Fix bug where players cannot place sensors

This commit is contained in:
Zt Wang 2016-07-15 14:59:56 +08:00
parent b9046da5f4
commit 8a518107a0

View file

@ -1743,6 +1743,15 @@ namespace TShockAPI
Main.tile[realx, realy].active(false);
changed = true;
}
// Sensors
if(newtile.Type == TileID.LogicSensor && !Main.tile[realx, realy].active())
{
Main.tile[realx, realy].type = newtile.Type;
Main.tile[realx, realy].frameX = newtile.FrameX;
Main.tile[realx, realy].frameY = newtile.FrameY;
Main.tile[realx, realy].active(true);
changed = true;
}
if (tile.active() && newtile.Active)
{