Update TShockAPI/Commands.cs
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1 changed files with 80 additions and 0 deletions
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@ -125,6 +125,7 @@ namespace TShockAPI
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add(Permissions.maintenance, CheckUpdates, "checkupdates");
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add(Permissions.causeevents, DropMeteor, "dropmeteor");
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add(Permissions.causeevents, Star, "star");
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add(Permissions.causeevents, Fullmoon, "fullmoon");
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add(Permissions.causeevents, Bloodmoon, "bloodmoon");
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add(Permissions.causeevents, Invade, "invade");
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add(Permissions.spawnboss, Eater, "eater");
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@ -132,6 +133,9 @@ namespace TShockAPI
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add(Permissions.spawnboss, King, "king");
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add(Permissions.spawnboss, Skeletron, "skeletron");
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add(Permissions.spawnboss, WoF, "wof", "wallofflesh");
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add(Permissions.spawnboss, Twins, "twins");
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add(Permissions.spawnboss, Destroyer, "destroyer");
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add(Permissions.spawnboss, SkeletronPrime, "skeletronp", "prime");
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add(Permissions.spawnboss, Hardcore, "hardcore");
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add(Permissions.spawnmob, SpawnMob, "spawnmob", "sm");
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add(Permissions.tp, Home, "home");
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@ -939,6 +943,12 @@ namespace TShockAPI
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speedY *= penis61;
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Projectile.NewProjectile(vector.X, vector.Y, speedX, speedY, 12, 0x3e8, 10f, Main.myPlayer);
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}
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private static void Fullmoon(CommandArgs args)
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{
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TSPlayer.Server.SetFullMoon(true);
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TShock.Utils.Broadcast(string.Format("{0} turned on full moon.", args.Player.Name));
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}
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private static void Bloodmoon(CommandArgs args)
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{
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@ -1048,6 +1058,68 @@ namespace TShockAPI
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NPC.SpawnWOF(new Microsoft.Xna.Framework.Vector2(args.Player.X, args.Player.Y));
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TShock.Utils.Broadcast(string.Format("{0} has spawned Wall of Flesh!", args.Player.Name));
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}
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private static void Twins(CommandArgs args)
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{
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if (args.Parameters.Count > 1)
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{
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args.Player.SendMessage("Invalid syntax! Proper syntax: /twins [amount]", Color.Red);
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return;
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}
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int amount = 1;
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if (args.Parameters.Count == 1 && !int.TryParse(args.Parameters[0], out amount))
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{
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args.Player.SendMessage("Invalid syntax! Proper syntax: /twins [amount]", Color.Red);
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return;
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}
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amount = Math.Min(amount, Main.maxNPCs);
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NPC retinazer = TShock.Utils.GetNPCById(125);
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NPC spaz = TShock.Utils.GetNPCById(126);
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TSPlayer.Server.SetTime(false, 0.0);
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TSPlayer.Server.SpawnNPC(retinazer.type, retinazer.name, amount, args.Player.TileX, args.Player.TileY);
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TSPlayer.Server.SpawnNPC(spaz.type, spaz.name, amount, args.Player.TileX, args.Player.TileY);
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TShock.Utils.Broadcast(string.Format("{0} has spawned the twins {1} times!", args.Player.Name, amount));
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}
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private static void Destroyer(CommandArgs args)
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{
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if (args.Parameters.Count > 1)
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{
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args.Player.SendMessage("Invalid syntax! Proper syntax: /destroyer [amount]", Color.Red);
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return;
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}
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int amount = 1;
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if (args.Parameters.Count == 1 && !int.TryParse(args.Parameters[0], out amount))
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{
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args.Player.SendMessage("Invalid syntax! Proper syntax: /destroyer [amount]", Color.Red);
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return;
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}
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amount = Math.Min(amount, Main.maxNPCs);
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NPC destroyer = TShock.Utils.GetNPCById(134);
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TSPlayer.Server.SetTime(false, 0.0);
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TSPlayer.Server.SpawnNPC(destroyer.type, destroyer.name, amount, args.Player.TileX, args.Player.TileY);
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TShock.Utils.Broadcast(string.Format("{0} has spawned the destroyer {1} times!", args.Player.Name, amount));
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}
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private static void SkeletronPrime(CommandArgs args)
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{
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if (args.Parameters.Count > 1)
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{
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args.Player.SendMessage("Invalid syntax! Proper syntax: /prime [amount]", Color.Red);
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return;
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}
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int amount = 1;
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if (args.Parameters.Count == 1 && !int.TryParse(args.Parameters[0], out amount))
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{
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args.Player.SendMessage("Invalid syntax! Proper syntax: /prime [amount]", Color.Red);
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return;
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}
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amount = Math.Min(amount, Main.maxNPCs);
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NPC prime = TShock.Utils.GetNPCById(127);
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TSPlayer.Server.SetTime(false, 0.0);
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TSPlayer.Server.SpawnNPC(prime.type, prime.name, amount, args.Player.TileX, args.Player.TileY);
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TShock.Utils.Broadcast(string.Format("{0} has spawned skeletron prime {1} times!", args.Player.Name, amount));
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}
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private static void Hardcore(CommandArgs args) // TODO: Add all 8 bosses
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{
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@ -1063,11 +1135,19 @@ namespace TShockAPI
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return;
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}
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amount = Math.Min(amount, Main.maxNPCs / 4);
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NPC retinazer = TShock.Utils.GetNPCById(125);
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NPC spaz = TShock.Utils.GetNPCById(126);
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NPC destroyer = TShock.Utils.GetNPCById(134);
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NPC prime = TShock.Utils.GetNPCById(127);
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NPC eater = TShock.Utils.GetNPCById(13);
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NPC eye = TShock.Utils.GetNPCById(4);
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NPC king = TShock.Utils.GetNPCById(50);
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NPC skeletron = TShock.Utils.GetNPCById(35);
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TSPlayer.Server.SetTime(false, 0.0);
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TSPlayer.Server.SpawnNPC(retinazer.type, retinazer.name, amount, args.Player.TileX, args.Player.TileY);
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TSPlayer.Server.SpawnNPC(spaz.type, spaz.name, amount, args.Player.TileX, args.Player.TileY);
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TSPlayer.Server.SpawnNPC(destroyer.type, destroyer.name, amount, args.Player.TileX, args.Player.TileY);
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TSPlayer.Server.SpawnNPC(prime.type, prime.name, amount, args.Player.TileX, args.Player.TileY);
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TSPlayer.Server.SpawnNPC(eater.type, eater.name, amount, args.Player.TileX, args.Player.TileY);
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TSPlayer.Server.SpawnNPC(eye.type, eye.name, amount, args.Player.TileX, args.Player.TileY);
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TSPlayer.Server.SpawnNPC(king.type, king.name, amount, args.Player.TileX, args.Player.TileY);
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