diff --git a/TShockLauncher/Program.cs b/TShockLauncher/Program.cs
index 4a139370..0163cc2d 100644
--- a/TShockLauncher/Program.cs
+++ b/TShockLauncher/Program.cs
@@ -29,12 +29,30 @@ along with this program. If not, see .
using System.Reflection;
using TShockPluginManager;
+// On occasion, users have been seen extracting TShock into their client installation directory -- this is of course incorrect, and is known
+// to cause issues. Let's attempt to catch this before anything happens (specifically, before Terraria assemblies are resolved) and prevent
+// TShock from launching.
+if (File.Exists("TerrariaServer.exe"))
+{
+ Console.ForegroundColor = ConsoleColor.Red;
+ Console.Error.WriteLine("A \"TerrariaServer.exe\" file has been found in the current working directory.");
+ Console.Error.WriteLine(
+ "This indicates either installation into a Terraria client directory, or installation into a legacy (TShock 4 or older) TShock directory.");
+ Console.Error.WriteLine(
+ "TShock is never to be installed inside a Terraria client directory. You should instead extract your TShock installation into it's own directory.");
+ Console.Error.WriteLine(
+ "If you are updating a legacy TShock installation, please follow the following documentation to update: https://ikebukuro.tshock.co/#/?id=upgrading-from-tshock-4");
+ Console.Error.WriteLine("The launcher will now exit.");
+ Console.ResetColor();
+ return 1;
+}
+
if (args.Length > 0 && args[0].ToLower() == "plugins")
{
var items = args.ToList();
items.RemoveAt(0);
await NugetCLI.Main(items);
- return;
+ return 0;
}
@@ -42,7 +60,7 @@ Dictionary _cache = new Dictionary();
System.Runtime.Loader.AssemblyLoadContext.Default.Resolving += Default_Resolving;
-Start();
+return Start();
///
/// Resolves a module from the ./bin folder, either with a .dll by preference or .exe
@@ -70,7 +88,8 @@ Assembly? Default_Resolving(System.Runtime.Loader.AssemblyLoadContext arg1, Asse
/// Initiates the TSAPI server.
///
/// This method exists so that the resolver can attach before TSAPI needs its dependencies.
-void Start()
+int Start()
{
TerrariaApi.Server.Program.Main(args);
+ return 0;
}