Randomized spawn point for mobs (range 50x20 tiles in all directions)
This commit is contained in:
parent
b290802e6a
commit
8fa4687f33
3 changed files with 39 additions and 4 deletions
|
|
@ -570,7 +570,7 @@ namespace TShockAPI
|
|||
}
|
||||
else if (npcs.Count > 1)
|
||||
{
|
||||
args.Player.SendMessage("More than one mob matched!", Color.Red);
|
||||
args.Player.SendMessage(string.Format("More than one ({0}) mob matched!", npcs.Count), Color.Red);
|
||||
return;
|
||||
}
|
||||
else
|
||||
|
|
@ -583,7 +583,12 @@ namespace TShockAPI
|
|||
if (npc.type >= 1 && npc.type < Main.maxNPCTypes)
|
||||
{
|
||||
for (int i = 0; i < amount; i++)
|
||||
TSPlayer.Server.SpawnNPC(npc.type, npc.name, (int)args.Player.X, (int)args.Player.Y);
|
||||
{
|
||||
int spawnTileX;
|
||||
int spawnTileY;
|
||||
Tools.GetRandomClearTileWithInRange((int)args.Player.TileX, (int)args.Player.TileY, 50, 20, out spawnTileX, out spawnTileY);
|
||||
TSPlayer.Server.SpawnNPC(npc.type, npc.name, spawnTileX, spawnTileY);
|
||||
}
|
||||
Tools.Broadcast(string.Format("{0} was spawned {1} time(s).", npc.name, amount));
|
||||
}
|
||||
else
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue