Save player data on backups
Server Side Inventory security improvements, blocking trashcan and "banks" items CovertCorruption is now more thorough. PvP Modes, normal, always, disabled now configurable Initial group prefix/suffix implementation Range checks reworked, Killing ice blocks now ignored for ice rod. Adding a NPC name to item banlist will block it from spawning Added configs to disable snowballs and clown bombs from npcs.
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parent
fc735ba829
commit
8cf298ad85
10 changed files with 133 additions and 30 deletions
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@ -349,7 +349,8 @@ namespace TShockAPI
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{
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if (!TShock.CheckInventory(args.Player))
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{
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args.Player.SendMessage("Login Failed, Please fix the above errors then log back in.", Color.Cyan);
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args.Player.SendMessage("Login Failed, Please fix the above errors then /login again.", Color.Cyan);
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args.Player.IgnoreActionsForClearingTrashCan = true;
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return;
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}
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}
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@ -361,7 +362,7 @@ namespace TShockAPI
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args.Player.IgnoreActionsForInventory = false;
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args.Player.PlayerData.CopyInventory(args.Player);
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TShock.InventoryDB.InsertPlayerData(args.Player, args.Player.UserID);
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TShock.InventoryDB.InsertPlayerData(args.Player);
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args.Player.SendMessage("Authenticated as " + args.Parameters[0] + " successfully.", Color.LimeGreen);
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Log.ConsoleInfo(args.Player.Name + " authenticated successfully as user: " + args.Parameters[0]);
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@ -1252,12 +1253,20 @@ namespace TShockAPI
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{
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switch (Main.tile[x, y].type)
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{
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case 22:
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case 25:
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Main.tile[x, y].type = 117;
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break;
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case 23:
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Main.tile[x, y].type = 109;
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break;
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case 32:
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Main.tile[x, y].type = 0;
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Main.tile[x, y].active = false;
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break;
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case 24:
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Main.tile[x, y].type = 110;
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break;
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case 112:
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Main.tile[x, y].type = 116;
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break;
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