Fix UseServerName config options, to now work properly. Remove duplicate unused code. Ensure that everywhere we use Main.WorldName, we are sending the config server name.

This commit is contained in:
Zack Piispanen 2015-04-09 22:58:32 -04:00
parent 5f77f21e03
commit 904c44a1b6
5 changed files with 15 additions and 81 deletions

View file

@ -650,7 +650,7 @@ namespace TShockAPI
continue;
}
foo = foo.Replace("%map%", Main.worldName);
foo = foo.Replace("%map%", (TShock.Config.UseServerName ? TShock.Config.ServerName : Main.worldName));
foo = foo.Replace("%players%", String.Join(",", GetPlayers(false)));
Regex reg = new Regex("%\\s*(?<r>\\d{1,3})\\s*,\\s*(?<g>\\d{1,3})\\s*,\\s*(?<b>\\d{1,3})\\s*%");
var matches = reg.Matches(foo);