Randomized spawn point for mobs (range 50x20 tiles in all directions)
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b290802e6a
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8fa4687f33
3 changed files with 39 additions and 4 deletions
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@ -570,7 +570,7 @@ namespace TShockAPI
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}
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else if (npcs.Count > 1)
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{
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args.Player.SendMessage("More than one mob matched!", Color.Red);
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args.Player.SendMessage(string.Format("More than one ({0}) mob matched!", npcs.Count), Color.Red);
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return;
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}
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else
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@ -583,7 +583,12 @@ namespace TShockAPI
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if (npc.type >= 1 && npc.type < Main.maxNPCTypes)
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{
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for (int i = 0; i < amount; i++)
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TSPlayer.Server.SpawnNPC(npc.type, npc.name, (int)args.Player.X, (int)args.Player.Y);
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{
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int spawnTileX;
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int spawnTileY;
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Tools.GetRandomClearTileWithInRange((int)args.Player.TileX, (int)args.Player.TileY, 50, 20, out spawnTileX, out spawnTileY);
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TSPlayer.Server.SpawnNPC(npc.type, npc.name, spawnTileX, spawnTileY);
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}
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Tools.Broadcast(string.Format("{0} was spawned {1} time(s).", npc.name, amount));
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}
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else
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@ -195,9 +195,9 @@ namespace TShockAPI
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NetMessage.syncPlayers();
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}
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public int SpawnNPC(int type, string name, int x, int y)
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public int SpawnNPC(int type, string name, int tileX, int tileY)
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{
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int npcid = NPC.NewNPC(x, y, type, 0);
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int npcid = NPC.NewNPC(tileX * 16, tileY * 16, type, 0);
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// This is for special slimes
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Main.npc[npcid].SetDefaults(name);
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return npcid;
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@ -33,6 +33,7 @@ namespace TShockAPI
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internal class Tools
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{
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private static Random random = new Random();
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private static List<Group> groups = new List<Group>();
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/// <summary>
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@ -163,6 +164,35 @@ namespace TShockAPI
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return found;
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}
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public static void GetRandomClearTileWithInRange(int startTileX, int startTileY, int tileXRange, int tileYRange, out int tileX, out int tileY)
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{
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int j = 0;
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do
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{
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if (j == 100)
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{
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tileX = startTileX;
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tileY = startTileY;
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break;
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}
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tileX = startTileX + random.Next(tileXRange * -1, tileXRange);
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tileY = startTileY + random.Next(tileYRange * -1, tileYRange);
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j++;
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}
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while (TileValid(tileX, tileY) && !Tools.TileClear(tileX, tileY));
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}
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private static bool TileValid(int tileX, int tileY)
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{
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return tileX >= 0 && tileX <= Main.maxTilesX && tileY >= 0 && tileY <= Main.maxTilesY;
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}
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private static bool TileClear(int tileX, int tileY)
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{
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return !Main.tile[tileX, tileY].active;
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}
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public static NPC GetNPCById(int id)
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{
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NPC npc = new NPC();
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