Fix UseServerName config options, to now work properly. Remove duplicate unused code. Ensure that everywhere we use Main.WorldName, we are sending the config server name.
This commit is contained in:
parent
5f77f21e03
commit
904c44a1b6
5 changed files with 15 additions and 81 deletions
|
|
@ -1358,9 +1358,6 @@ namespace TShockAPI
|
|||
}
|
||||
else if (e.MsgId == PacketTypes.WorldInfo)
|
||||
{
|
||||
if (e.remoteClient == -1) return;
|
||||
var player = Players[e.remoteClient];
|
||||
if (player == null) return;
|
||||
using (var ms = new MemoryStream())
|
||||
{
|
||||
var msg = new WorldInfoMsg
|
||||
|
|
@ -1422,12 +1419,21 @@ namespace TShockAPI
|
|||
(Main.cloudBGActive >= 1f ? BossFlags2.CloudBg : BossFlags2.None) |
|
||||
(WorldGen.crimson ? BossFlags2.Crimson : BossFlags2.None) |
|
||||
(Main.pumpkinMoon ? BossFlags2.PumpkinMoon : BossFlags2.None) |
|
||||
(Main.snowMoon ? BossFlags2.SnowMoon : BossFlags2.None) ,
|
||||
(Main.snowMoon ? BossFlags2.SnowMoon : BossFlags2.None),
|
||||
Rain = Main.maxRaining,
|
||||
WorldName = TShock.Config.UseServerName ? TShock.Config.ServerName : Main.worldName
|
||||
};
|
||||
msg.PackFull(ms);
|
||||
player.SendRawData(ms.ToArray());
|
||||
if (e.remoteClient == -1)
|
||||
{
|
||||
TSPlayer.All.SendRawData(ms.ToArray());
|
||||
}
|
||||
else
|
||||
{
|
||||
var player = Players[e.remoteClient];
|
||||
if (player == null) return;
|
||||
player.SendRawData(ms.ToArray());
|
||||
}
|
||||
}
|
||||
e.Handled = true;
|
||||
return;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue