Renamed IgnoreActionsForClearingTrashCan to conform w/ changes

This just changes IgnoreActionsForClearingTrashCan to meet the
same naming scheme for the rest of the old ignore checks. For
consistency. Consistency is nice.
This commit is contained in:
Lucas Nicodemus 2017-12-20 17:33:18 -07:00
parent 4e186e7375
commit 8e5ee7d286
5 changed files with 11 additions and 10 deletions

View file

@ -863,7 +863,7 @@ namespace TShockAPI
{
args.Player.SendErrorMessage("Please /register or /login to play!");
}
else if (args.Player.IgnoreActionsForClearingTrashCan)
else if (args.Player.IsDisabledPendingTrashRemoval)
{
args.Player.SendErrorMessage("You need to rejoin to ensure your trash can is cleared!");
}

View file

@ -1636,7 +1636,7 @@ namespace TShockAPI
args.Player.SendSuccessMessage("SSC has been saved.");
foreach (TSPlayer player in TShock.Players)
{
if (player != null && player.IsLoggedIn && !player.IgnoreActionsForClearingTrashCan)
if (player != null && player.IsLoggedIn && !player.IsDisabledPendingTrashRemoval)
{
TShock.CharacterDB.InsertPlayerData(player, true);
}
@ -1681,7 +1681,7 @@ namespace TShockAPI
args.Player.SendErrorMessage("Player \"{0}\" has to perform a /login attempt first.", matchedPlayer.Name);
return;
}
if (matchedPlayer.IgnoreActionsForClearingTrashCan)
if (matchedPlayer.IsDisabledPendingTrashRemoval)
{
args.Player.SendErrorMessage("Player \"{0}\" has to reconnect first.", matchedPlayer.Name);
return;
@ -1887,7 +1887,7 @@ namespace TShockAPI
{
foreach (TSPlayer player in TShock.Players)
{
if (player != null && player.IsLoggedIn && !player.IgnoreActionsForClearingTrashCan)
if (player != null && player.IsLoggedIn && !player.IsDisabledPendingTrashRemoval)
{
player.SaveServerCharacter();
}

View file

@ -1612,7 +1612,7 @@ namespace TShockAPI
args.Player.HasSentInventory && !args.Player.HasPermission(Permissions.bypassssc))
{
// The player might have moved an item to their trash can before they performed a single login attempt yet.
args.Player.IgnoreActionsForClearingTrashCan = true;
args.Player.IsDisabledPendingTrashRemoval = true;
}
if (slot == 58) //this is the hand

View file

@ -286,7 +286,8 @@ namespace TShockAPI
/// <summary>Determines if the player is disabled by the item bans system for having banned wearables on the server.</summary>
public bool IsDisabledForBannedWearable = false;
public bool IgnoreActionsForClearingTrashCan;
/// <summary>Determines if the player is disabled for not clearing their trash. A re-login is the only way to reset this.</summary>
public bool IsDisabledPendingTrashRemoval;
/// <summary>Checks to see if active throttling is happening on events by Bouncer. Rejects repeated events by malicious clients in a short window.</summary>
/// <returns>If the player is currently being throttled by Bouncer, or not.</returns>
@ -300,7 +301,7 @@ namespace TShockAPI
/// <returns>bool - True if any ignore is not none, false, or login state differs from the required state.</returns>
public bool CheckIgnores()
{
return IsDisabledForSSC || IsDisabledForStackDetection || IsDisabledForBannedWearable || IgnoreActionsForClearingTrashCan || !IsLoggedIn && TShock.Config.RequireLogin;
return IsDisabledForSSC || IsDisabledForStackDetection || IsDisabledForBannedWearable || IsDisabledPendingTrashRemoval || !IsLoggedIn && TShock.Config.RequireLogin;
}
/// <summary>
@ -660,7 +661,7 @@ namespace TShockAPI
if (Main.ServerSideCharacter)
{
IsDisabledForSSC = true;
if (!IgnoreActionsForClearingTrashCan && (!Dead || TPlayer.difficulty != 2))
if (!IsDisabledPendingTrashRemoval && (!Dead || TPlayer.difficulty != 2))
{
PlayerData.CopyCharacter(this);
TShock.CharacterDB.InsertPlayerData(this);

View file

@ -945,7 +945,7 @@ namespace TShockAPI
foreach (TSPlayer player in Players)
{
// prevent null point exceptions
if (player != null && player.IsLoggedIn && !player.IgnoreActionsForClearingTrashCan)
if (player != null && player.IsLoggedIn && !player.IsDisabledPendingTrashRemoval)
{
CharacterDB.InsertPlayerData(player);
@ -1409,7 +1409,7 @@ namespace TShockAPI
Utils.Broadcast(tsplr.Name + " has left.", Color.Yellow);
Log.Info("{0} disconnected.", tsplr.Name);
if (tsplr.IsLoggedIn && !tsplr.IgnoreActionsForClearingTrashCan && Main.ServerSideCharacter && (!tsplr.Dead || tsplr.TPlayer.difficulty != 2))
if (tsplr.IsLoggedIn && !tsplr.IsDisabledPendingTrashRemoval && Main.ServerSideCharacter && (!tsplr.Dead || tsplr.TPlayer.difficulty != 2))
{
tsplr.PlayerData.CopyCharacter(tsplr);
CharacterDB.InsertPlayerData(tsplr);