Purge "initial vanilla inventory" from playerdata, and pushed it to the SSC config creation if not existing.
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parent
2658aa1c6d
commit
8a7aae9143
2 changed files with 14 additions and 12 deletions
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@ -17,6 +17,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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*/
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using System;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.IO;
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using TShockAPI.ServerSideCharacters;
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using TShockAPI.ServerSideCharacters;
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@ -112,6 +113,19 @@ namespace TShockAPI
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TShock.ServerSideCharacterConfig = ServerSideConfig.Read(ServerSideCharacterConfigPath);
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TShock.ServerSideCharacterConfig = ServerSideConfig.Read(ServerSideCharacterConfigPath);
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// Add all the missing config properties in the json file
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// Add all the missing config properties in the json file
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}
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}
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else
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{
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TShock.ServerSideCharacterConfig = new ServerSideConfig
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{
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StartingInventory =
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new List<NetItem>()
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{
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new NetItem() {netID = -15, stack = 1, prefix = 0},
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new NetItem() {netID = -13, stack = 1, prefix = 0},
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new NetItem() {netID = -16, stack = 1, prefix = 0}
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}
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};
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}
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TShock.ServerSideCharacterConfig.Write(ServerSideCharacterConfigPath);
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TShock.ServerSideCharacterConfig.Write(ServerSideCharacterConfigPath);
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}
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}
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@ -1140,18 +1140,6 @@ namespace TShockAPI
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{
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{
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this.inventory[i] = new NetItem();
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this.inventory[i] = new NetItem();
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}
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}
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this.inventory[0].netID = -15;
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this.inventory[0].stack = 1;
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if (player.TPlayer.inventory[0] != null && player.TPlayer.inventory[0].netID == -15)
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this.inventory[0].prefix = player.TPlayer.inventory[0].prefix;
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this.inventory[1].netID = -13;
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this.inventory[1].stack = 1;
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if (player.TPlayer.inventory[1] != null && player.TPlayer.inventory[1].netID == -13)
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this.inventory[1].prefix = player.TPlayer.inventory[1].prefix;
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this.inventory[2].netID = -16;
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this.inventory[2].stack = 1;
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if (player.TPlayer.inventory[2] != null && player.TPlayer.inventory[2].netID == -16)
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this.inventory[2].prefix = player.TPlayer.inventory[2].prefix;
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for (int i = 0; i < TShock.ServerSideCharacterConfig.StartingInventory.Count; i++)
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for (int i = 0; i < TShock.ServerSideCharacterConfig.StartingInventory.Count; i++)
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{
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{
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