Merge pull request #1962 from Pryaxis/projectilestruct-addition
Projectilestruct addition
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commit
8d26b3816e
4 changed files with 22 additions and 3 deletions
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@ -63,6 +63,7 @@ This is the rolling changelog for TShock for Terraria. Use past tense when addin
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* `tshock.journey.biomespreadfreeze`
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* `tshock.journey.setspawnrate`
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* Changed default thresholds for some changes in the config file to accommodate new items & changes to Terraria. (@hakusaro)
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* Store projectile type in `ProjectileStruct RecentlyCreatedProjectiles` to identify the recently created projectiles by type. Make `RecentlyCreatedProjectiles` and `ProjectileStruct` public for developers to access from plugins.
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## TShock 4.4.0 (Pre-release 7 (Entangled))
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* Fixed bed spawn issues when trying to remove spawn point in SSC. (@Olink)
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@ -2438,6 +2438,7 @@ namespace TShockAPI
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args.Player.RecentlyCreatedProjectiles.Add(new GetDataHandlers.ProjectileStruct()
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{
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Index = index,
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Type = type,
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CreatedAt = DateTime.Now
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});
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}
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@ -3868,11 +3869,27 @@ namespace TShockAPI
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{
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{TileID.MinecartTrack, 3}
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};
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internal struct ProjectileStruct
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/// <summary>
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/// Contains brief information about a projectile
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/// </summary>
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public struct ProjectileStruct
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{
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/// <summary>
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/// Index inside Main.projectile
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/// </summary>
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public int Index { get; set; }
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/// <summary>
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/// Projectile's type ID
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/// </summary>
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public short Type { get; set; }
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/// <summary>
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/// Time at which the projectile was created
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/// </summary>
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public DateTime CreatedAt { get; set; }
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/// <summary>
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/// Whether or not the projectile has been killed
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/// </summary>
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public bool Killed { get; internal set; }
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}
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@ -795,7 +795,7 @@ namespace TShockAPI
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/// Keeps track of recently created projectiles by this player. TShock.cs OnSecondUpdate() removes from this in an async task.
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/// Projectiles older than 5 seconds are purged from this collection as they are no longer "recent."
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/// </summary>
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internal List<TShockAPI.GetDataHandlers.ProjectileStruct> RecentlyCreatedProjectiles = new List<TShockAPI.GetDataHandlers.ProjectileStruct>();
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public List<TShockAPI.GetDataHandlers.ProjectileStruct> RecentlyCreatedProjectiles = new List<TShockAPI.GetDataHandlers.ProjectileStruct>();
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/// <summary>
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/// The current region this player is in, or null if none.
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@ -1654,6 +1654,7 @@ namespace TShockAPI
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player.RecentlyCreatedProjectiles.Add(new GetDataHandlers.ProjectileStruct()
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{
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Index = e.number,
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Type = (short)projectile.type,
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CreatedAt = DateTime.Now
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});
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}
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