/buff commands now take seconds instead of number of frames (60 in 1 second)
Fix buff commands not using time argument when using numerical IDs.
This commit is contained in:
parent
8bb8114223
commit
903c9b4154
1 changed files with 15 additions and 15 deletions
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@ -2410,11 +2410,11 @@ namespace TShockAPI
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{
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if (args.Parameters.Count < 1 || args.Parameters.Count > 2)
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{
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args.Player.SendMessage("Invalid syntax! Proper syntax: /buff <buff id/name> [time(seconds*60)]", Color.Red);
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args.Player.SendMessage("Invalid syntax! Proper syntax: /buff <buff id/name> [time(seconds)]", Color.Red);
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return;
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}
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int id = 0;
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int time = 3600;
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int time = 60;
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if (!int.TryParse(args.Parameters[0], out id))
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{
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var found = Tools.GetBuffByName(args.Parameters[0]);
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@ -2429,16 +2429,16 @@ namespace TShockAPI
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return;
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}
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id = found[0];
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if (args.Parameters.Count == 2)
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int.TryParse(args.Parameters[1], out time);
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}
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if (args.Parameters.Count == 2)
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int.TryParse(args.Parameters[1], out time);
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if (id > 0 && id < Main.maxBuffs)
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{
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if (time < 0 || time > short.MaxValue)
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time = 3600;
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args.Player.SetBuff(id, time);
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time = 60;
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args.Player.SetBuff(id, time * 60);
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args.Player.SendMessage(string.Format("You have buffed yourself with {0}({1}) for {2} seconds!",
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Tools.GetBuffName(id), Tools.GetBuffDescription(id), (time / 60)), Color.Green);
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Tools.GetBuffName(id), Tools.GetBuffDescription(id), (time)), Color.Green);
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}
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else
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args.Player.SendMessage("Invalid buff ID!", Color.Red);
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@ -2448,11 +2448,11 @@ namespace TShockAPI
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{
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if (args.Parameters.Count < 2 || args.Parameters.Count > 3)
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{
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args.Player.SendMessage("Invalid syntax! Proper syntax: /gbuff <player> <buff id/name> [time(seconds*60)]", Color.Red);
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args.Player.SendMessage("Invalid syntax! Proper syntax: /gbuff <player> <buff id/name> [time(seconds)]", Color.Red);
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return;
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}
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int id = 0;
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int time = 3600;
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int time = 60;
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var foundplr = Tools.FindPlayer(args.Parameters[0]);
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if (foundplr.Count == 0)
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{
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@ -2480,18 +2480,18 @@ namespace TShockAPI
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return;
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}
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id = found[0];
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if (args.Parameters.Count == 3)
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int.TryParse(args.Parameters[2], out time);
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}
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if (args.Parameters.Count == 3)
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int.TryParse(args.Parameters[2], out time);
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if (id > 0 && id < Main.maxBuffs)
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{
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if (time < 0 || time > short.MaxValue)
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time = 3600;
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foundplr[0].SetBuff(id, time);
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time = 60;
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foundplr[0].SetBuff(id, time * 60);
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args.Player.SendMessage(string.Format("You have buffed {0} with {1}({2}) for {3} seconds!",
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foundplr[0].Name, Tools.GetBuffName(id), Tools.GetBuffDescription(id), (time / 60)), Color.Green);
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foundplr[0].Name, Tools.GetBuffName(id), Tools.GetBuffDescription(id), (time)), Color.Green);
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foundplr[0].SendMessage(string.Format("{0} has buffed you with {1}({2}) for {3} seconds!",
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args.Player.Name, Tools.GetBuffName(id), Tools.GetBuffDescription(id), (time / 60)), Color.Green);
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args.Player.Name, Tools.GetBuffName(id), Tools.GetBuffDescription(id), (time)), Color.Green);
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}
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else
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args.Player.SendMessage("Invalid buff ID!", Color.Red);
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