Save player data on backups

Server Side Inventory security improvements, blocking trashcan and "banks" items
CovertCorruption is now more thorough.
PvP Modes, normal, always, disabled now configurable
Initial group prefix/suffix implementation
Range checks reworked, Killing ice blocks now ignored for ice rod.
Adding a NPC name to item banlist will block it from spawning
Added configs to disable snowballs and clown bombs from npcs.
This commit is contained in:
Zidonuke 2011-12-22 17:32:51 -05:00
parent fc735ba829
commit 8cf298ad85
10 changed files with 133 additions and 30 deletions

View file

@ -68,15 +68,18 @@ namespace TShockAPI.DB
return playerData;
}
public bool InsertPlayerData(TSPlayer player, int acctid)
public bool InsertPlayerData(TSPlayer player)
{
PlayerData playerData = player.PlayerData;
if (!GetPlayerData(player, acctid).exists)
if (!player.IsLoggedIn)
return false;
if (!GetPlayerData(player, player.UserID).exists)
{
try
{
database.Query("INSERT INTO Inventory (Account, MaxHealth, MaxMana, Inventory) VALUES (@0, @1, @2, @3);", acctid, playerData.maxHealth, playerData.maxMana, NetItem.ToString(playerData.inventory));
database.Query("INSERT INTO Inventory (Account, MaxHealth, MaxMana, Inventory) VALUES (@0, @1, @2, @3);", player.UserID, playerData.maxHealth, playerData.maxMana, NetItem.ToString(playerData.inventory));
return true;
}
catch (Exception ex)
@ -88,7 +91,7 @@ namespace TShockAPI.DB
{
try
{
database.Query("UPDATE Inventory SET MaxHealth = @0, MaxMana = @1, Inventory = @2 WHERE Account = @3;", playerData.maxHealth, playerData.maxMana, NetItem.ToString(playerData.inventory), acctid);
database.Query("UPDATE Inventory SET MaxHealth = @0, MaxMana = @1, Inventory = @2 WHERE Account = @3;", playerData.maxHealth, playerData.maxMana, NetItem.ToString(playerData.inventory), player.UserID);
return true;
}
catch (Exception ex)