Add config option for the bomb radius.
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2 changed files with 7 additions and 4 deletions
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@ -1295,10 +1295,10 @@ namespace TShockAPI
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{
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var keys = projectileCreatesLiquid.Where(k => k.Value == type).Select(k => k.Key);
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var recentBombs = args.Player.RecentlyCreatedProjectiles.Where(p => keys.Contains(Main.projectile[p.Index].type));
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wasThereABombNearby = recentBombs.Any(r => (args.TileX > (Main.projectile[r.Index].position.X / 16.0f) - 16
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&& args.TileX < (Main.projectile[r.Index].position.X / 16.0f) + 16)
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&& (args.TileY > (Main.projectile[r.Index].position.Y / 16.0f) - 16
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&& args.TileY < (Main.projectile[r.Index].position.Y / 16.0f) + 16));
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wasThereABombNearby = recentBombs.Any(r => (args.TileX > (Main.projectile[r.Index].position.X / 16.0f) - TShock.Config.BombExplosionRadius
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&& args.TileX < (Main.projectile[r.Index].position.X / 16.0f) + TShock.Config.BombExplosionRadius)
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&& (args.TileY > (Main.projectile[r.Index].position.Y / 16.0f) - TShock.Config.BombExplosionRadius
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&& args.TileY < (Main.projectile[r.Index].position.Y / 16.0f) + TShock.Config.BombExplosionRadius));
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}
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// Liquid anti-cheat
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@ -527,6 +527,9 @@ namespace TShockAPI
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[Description("Whether or not the server should output debug level messages related to system operation.")]
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public bool DebugLogs = false;
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[Description("Determines the range in tiles that a bomb can affect tiles.")]
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public int BombExplosionRadius = 5;
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/// <summary>
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/// Reads a configuration file from a given path
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/// </summary>
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