Merge remote-tracking branch 'origin/general-devel' into hackedinventory
This commit is contained in:
commit
8a43c701a3
6 changed files with 67 additions and 59 deletions
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@ -1612,7 +1612,7 @@ namespace TShockAPI
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args.Player.HasSentInventory && !args.Player.HasPermission(Permissions.bypassssc))
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{
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// The player might have moved an item to their trash can before they performed a single login attempt yet.
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args.Player.IgnoreActionsForClearingTrashCan = true;
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args.Player.IsDisabledPendingTrashRemoval = true;
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}
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if (slot == 58) //this is the hand
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@ -1784,7 +1784,7 @@ namespace TShockAPI
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args.Player.tempGroup = null;
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args.Player.Account = account;
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args.Player.IsLoggedIn = true;
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args.Player.IgnoreActionsForInventory = "none";
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args.Player.IsDisabledForSSC = false;
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if (Main.ServerSideCharacter)
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{
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@ -1798,10 +1798,10 @@ namespace TShockAPI
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args.Player.LoginFailsBySsi = false;
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if (args.Player.HasPermission(Permissions.ignorestackhackdetection))
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args.Player.IgnoreActionsForCheating = "none";
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args.Player.IsDisabledForStackDetection = false;
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if (args.Player.HasPermission(Permissions.usebanneditem))
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args.Player.IgnoreActionsForDisabledArmor = "none";
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args.Player.IsDisabledForBannedWearable = false;
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args.Player.SendSuccessMessage("Authenticated as " + account.Name + " successfully.");
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TShock.Log.ConsoleInfo(args.Player.Name + " authenticated successfully as user " + args.Player.Name + ".");
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@ -1856,7 +1856,7 @@ namespace TShockAPI
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args.Player.tempGroup = null;
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args.Player.Account = account;
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args.Player.IsLoggedIn = true;
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args.Player.IgnoreActionsForInventory = "none";
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args.Player.IsDisabledForSSC = false;
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if (Main.ServerSideCharacter)
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{
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@ -1870,10 +1870,10 @@ namespace TShockAPI
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args.Player.LoginFailsBySsi = false;
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if (args.Player.HasPermission(Permissions.ignorestackhackdetection))
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args.Player.IgnoreActionsForCheating = "none";
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args.Player.IsDisabledForStackDetection = false;
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if (args.Player.HasPermission(Permissions.usebanneditem))
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args.Player.IgnoreActionsForDisabledArmor = "none";
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args.Player.IsDisabledForBannedWearable = false;
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args.Player.SendMessage("Authenticated as " + args.Player.Name + " successfully.", Color.LimeGreen);
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