Renamed IgnoreActionsForClearingTrashCan to conform w/ changes
This just changes IgnoreActionsForClearingTrashCan to meet the same naming scheme for the rest of the old ignore checks. For consistency. Consistency is nice.
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5 changed files with 11 additions and 10 deletions
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@ -286,7 +286,8 @@ namespace TShockAPI
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/// <summary>Determines if the player is disabled by the item bans system for having banned wearables on the server.</summary>
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public bool IsDisabledForBannedWearable = false;
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public bool IgnoreActionsForClearingTrashCan;
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/// <summary>Determines if the player is disabled for not clearing their trash. A re-login is the only way to reset this.</summary>
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public bool IsDisabledPendingTrashRemoval;
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/// <summary>Checks to see if active throttling is happening on events by Bouncer. Rejects repeated events by malicious clients in a short window.</summary>
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/// <returns>If the player is currently being throttled by Bouncer, or not.</returns>
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@ -300,7 +301,7 @@ namespace TShockAPI
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/// <returns>bool - True if any ignore is not none, false, or login state differs from the required state.</returns>
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public bool CheckIgnores()
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{
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return IsDisabledForSSC || IsDisabledForStackDetection || IsDisabledForBannedWearable || IgnoreActionsForClearingTrashCan || !IsLoggedIn && TShock.Config.RequireLogin;
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return IsDisabledForSSC || IsDisabledForStackDetection || IsDisabledForBannedWearable || IsDisabledPendingTrashRemoval || !IsLoggedIn && TShock.Config.RequireLogin;
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}
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/// <summary>
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@ -660,7 +661,7 @@ namespace TShockAPI
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if (Main.ServerSideCharacter)
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{
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IsDisabledForSSC = true;
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if (!IgnoreActionsForClearingTrashCan && (!Dead || TPlayer.difficulty != 2))
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if (!IsDisabledPendingTrashRemoval && (!Dead || TPlayer.difficulty != 2))
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{
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PlayerData.CopyCharacter(this);
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TShock.CharacterDB.InsertPlayerData(this);
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