Added some tile hacking checks and moved explosive projectiles server-side.
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1 changed files with 118 additions and 66 deletions
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@ -17,13 +17,13 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Diagnostics;
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using System.ComponentModel;
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using System.Diagnostics;
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using System.IO;
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using System.IO.Streams;
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using System.Linq;
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using System.Text;
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using TShockAPI.DB;
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using System.Text;
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using TShockAPI.DB;
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using Terraria;
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using TShockAPI.Net;
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@ -1220,13 +1220,13 @@ namespace TShockAPI
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if (args.Player.IsLoggedIn)
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{
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args.Player.PlayerData.StoreSlot(slot, type, prefix, stack);
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}
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else if (
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TShock.Config.ServerSideInventory && TShock.Config.DisableLoginBeforeJoin && !bypassTrashCanCheck &&
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args.Player.HasSentInventory && !args.Player.Group.HasPermission(Permissions.bypassinventorychecks)
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) {
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// The player might have moved an item to their trash can before they performed a single login attempt yet.
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args.Player.IgnoreActionsForClearingTrashCan = true;
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}
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else if (
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TShock.Config.ServerSideInventory && TShock.Config.DisableLoginBeforeJoin && !bypassTrashCanCheck &&
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args.Player.HasSentInventory && !args.Player.Group.HasPermission(Permissions.bypassinventorychecks)
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) {
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// The player might have moved an item to their trash can before they performed a single login attempt yet.
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args.Player.IgnoreActionsForClearingTrashCan = true;
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}
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return false;
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@ -1694,31 +1694,31 @@ namespace TShockAPI
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bool includeUnprotected = false;
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bool includeZIndexes = false;
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bool persistentMode = false;
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foreach (string parameter in args.Player.AwaitingNameParameters)
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{
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if (parameter.Equals("-u", StringComparison.InvariantCultureIgnoreCase))
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includeUnprotected = true;
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if (parameter.Equals("-z", StringComparison.InvariantCultureIgnoreCase))
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includeZIndexes = true;
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if (parameter.Equals("-p", StringComparison.InvariantCultureIgnoreCase))
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persistentMode = true;
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foreach (string parameter in args.Player.AwaitingNameParameters)
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{
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if (parameter.Equals("-u", StringComparison.InvariantCultureIgnoreCase))
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includeUnprotected = true;
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if (parameter.Equals("-z", StringComparison.InvariantCultureIgnoreCase))
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includeZIndexes = true;
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if (parameter.Equals("-p", StringComparison.InvariantCultureIgnoreCase))
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persistentMode = true;
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}
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List<string> outputRegions = new List<string>();
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foreach (Region region in TShock.Regions.Regions.OrderBy(r => r.Z).Reverse())
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{
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if (!includeUnprotected && !region.DisableBuild)
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continue;
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foreach (Region region in TShock.Regions.Regions.OrderBy(r => r.Z).Reverse())
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{
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if (!includeUnprotected && !region.DisableBuild)
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continue;
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if (tileX < region.Area.Left || tileX > region.Area.Right)
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continue;
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if (tileY < region.Area.Top || tileY > region.Area.Bottom)
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continue;
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string format = "{1}";
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if (includeZIndexes)
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format = "{1} (z:{0})";
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outputRegions.Add(string.Format(format, region.Z, region.Name));
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continue;
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string format = "{1}";
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if (includeZIndexes)
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format = "{1} (z:{0})";
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outputRegions.Add(string.Format(format, region.Z, region.Name));
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}
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if (outputRegions.Count == 0)
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@ -1739,10 +1739,10 @@ namespace TShockAPI
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args.Player.SendMessage(line, Color.White);
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}
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if (!persistentMode)
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{
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args.Player.AwaitingName = false;
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args.Player.AwaitingNameParameters = null;
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if (!persistentMode)
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{
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args.Player.AwaitingName = false;
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args.Player.AwaitingNameParameters = null;
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}
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args.Player.SendTileSquare(tileX, tileY);
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@ -1759,22 +1759,54 @@ namespace TShockAPI
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return true;
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}
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if (type == 1 || type == 3)
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byte[] rightClickKill = new byte[] { 4, 13, 33, 49, 50, 128};
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Item selectedItem = args.TPlayer.inventory[args.TPlayer.selectedItem];
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if (type == 0 && Main.tile[tileX, tileY].type != 127 && !Main.tileCut[Main.tile[tileX, tileY].type] && !rightClickKill.Contains(Main.tile[tileX, tileY].type))
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{
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if (tiletype >= ((type == 1) ? Main.maxTileSets : Main.maxWallTypes))
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// If the tile is an axe tile and they aren't selecting an axe, they're hacking.
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if (Main.tileAxe[Main.tile[tileX, tileY].type] && selectedItem.axe == 0)
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{
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args.Player.SendTileSquare(tileX, tileY);
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return true;
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}
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// If the tile is a hammer tile and they aren't selecting an hammer, they're hacking.
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else if (Main.tileHammer[Main.tile[tileX, tileY].type] && selectedItem.hammer == 0)
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{
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args.Player.SendTileSquare(tileX, tileY);
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return true;
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}
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// If the tile is a pickaxe tile and they aren't selecting an pickaxe, they're hacking.
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else if ((!Main.tileAxe[Main.tile[tileX, tileY].type] && !Main.tileHammer[Main.tile[tileX, tileY].type]) && selectedItem.pick == 0)
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{
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args.Player.SendTileSquare(tileX, tileY);
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return true;
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}
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}
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else if (type == 2)
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{
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// If they aren't selecting an hammer, they're hacking.
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if (selectedItem.hammer == 0)
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{
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args.Player.SendTileSquare(tileX, tileY);
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return true;
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}
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}
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else if (type == 1 || type == 3)
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{
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// If they aren't selecting the item which creates the tile or wall, they're hacking.
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if (tiletype != 127 && tiletype != (type == 1 ? selectedItem.createTile : selectedItem.createWall))
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{
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args.Player.SendTileSquare(tileX, tileY);
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return true;
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}
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if (TShock.Itembans.ItemIsBanned(selectedItem.name, args.Player) || tiletype >= (type == 1 ? Main.maxTileSets : Main.maxWallTypes))
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{
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args.Player.SendTileSquare(tileX, tileY);
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return true;
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}
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if (type == 1 && (tiletype == 29 || tiletype == 97) && TShock.Config.ServerSideInventory && TShock.Config.DisablePiggybanksOnSSI)
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{
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args.Player.SendMessage("You cannot place this tile, server side inventory is enabled.", Color.Red);
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args.Player.SendTileSquare(tileX, tileY);
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return true;
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}
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if (tiletype == 48 && !args.Player.Group.HasPermission(Permissions.usebanneditem) &&
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TShock.Itembans.ItemIsBanned("Spike", args.Player))
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{
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args.Player.Disable("Used banned spikes without permission.");
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args.Player.SendMessage("You cannot place this tile because server side inventory is enabled.", Color.Red);
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args.Player.SendTileSquare(tileX, tileY);
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return true;
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}
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@ -1782,7 +1814,7 @@ namespace TShockAPI
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{
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if (TShock.Utils.MaxChests())
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{
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args.Player.SendMessage("Reached the world's max chest limit, unable to place more.", Color.Red);
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args.Player.SendMessage("The world's chest limit has been reached - unable to place more.", Color.Red);
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args.Player.SendTileSquare(tileX, tileY);
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return true;
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}
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@ -1793,10 +1825,21 @@ namespace TShockAPI
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return true;
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}
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}
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if (tiletype == 141 && !args.Player.Group.HasPermission(Permissions.usebanneditem) &&
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TShock.Itembans.ItemIsBanned("Explosives", args.Player))
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}
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else if (type == 5)
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{
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// If they aren't selecting the wrench, they're hacking.
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if (args.TPlayer.inventory[args.TPlayer.selectedItem].type != 509)
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{
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args.Player.SendTileSquare(tileX, tileY);
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return true;
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}
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}
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else if (type == 6)
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{
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// If they aren't selecting the wire cutter, they're hacking.
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if (args.TPlayer.inventory[args.TPlayer.selectedItem].type != 510)
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{
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args.Player.Disable("Used banned explosives tile without permission.");
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args.Player.SendTileSquare(tileX, tileY);
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return true;
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}
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@ -2112,17 +2155,18 @@ namespace TShockAPI
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return true;
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}
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if (!TShock.Config.IgnoreProjUpdate && TShock.CheckProjectilePermission(args.Player, index, type))
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bool hasPermission = !TShock.CheckProjectilePermission(args.Player, index, type);
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if (!TShock.Config.IgnoreProjUpdate && !hasPermission)
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{
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if (type == 100)
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{ //fix for skele prime
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Log.Debug("Skeletron Prime's death laser ignored for cheat detection..");
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}
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else
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{
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args.Player.Disable("Does not have projectile permission to update projectile.");
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args.Player.RemoveProjectile(ident, owner);
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}
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if (type == 100)
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{ //fix for skele prime
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Log.Debug("Skeletron Prime's death laser ignored for cheat detection..");
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}
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else
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{
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args.Player.Disable("Does not have projectile permission to update projectile.");
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args.Player.RemoveProjectile(ident, owner);
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}
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return true;
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}
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@ -2141,14 +2185,22 @@ namespace TShockAPI
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if (!args.Player.Group.HasPermission(Permissions.ignoreprojectiledetection))
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{
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if ((type ==90) && (TShock.Config.ProjIgnoreShrapnel))// ignore shrapnel
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{
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Log.Debug("Ignoring shrapnel per config..");
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}
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else
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{
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args.Player.ProjectileThreshold++;
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}
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if ((type == 90) && (TShock.Config.ProjIgnoreShrapnel))// ignore shrapnel
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{
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Log.Debug("Ignoring shrapnel per config..");
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}
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else
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{
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args.Player.ProjectileThreshold++;
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}
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}
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// force all explosives server-side.
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if (hasPermission && (type == 28 || type == 29 || type == 37))
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{
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args.Player.RemoveProjectile(ident, owner);
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Projectile.NewProjectile(pos.X, pos.Y, vel.X, vel.Y, type, dmg, knockback);
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return true;
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}
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return false;
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