diff --git a/TShockAPI/Bouncer.cs b/TShockAPI/Bouncer.cs index 0cca694e..3c1200c8 100644 --- a/TShockAPI/Bouncer.cs +++ b/TShockAPI/Bouncer.cs @@ -2836,7 +2836,7 @@ namespace TShockAPI { BuffID.RainbowWhipNPCDebuff, 240 }, // BuffID: 316 { BuffID.MaceWhipNPCDebuff, 240 }, // BuffID: 319 { BuffID.GelBalloonBuff, 1800 }, // BuffID: 320 - { BuffID.OnFire3, 960 }, // BuffID: 323 + { BuffID.OnFire3, 1200 }, // BuffID: 323 { BuffID.Frostburn2, 900 }, // BuffID: 324 { BuffID.BoneWhipNPCDebuff, 240 }, // BuffID: 326 { BuffID.TentacleSpike, 540 }, // BuffID: 337 diff --git a/docs/changelog.md b/docs/changelog.md index a5819808..2c8da36b 100644 --- a/docs/changelog.md +++ b/docs/changelog.md @@ -67,6 +67,7 @@ Use past tense when adding new entries; sign your name off when you add or chang * Allow loadouts to properly sync by allowing the `SyncLoadout` packet during early connection. (@drunderscore) * Introduced support for loadouts, and saving the current loadout index to SSC. Both `NetItem` and `PlayerData` were modified to support this. (@drunderscore) * Check loadout slots for hacked item stacks. (@drunderscore) +* Fix players being kicked after using the Flamethrower to apply the `OnFire3` debuff for `1200` ticks. (@BashGuy10) ## TShock 4.5.18 * Fixed `TSPlayer.GiveItem` not working if the player is in lava. (@PotatoCider)