Fix UseServerName config options, to now work properly. Remove duplicate unused code. Ensure that everywhere we use Main.WorldName, we are sending the config server name.
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5f77f21e03
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904c44a1b6
5 changed files with 15 additions and 81 deletions
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@ -538,78 +538,6 @@ namespace TShockAPI
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}
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}
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public void SendWorldInfo(int tilex, int tiley, bool fakeid)
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{
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using (var ms = new MemoryStream())
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{
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var msg = new WorldInfoMsg
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{
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Time = (int)Main.time,
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DayTime = Main.dayTime,
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MoonPhase = (byte)Main.moonPhase,
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BloodMoon = Main.bloodMoon,
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Eclipse = Main.eclipse,
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MaxTilesX = (short)Main.maxTilesX,
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MaxTilesY = (short)Main.maxTilesY,
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SpawnX = (short)Main.spawnTileX,
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SpawnY = (short)Main.spawnTileY,
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WorldSurface = (short)Main.worldSurface,
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RockLayer = (short)Main.rockLayer,
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//Sending a fake world id causes the client to not be able to find a stored spawnx/y.
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//This fixes the bed spawn point bug. With a fake world id it wont be able to find the bed spawn.
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WorldID = Main.worldID,
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MoonType = (byte)Main.moonType,
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TreeX0 = Main.treeX[0],
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TreeX1 = Main.treeX[1],
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TreeX2 = Main.treeX[2],
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TreeStyle0 = (byte)Main.treeStyle[0],
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TreeStyle1 = (byte)Main.treeStyle[1],
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TreeStyle2 = (byte)Main.treeStyle[2],
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TreeStyle3 = (byte)Main.treeStyle[3],
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CaveBackX0 = Main.caveBackX[0],
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CaveBackX1 = Main.caveBackX[1],
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CaveBackX2 = Main.caveBackX[2],
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CaveBackStyle0 = (byte)Main.caveBackStyle[0],
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CaveBackStyle1 = (byte)Main.caveBackStyle[1],
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CaveBackStyle2 = (byte)Main.caveBackStyle[2],
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CaveBackStyle3 = (byte)Main.caveBackStyle[3],
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SetBG0 = (byte)WorldGen.treeBG,
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SetBG1 = (byte)WorldGen.corruptBG,
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SetBG2 = (byte)WorldGen.jungleBG,
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SetBG3 = (byte)WorldGen.snowBG,
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SetBG4 = (byte)WorldGen.hallowBG,
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SetBG5 = (byte)WorldGen.crimsonBG,
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SetBG6 = (byte)WorldGen.desertBG,
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SetBG7 = (byte)WorldGen.oceanBG,
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IceBackStyle = (byte)Main.iceBackStyle,
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JungleBackStyle = (byte)Main.jungleBackStyle,
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HellBackStyle = (byte)Main.hellBackStyle,
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WindSpeed = Main.windSpeed,
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NumberOfClouds = (byte)Main.numClouds,
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BossFlags = (WorldGen.shadowOrbSmashed ? BossFlags.OrbSmashed : BossFlags.None) |
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(NPC.downedBoss1 ? BossFlags.DownedBoss1 : BossFlags.None) |
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(NPC.downedBoss2 ? BossFlags.DownedBoss2 : BossFlags.None) |
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(NPC.downedBoss3 ? BossFlags.DownedBoss3 : BossFlags.None) |
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(Main.hardMode ? BossFlags.HardMode : BossFlags.None) |
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(NPC.downedClown ? BossFlags.DownedClown : BossFlags.None) |
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(Main.ServerSideCharacter ? BossFlags.ServerSideCharacter : BossFlags.None) |
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(NPC.downedPlantBoss ? BossFlags.DownedPlantBoss : BossFlags.None),
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BossFlags2 = (NPC.downedMechBoss1 ? BossFlags2.DownedMechBoss1 : BossFlags2.None) |
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(NPC.downedMechBoss2 ? BossFlags2.DownedMechBoss2 : BossFlags2.None) |
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(NPC.downedMechBoss3 ? BossFlags2.DownedMechBoss3 : BossFlags2.None) |
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(NPC.downedMechBossAny ? BossFlags2.DownedMechBossAny : BossFlags2.None) |
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(Main.cloudBGActive == 1f ? BossFlags2.CloudBg : BossFlags2.None) |
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(WorldGen.crimson ? BossFlags2.Crimson : BossFlags2.None) |
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(Main.pumpkinMoon ? BossFlags2.PumpkinMoon : BossFlags2.None) |
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(Main.snowMoon ? BossFlags2.SnowMoon : BossFlags2.None),
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Rain = Main.maxRaining,
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WorldName = TShock.Config.UseServerName ? TShock.Config.ServerName : Main.worldName
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};
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msg.PackFull(ms);
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SendRawData(ms.ToArray());
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}
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}
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public bool Teleport(float x, float y, byte style = 1)
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{
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if (x > Main.rightWorld - 992)
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