||||
bool unlockedBiomeTorches = torchFlags[2];
|
||||
|
||||
if (OnPlayerInfo(args.Player, args.Data, playerid, hair, skinVariant, difficulty, name))
|
||||
{
|
||||
|
|
@ -2285,6 +2286,9 @@ namespace TShockAPI
|
|||
args.Player.TPlayer.hideVisibleAccessory[i+8] = hideVisual2[i];
|
||||
args.Player.TPlayer.hideMisc = hideMisc;
|
||||
args.Player.TPlayer.extraAccessory = extraSlot;
|
||||
args.Player.TPlayer.unlockedBiomeTorches = unlockedBiomeTorches;
|
||||
args.Player.TPlayer.UsingBiomeTorches = unlockedBiomeTorches;
|
||||
|
||||
NetMessage.SendData((int)PacketTypes.PlayerInfo, -1, args.Player.Index, NetworkText.FromLiteral(args.Player.Name), args.Player.Index);
|
||||
return true;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -49,6 +49,7 @@ namespace TShockAPI
|
|||
public Color? eyeColor;
|
||||
public bool[] hideVisuals;
|
||||
public int questsCompleted;
|
||||
public int unlockedBiomeTorches;
|
||||
|
||||
public PlayerData(TSPlayer player)
|
||||
{
|
||||
|
|
@ -114,6 +115,7 @@ namespace TShockAPI
|
|||
this.skinColor = player.TPlayer.skinColor;
|
||||
this.eyeColor = player.TPlayer.eyeColor;
|
||||
this.questsCompleted = player.TPlayer.anglerQuestsFinished;
|
||||
this.unlockedBiomeTorches = player.TPlayer.unlockedBiomeTorches ? 1 : 0;
|
||||
|
||||
Item[] inventory = player.TPlayer.inventory;
|
||||
Item[] armor = player.TPlayer.armor;
|
||||
|
|
@ -235,6 +237,12 @@ namespace TShockAPI
|
|||
else
|
||||
player.TPlayer.hideVisibleAccessory = new bool[player.TPlayer.hideVisibleAccessory.Length];
|
||||
|
||||
if (this.unlockedBiomeTorches != null)
|
||||
{
|
||||
player.TPlayer.unlockedBiomeTorches = this.unlockedBiomeTorches == 1 ? true : false;
|
||||
player.TPlayer.UsingBiomeTorches = this.unlockedBiomeTorches == 1 ? true : false;
|
||||
}
|
||||
|
||||
for (int i = 0; i < NetItem.MaxInventory; i++)
|
||||
{
|
||||
if (i < NetItem.InventoryIndex.Item2)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue