fix(Bouncer): fix bounds checking in OnPlayerPortalTeleport (#3127)
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1 changed files with 2 additions and 2 deletions
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@ -2535,8 +2535,8 @@ namespace TShockAPI
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}
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}
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//Generic bounds checking, though I'm not sure if anyone would willingly hack themselves outside the map?
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//Generic bounds checking, though I'm not sure if anyone would willingly hack themselves outside the map?
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if (args.NewPosition.X > Main.maxTilesX || args.NewPosition.X < 0
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if (args.NewPosition.X > Main.maxTilesX *16 || args.NewPosition.X < 0
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|| args.NewPosition.Y > Main.maxTilesY || args.NewPosition.Y < 0)
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|| args.NewPosition.Y > Main.maxTilesY *16 || args.NewPosition.Y < 0)
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{
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{
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TShock.Log.ConsoleDebug(GetString("Bouncer / OnPlayerPortalTeleport rejected teleport out of bounds from {0}", args.Player.Name));
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TShock.Log.ConsoleDebug(GetString("Bouncer / OnPlayerPortalTeleport rejected teleport out of bounds from {0}", args.Player.Name));
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args.Handled = true;
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args.Handled = true;
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