Renamed IgnoreActionsForClearingTrashCan to conform w/ changes

This just changes IgnoreActionsForClearingTrashCan to meet the
same naming scheme for the rest of the old ignore checks. For
consistency. Consistency is nice.
This commit is contained in:
Lucas Nicodemus 2017-12-20 17:33:18 -07:00
parent 4e186e7375
commit 8e5ee7d286
5 changed files with 11 additions and 10 deletions

View file

@ -1636,7 +1636,7 @@ namespace TShockAPI
args.Player.SendSuccessMessage("SSC has been saved.");
foreach (TSPlayer player in TShock.Players)
{
if (player != null && player.IsLoggedIn && !player.IgnoreActionsForClearingTrashCan)
if (player != null && player.IsLoggedIn && !player.IsDisabledPendingTrashRemoval)
{
TShock.CharacterDB.InsertPlayerData(player, true);
}
@ -1681,7 +1681,7 @@ namespace TShockAPI
args.Player.SendErrorMessage("Player \"{0}\" has to perform a /login attempt first.", matchedPlayer.Name);
return;
}
if (matchedPlayer.IgnoreActionsForClearingTrashCan)
if (matchedPlayer.IsDisabledPendingTrashRemoval)
{
args.Player.SendErrorMessage("Player \"{0}\" has to reconnect first.", matchedPlayer.Name);
return;
@ -1887,7 +1887,7 @@ namespace TShockAPI
{
foreach (TSPlayer player in TShock.Players)
{
if (player != null && player.IsLoggedIn && !player.IgnoreActionsForClearingTrashCan)
if (player != null && player.IsLoggedIn && !player.IsDisabledPendingTrashRemoval)
{
player.SaveServerCharacter();
}