diff --git a/TShockAPI/GetDataHandlers.cs b/TShockAPI/GetDataHandlers.cs index 4ea4d729..128de72e 100644 --- a/TShockAPI/GetDataHandlers.cs +++ b/TShockAPI/GetDataHandlers.cs @@ -3128,7 +3128,7 @@ namespace TShockAPI { if (!args.Player.HasPermission(Permissions.journey_timefreeze)) { - args.Player.SendErrorMessage("You have no permission to freeze the time of the server!"); + args.Player.SendErrorMessage("You don't have permission to freeze the time of the server!"); return true; } break; @@ -3140,7 +3140,7 @@ namespace TShockAPI { if (!args.Player.HasPermission(Permissions.journey_timeset)) { - args.Player.SendErrorMessage("You have no permission to modify the time of the server!"); + args.Player.SendErrorMessage("You don't have permission to modify the time of the server!"); return true; } break; @@ -3149,7 +3149,7 @@ namespace TShockAPI { if (!args.Player.HasPermission(Permissions.journey_godmode)) { - args.Player.SendErrorMessage("You have no permission to toggle godmode!"); + args.Player.SendErrorMessage("You don't have permission to toggle godmode!"); return true; } break; @@ -3158,7 +3158,7 @@ namespace TShockAPI { if (!args.Player.HasPermission(Permissions.journey_windstrength)) { - args.Player.SendErrorMessage("You have no permission to modify the wind strength of the server!"); + args.Player.SendErrorMessage("You don't have permission to modify the wind strength of the server!"); return true; } break; @@ -3167,7 +3167,7 @@ namespace TShockAPI { if (!args.Player.HasPermission(Permissions.journey_rainstrength)) { - args.Player.SendErrorMessage("You have no permission to modify the rain strength of the server!"); + args.Player.SendErrorMessage("You don't have permission to modify the rain strength of the server!"); return true; } break; @@ -3176,7 +3176,7 @@ namespace TShockAPI { if (!args.Player.HasPermission(Permissions.journey_timespeed)) { - args.Player.SendErrorMessage("You have no permission to modify the time speed of the server!"); + args.Player.SendErrorMessage("You don't have permission to modify the time speed of the server!"); return true; } break; @@ -3185,7 +3185,7 @@ namespace TShockAPI { if (!args.Player.HasPermission(Permissions.journey_rainfreeze)) { - args.Player.SendErrorMessage("You have no permission to freeze the rain strength of the server!"); + args.Player.SendErrorMessage("You don't have permission to freeze the rain strength of the server!"); return true; } break; @@ -3194,7 +3194,7 @@ namespace TShockAPI { if (!args.Player.HasPermission(Permissions.journey_windfreeze)) { - args.Player.SendErrorMessage("You have no permission to freeze the wind strength of the server!"); + args.Player.SendErrorMessage("You don't have permission to freeze the wind strength of the server!"); return true; } break; @@ -3203,7 +3203,7 @@ namespace TShockAPI { if (!args.Player.HasPermission(Permissions.journey_placementrange)) { - args.Player.SendErrorMessage("You have no permission to modify the tile placement range of your character!"); + args.Player.SendErrorMessage("You don't have permission to modify the tile placement range of your character!"); return true; } break; @@ -3212,7 +3212,7 @@ namespace TShockAPI { if (!args.Player.HasPermission(Permissions.journey_setdifficulty)) { - args.Player.SendErrorMessage("You have no permission to modify the world dificulty of the server!"); + args.Player.SendErrorMessage("You don't have permission to modify the world dificulty of the server!"); return true; } break; @@ -3221,7 +3221,7 @@ namespace TShockAPI { if (!args.Player.HasPermission(Permissions.journey_biomespreadfreeze)) { - args.Player.SendErrorMessage("You have no permission to freeze the biome spread of server!"); + args.Player.SendErrorMessage("You don't have permission to freeze the biome spread of server!"); return true; } break; @@ -3230,7 +3230,7 @@ namespace TShockAPI { if (!args.Player.HasPermission(Permissions.journey_setspawnrate)) { - args.Player.SendErrorMessage("You have no permission to modify the NPC spawn rate of server!"); + args.Player.SendErrorMessage("You don't have permission to modify the NPC spawn rate of server!"); return true; } break;