Save player data on backups
Server Side Inventory security improvements, blocking trashcan and "banks" items CovertCorruption is now more thorough. PvP Modes, normal, always, disabled now configurable Initial group prefix/suffix implementation Range checks reworked, Killing ice blocks now ignored for ice rod. Adding a NPC name to item banlist will block it from spawning Added configs to disable snowballs and clown bombs from npcs.
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10 changed files with 133 additions and 30 deletions
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@ -39,8 +39,8 @@ namespace TShockAPI
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public bool EnableWhitelist;
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[Description("Enable the ability for invaison size to never decrease. Make sure to run /invade, and note that this adds 2 million+ goblins to the spawn que for the map.")]
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public bool InfiniteInvasion;
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[Description("Enable or disable perma pvp.")]
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public bool AlwaysPvP = false;
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[Description("Set the server pvp mode. Vaild types are, \"normal\", \"always\", \"disabled\"")]
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public string PvPMode = "normal";
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[Description("Prevents tiles from being placed within SpawnProtectionRadius of the default spawn.")]
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public bool SpawnProtection = true;
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[Description("Radius from spawn tile for SpawnProtection.")]
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@ -179,6 +179,12 @@ namespace TShockAPI
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[Description("Disables reporting of playercount to the stat system.")]
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public bool DisablePlayerCountReporting = false;
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[Description("Disables clown bomb projectiles from spawning")] //Change this to stop the tile from spawning
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public bool DisableClownBombs = false;
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[Description("Disables snow ball projectiles from spawning")] //Change this to stop the tile from spawning
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public bool DisableSnowBalls = false;
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public static ConfigFile Read(string path)
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{
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