Save player data on backups
Server Side Inventory security improvements, blocking trashcan and "banks" items CovertCorruption is now more thorough. PvP Modes, normal, always, disabled now configurable Initial group prefix/suffix implementation Range checks reworked, Killing ice blocks now ignored for ice rod. Adding a NPC name to item banlist will block it from spawning Added configs to disable snowballs and clown bombs from npcs.
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10 changed files with 133 additions and 30 deletions
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@ -13,19 +13,11 @@ namespace TShockAPI
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{
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Utils Utils = TShock.Utils;
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public DateTime lastcheck = DateTime.MinValue;
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private bool oneCheckin = false;
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readonly int checkinFrequency = 1;
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readonly int checkinFrequency = 5;
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public void checkin()
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{
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if (TShock.Config.DisablePlayerCountReporting)
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{
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if (!oneCheckin)
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{
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checkin();
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oneCheckin = !oneCheckin;
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}
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} else if ((DateTime.Now - lastcheck).TotalMinutes >= checkinFrequency)
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if ((DateTime.Now - lastcheck).TotalMinutes >= checkinFrequency)
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{
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ThreadPool.QueueUserWorkItem(callHome);
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lastcheck = DateTime.Now;
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