Renamed IgnoreActionsForClearingTrashCan to conform w/ changes
This just changes IgnoreActionsForClearingTrashCan to meet the same naming scheme for the rest of the old ignore checks. For consistency. Consistency is nice.
This commit is contained in:
parent
4e186e7375
commit
8e5ee7d286
5 changed files with 11 additions and 10 deletions
|
|
@ -945,7 +945,7 @@ namespace TShockAPI
|
|||
foreach (TSPlayer player in Players)
|
||||
{
|
||||
// prevent null point exceptions
|
||||
if (player != null && player.IsLoggedIn && !player.IgnoreActionsForClearingTrashCan)
|
||||
if (player != null && player.IsLoggedIn && !player.IsDisabledPendingTrashRemoval)
|
||||
{
|
||||
|
||||
CharacterDB.InsertPlayerData(player);
|
||||
|
|
@ -1409,7 +1409,7 @@ namespace TShockAPI
|
|||
Utils.Broadcast(tsplr.Name + " has left.", Color.Yellow);
|
||||
Log.Info("{0} disconnected.", tsplr.Name);
|
||||
|
||||
if (tsplr.IsLoggedIn && !tsplr.IgnoreActionsForClearingTrashCan && Main.ServerSideCharacter && (!tsplr.Dead || tsplr.TPlayer.difficulty != 2))
|
||||
if (tsplr.IsLoggedIn && !tsplr.IsDisabledPendingTrashRemoval && Main.ServerSideCharacter && (!tsplr.Dead || tsplr.TPlayer.difficulty != 2))
|
||||
{
|
||||
tsplr.PlayerData.CopyCharacter(tsplr);
|
||||
CharacterDB.InsertPlayerData(tsplr);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue