Improved NPC spawning functionality via /sm.

Display names can now be used to find NPCs.
Spawning by ID should now spawn unique NPCs, when multiple NPCs share the same name.
Closes #1383
This commit is contained in:
White 2017-03-13 12:00:46 +10:30
parent 86c180c156
commit 90505435ba
2 changed files with 10 additions and 3 deletions

View file

@ -420,9 +420,9 @@ namespace TShockAPI
for (int i = -17; i < Main.maxNPCTypes; i++)
{
npc.netDefaults(i);
if (npc.name.ToLower() == nameLower)
if (npc.name.ToLower() == nameLower || npc.displayName.ToLower() == nameLower)
return new List<NPC> { npc };
if (npc.name.ToLower().StartsWith(nameLower))
if (npc.name.ToLower().StartsWith(nameLower) || npc.displayName.ToLower().StartsWith(nameLower))
found.Add((NPC)npc.Clone());
}
return found;