Added some tile hacking checks and moved explosive projectiles server-side.
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1 changed files with 118 additions and 66 deletions
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@ -1759,22 +1759,54 @@ namespace TShockAPI
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return true;
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return true;
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}
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}
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if (type == 1 || type == 3)
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byte[] rightClickKill = new byte[] { 4, 13, 33, 49, 50, 128};
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Item selectedItem = args.TPlayer.inventory[args.TPlayer.selectedItem];
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if (type == 0 && Main.tile[tileX, tileY].type != 127 && !Main.tileCut[Main.tile[tileX, tileY].type] && !rightClickKill.Contains(Main.tile[tileX, tileY].type))
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{
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{
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if (tiletype >= ((type == 1) ? Main.maxTileSets : Main.maxWallTypes))
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// If the tile is an axe tile and they aren't selecting an axe, they're hacking.
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if (Main.tileAxe[Main.tile[tileX, tileY].type] && selectedItem.axe == 0)
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{
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{
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args.Player.SendTileSquare(tileX, tileY);
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return true;
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}
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// If the tile is a hammer tile and they aren't selecting an hammer, they're hacking.
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else if (Main.tileHammer[Main.tile[tileX, tileY].type] && selectedItem.hammer == 0)
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{
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args.Player.SendTileSquare(tileX, tileY);
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return true;
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}
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// If the tile is a pickaxe tile and they aren't selecting an pickaxe, they're hacking.
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else if ((!Main.tileAxe[Main.tile[tileX, tileY].type] && !Main.tileHammer[Main.tile[tileX, tileY].type]) && selectedItem.pick == 0)
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{
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args.Player.SendTileSquare(tileX, tileY);
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return true;
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}
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}
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else if (type == 2)
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{
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// If they aren't selecting an hammer, they're hacking.
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if (selectedItem.hammer == 0)
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{
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args.Player.SendTileSquare(tileX, tileY);
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return true;
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}
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}
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else if (type == 1 || type == 3)
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{
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// If they aren't selecting the item which creates the tile or wall, they're hacking.
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if (tiletype != 127 && tiletype != (type == 1 ? selectedItem.createTile : selectedItem.createWall))
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{
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args.Player.SendTileSquare(tileX, tileY);
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return true;
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}
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if (TShock.Itembans.ItemIsBanned(selectedItem.name, args.Player) || tiletype >= (type == 1 ? Main.maxTileSets : Main.maxWallTypes))
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{
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args.Player.SendTileSquare(tileX, tileY);
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return true;
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return true;
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}
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}
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if (type == 1 && (tiletype == 29 || tiletype == 97) && TShock.Config.ServerSideInventory && TShock.Config.DisablePiggybanksOnSSI)
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if (type == 1 && (tiletype == 29 || tiletype == 97) && TShock.Config.ServerSideInventory && TShock.Config.DisablePiggybanksOnSSI)
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{
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{
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args.Player.SendMessage("You cannot place this tile, server side inventory is enabled.", Color.Red);
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args.Player.SendMessage("You cannot place this tile because server side inventory is enabled.", Color.Red);
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args.Player.SendTileSquare(tileX, tileY);
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return true;
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}
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if (tiletype == 48 && !args.Player.Group.HasPermission(Permissions.usebanneditem) &&
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TShock.Itembans.ItemIsBanned("Spike", args.Player))
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{
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args.Player.Disable("Used banned spikes without permission.");
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args.Player.SendTileSquare(tileX, tileY);
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args.Player.SendTileSquare(tileX, tileY);
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return true;
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return true;
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}
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}
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@ -1782,7 +1814,7 @@ namespace TShockAPI
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{
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{
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if (TShock.Utils.MaxChests())
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if (TShock.Utils.MaxChests())
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{
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{
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args.Player.SendMessage("Reached the world's max chest limit, unable to place more.", Color.Red);
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args.Player.SendMessage("The world's chest limit has been reached - unable to place more.", Color.Red);
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args.Player.SendTileSquare(tileX, tileY);
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args.Player.SendTileSquare(tileX, tileY);
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return true;
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return true;
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}
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}
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@ -1793,10 +1825,21 @@ namespace TShockAPI
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return true;
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return true;
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}
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}
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}
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}
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if (tiletype == 141 && !args.Player.Group.HasPermission(Permissions.usebanneditem) &&
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}
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TShock.Itembans.ItemIsBanned("Explosives", args.Player))
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else if (type == 5)
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{
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// If they aren't selecting the wrench, they're hacking.
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if (args.TPlayer.inventory[args.TPlayer.selectedItem].type != 509)
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{
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args.Player.SendTileSquare(tileX, tileY);
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return true;
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}
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}
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else if (type == 6)
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{
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// If they aren't selecting the wire cutter, they're hacking.
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if (args.TPlayer.inventory[args.TPlayer.selectedItem].type != 510)
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{
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{
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args.Player.Disable("Used banned explosives tile without permission.");
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args.Player.SendTileSquare(tileX, tileY);
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args.Player.SendTileSquare(tileX, tileY);
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return true;
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return true;
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}
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}
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@ -2112,7 +2155,8 @@ namespace TShockAPI
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return true;
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return true;
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}
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}
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if (!TShock.Config.IgnoreProjUpdate && TShock.CheckProjectilePermission(args.Player, index, type))
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bool hasPermission = !TShock.CheckProjectilePermission(args.Player, index, type);
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if (!TShock.Config.IgnoreProjUpdate && !hasPermission)
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{
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{
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if (type == 100)
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if (type == 100)
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{ //fix for skele prime
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{ //fix for skele prime
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@ -2141,7 +2185,7 @@ namespace TShockAPI
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if (!args.Player.Group.HasPermission(Permissions.ignoreprojectiledetection))
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if (!args.Player.Group.HasPermission(Permissions.ignoreprojectiledetection))
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{
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{
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if ((type ==90) && (TShock.Config.ProjIgnoreShrapnel))// ignore shrapnel
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if ((type == 90) && (TShock.Config.ProjIgnoreShrapnel))// ignore shrapnel
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{
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{
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Log.Debug("Ignoring shrapnel per config..");
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Log.Debug("Ignoring shrapnel per config..");
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}
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}
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@ -2151,6 +2195,14 @@ namespace TShockAPI
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}
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}
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}
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}
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// force all explosives server-side.
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if (hasPermission && (type == 28 || type == 29 || type == 37))
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{
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args.Player.RemoveProjectile(ident, owner);
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Projectile.NewProjectile(pos.X, pos.Y, vel.X, vel.Y, type, dmg, knockback);
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return true;
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}
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return false;
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return false;
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}
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}
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