Update TShockAPI/Commands.cs

This commit is contained in:
Erik 2011-12-05 18:01:20 -06:00
parent 238c8c859b
commit 8ae0ddfaec

View file

@ -125,6 +125,7 @@ namespace TShockAPI
add(Permissions.maintenance, CheckUpdates, "checkupdates");
add(Permissions.causeevents, DropMeteor, "dropmeteor");
add(Permissions.causeevents, Star, "star");
add(Permissions.causeevents, Fullmoon, "fullmoon");
add(Permissions.causeevents, Bloodmoon, "bloodmoon");
add(Permissions.causeevents, Invade, "invade");
add(Permissions.spawnboss, Eater, "eater");
@ -132,6 +133,9 @@ namespace TShockAPI
add(Permissions.spawnboss, King, "king");
add(Permissions.spawnboss, Skeletron, "skeletron");
add(Permissions.spawnboss, WoF, "wof", "wallofflesh");
add(Permissions.spawnboss, Twins, "twins");
add(Permissions.spawnboss, Destroyer, "destroyer");
add(Permissions.spawnboss, SkeletronPrime, "skeletronp", "prime");
add(Permissions.spawnboss, Hardcore, "hardcore");
add(Permissions.spawnmob, SpawnMob, "spawnmob", "sm");
add(Permissions.tp, Home, "home");
@ -940,6 +944,12 @@ namespace TShockAPI
Projectile.NewProjectile(vector.X, vector.Y, speedX, speedY, 12, 0x3e8, 10f, Main.myPlayer);
}
private static void Fullmoon(CommandArgs args)
{
TSPlayer.Server.SetFullMoon(true);
TShock.Utils.Broadcast(string.Format("{0} turned on full moon.", args.Player.Name));
}
private static void Bloodmoon(CommandArgs args)
{
TSPlayer.Server.SetBloodMoon(true);
@ -1049,6 +1059,68 @@ namespace TShockAPI
TShock.Utils.Broadcast(string.Format("{0} has spawned Wall of Flesh!", args.Player.Name));
}
private static void Twins(CommandArgs args)
{
if (args.Parameters.Count > 1)
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /twins [amount]", Color.Red);
return;
}
int amount = 1;
if (args.Parameters.Count == 1 && !int.TryParse(args.Parameters[0], out amount))
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /twins [amount]", Color.Red);
return;
}
amount = Math.Min(amount, Main.maxNPCs);
NPC retinazer = TShock.Utils.GetNPCById(125);
NPC spaz = TShock.Utils.GetNPCById(126);
TSPlayer.Server.SetTime(false, 0.0);
TSPlayer.Server.SpawnNPC(retinazer.type, retinazer.name, amount, args.Player.TileX, args.Player.TileY);
TSPlayer.Server.SpawnNPC(spaz.type, spaz.name, amount, args.Player.TileX, args.Player.TileY);
TShock.Utils.Broadcast(string.Format("{0} has spawned the twins {1} times!", args.Player.Name, amount));
}
private static void Destroyer(CommandArgs args)
{
if (args.Parameters.Count > 1)
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /destroyer [amount]", Color.Red);
return;
}
int amount = 1;
if (args.Parameters.Count == 1 && !int.TryParse(args.Parameters[0], out amount))
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /destroyer [amount]", Color.Red);
return;
}
amount = Math.Min(amount, Main.maxNPCs);
NPC destroyer = TShock.Utils.GetNPCById(134);
TSPlayer.Server.SetTime(false, 0.0);
TSPlayer.Server.SpawnNPC(destroyer.type, destroyer.name, amount, args.Player.TileX, args.Player.TileY);
TShock.Utils.Broadcast(string.Format("{0} has spawned the destroyer {1} times!", args.Player.Name, amount));
}
private static void SkeletronPrime(CommandArgs args)
{
if (args.Parameters.Count > 1)
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /prime [amount]", Color.Red);
return;
}
int amount = 1;
if (args.Parameters.Count == 1 && !int.TryParse(args.Parameters[0], out amount))
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /prime [amount]", Color.Red);
return;
}
amount = Math.Min(amount, Main.maxNPCs);
NPC prime = TShock.Utils.GetNPCById(127);
TSPlayer.Server.SetTime(false, 0.0);
TSPlayer.Server.SpawnNPC(prime.type, prime.name, amount, args.Player.TileX, args.Player.TileY);
TShock.Utils.Broadcast(string.Format("{0} has spawned skeletron prime {1} times!", args.Player.Name, amount));
}
private static void Hardcore(CommandArgs args) // TODO: Add all 8 bosses
{
if (args.Parameters.Count > 1)
@ -1063,11 +1135,19 @@ namespace TShockAPI
return;
}
amount = Math.Min(amount, Main.maxNPCs / 4);
NPC retinazer = TShock.Utils.GetNPCById(125);
NPC spaz = TShock.Utils.GetNPCById(126);
NPC destroyer = TShock.Utils.GetNPCById(134);
NPC prime = TShock.Utils.GetNPCById(127);
NPC eater = TShock.Utils.GetNPCById(13);
NPC eye = TShock.Utils.GetNPCById(4);
NPC king = TShock.Utils.GetNPCById(50);
NPC skeletron = TShock.Utils.GetNPCById(35);
TSPlayer.Server.SetTime(false, 0.0);
TSPlayer.Server.SpawnNPC(retinazer.type, retinazer.name, amount, args.Player.TileX, args.Player.TileY);
TSPlayer.Server.SpawnNPC(spaz.type, spaz.name, amount, args.Player.TileX, args.Player.TileY);
TSPlayer.Server.SpawnNPC(destroyer.type, destroyer.name, amount, args.Player.TileX, args.Player.TileY);
TSPlayer.Server.SpawnNPC(prime.type, prime.name, amount, args.Player.TileX, args.Player.TileY);
TSPlayer.Server.SpawnNPC(eater.type, eater.name, amount, args.Player.TileX, args.Player.TileY);
TSPlayer.Server.SpawnNPC(eye.type, eye.name, amount, args.Player.TileX, args.Player.TileY);
TSPlayer.Server.SpawnNPC(king.type, king.name, amount, args.Player.TileX, args.Player.TileY);