Merge branch 'general-devel' into fix-invalid-groups
This commit is contained in:
commit
91376ae087
23 changed files with 128 additions and 81 deletions
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@ -260,6 +260,13 @@ namespace TShockAPI
|
|||
|
||||
try
|
||||
{
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if (!TShock.Utils.TilePlacementValid(tileX, tileY))
|
||||
{
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||||
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from (tile placement valid) {0} {1} {2}", args.Player.Name, action, editData);
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args.Handled = true;
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return;
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}
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if (editData < 0 ||
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((action == EditAction.PlaceTile || action == EditAction.ReplaceTile) && editData >= Main.maxTileSets) ||
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((action == EditAction.PlaceWall || action == EditAction.ReplaceWall) && editData >= Main.maxWallTypes))
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@ -270,14 +277,6 @@ namespace TShockAPI
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return;
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}
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if (!TShock.Utils.TilePlacementValid(tileX, tileY))
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{
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TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from (tile placement valid) {0} {1} {2}", args.Player.Name, action, editData);
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args.Player.SendTileSquare(tileX, tileY, 1);
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args.Handled = true;
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return;
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}
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if (action == EditAction.KillTile && Main.tile[tileX, tileY].type == TileID.MagicalIceBlock)
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{
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TShock.Log.ConsoleDebug("Bouncer / OnTileEdit super accepted from (ice block) {0} {1} {2}", args.Player.Name, action, editData);
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@ -1654,6 +1653,13 @@ namespace TShockAPI
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short type = args.Type;
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short style = args.Style;
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if (!TShock.Utils.TilePlacementValid(x, y))
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{
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TShock.Log.ConsoleDebug("Bouncer / OnPlaceObject rejected valid placements from {0}", args.Player.Name);
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args.Handled = true;
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return;
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}
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if (type < 0 || type >= Main.maxTileSets)
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{
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TShock.Log.ConsoleDebug("Bouncer / OnPlaceObject rejected out of bounds tile from {0}", args.Player.Name);
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@ -1702,14 +1708,6 @@ namespace TShockAPI
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return;
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}
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if (!TShock.Utils.TilePlacementValid(x, y))
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{
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TShock.Log.ConsoleDebug("Bouncer / OnPlaceObject rejected valid placements from {0}", args.Player.Name);
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args.Player.SendTileSquare(x, y, 1);
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args.Handled = true;
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return;
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}
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if (args.Player.Dead && TShock.Config.Settings.PreventDeadModification)
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{
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TShock.Log.ConsoleDebug("Bouncer / OnPlaceObject rejected dead people don't do things from {0}", args.Player.Name);
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@ -1726,7 +1724,7 @@ namespace TShockAPI
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return;
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}
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// This is neccessary to check in order to prevent special tiles such as
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// This is necessary to check in order to prevent special tiles such as
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// queen bee larva, paintings etc that use this packet from being placed
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// without selecting the right item.
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if (type != args.Player.TPlayer.inventory[args.Player.TPlayer.selectedItem].createTile)
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@ -1801,6 +1799,13 @@ namespace TShockAPI
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/// <param name="args">The packet arguments that the event has.</param>
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internal void OnPlaceTileEntity(object sender, GetDataHandlers.PlaceTileEntityEventArgs args)
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{
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if (!TShock.Utils.TilePlacementValid(args.X, args.Y))
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{
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TShock.Log.ConsoleDebug("Bouncer / OnPlaceTileEntity rejected tile placement valid from {0}", args.Player.Name);
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args.Handled = true;
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return;
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}
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if (args.Player.IsBeingDisabled())
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{
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TShock.Log.ConsoleDebug("Bouncer / OnPlaceTileEntity rejected disabled from {0}", args.Player.Name);
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@ -1828,6 +1833,13 @@ namespace TShockAPI
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/// <param name="args">The packet arguments that the event has.</param>
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internal void OnPlaceItemFrame(object sender, GetDataHandlers.PlaceItemFrameEventArgs args)
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{
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if (!TShock.Utils.TilePlacementValid(args.X, args.Y))
|
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{
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TShock.Log.ConsoleDebug("Bouncer / OnPlaceItemFrame rejected tile placement valid from {0}", args.Player.Name);
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args.Handled = true;
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return;
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}
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|
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if (args.Player.IsBeingDisabled())
|
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{
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TShock.Log.ConsoleDebug("Bouncer / OnPlaceItemFrame rejected disabled from {0}", args.Player.Name);
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|
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@ -2129,6 +2141,13 @@ namespace TShockAPI
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/// <param name="args"></param>
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internal void OnFoodPlatterTryPlacing(object sender, GetDataHandlers.FoodPlatterTryPlacingEventArgs args)
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{
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if (!TShock.Utils.TilePlacementValid(args.TileX, args.TileY))
|
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{
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TShock.Log.ConsoleDebug("Bouncer / OnFoodPlatterTryPlacing rejected tile placement valid from {0}", args.Player.Name);
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args.Handled = true;
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return;
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}
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if ((args.Player.SelectedItem.type != args.ItemID && args.Player.ItemInHand.type != args.ItemID))
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{
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TShock.Log.ConsoleDebug("Bouncer / OnFoodPlatterTryPlacing rejected item not placed by hand from {0}", args.Player.Name);
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|
|
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@ -50,7 +50,7 @@ namespace TShockAPI
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public bool Silent { get; private set; }
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/// <summary>
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/// Parameters passed to the arguement. Does not include the command name.
|
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/// Parameters passed to the argument. Does not include the command name.
|
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/// IE '/kick "jerk face"' will only have 1 argument
|
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/// </summary>
|
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public List<string> Parameters { get; private set; }
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@ -945,7 +945,7 @@ namespace TShockAPI
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}
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catch (UserAccountManagerException ex)
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{
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args.Player.SendErrorMessage("Sorry, an error occured: " + ex.Message + ".");
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args.Player.SendErrorMessage("Sorry, an error occurred: " + ex.Message + ".");
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TShock.Log.ConsoleError("PasswordUser returned an error: " + ex);
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}
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}
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@ -1009,7 +1009,7 @@ namespace TShockAPI
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}
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catch (UserAccountManagerException ex)
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{
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args.Player.SendErrorMessage("Sorry, an error occured: " + ex.Message + ".");
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args.Player.SendErrorMessage("Sorry, an error occurred: " + ex.Message + ".");
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TShock.Log.ConsoleError("RegisterUser returned an error: " + ex);
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}
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}
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@ -1222,7 +1222,7 @@ namespace TShockAPI
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if (DateTime.TryParse(account.LastAccessed, out LastSeen))
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{
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LastSeen = DateTime.Parse(account.LastAccessed).ToLocalTime();
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args.Player.SendSuccessMessage("{0}'s last login occured {1} {2} UTC{3}.", account.Name, LastSeen.ToShortDateString(),
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args.Player.SendSuccessMessage("{0}'s last login occurred {1} {2} UTC{3}.", account.Name, LastSeen.ToShortDateString(),
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LastSeen.ToShortTimeString(), Timezone);
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}
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@ -5524,7 +5524,7 @@ namespace TShockAPI
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|
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#endregion General Commands
|
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#region Cheat Commands
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#region Game Commands
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|
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private static void Clear(CommandArgs args)
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{
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|
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@ -6478,6 +6478,6 @@ namespace TShockAPI
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}
|
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}
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#endregion Cheat Comamnds
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#endregion Game Commands
|
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}
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}
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|
|
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@ -464,14 +464,14 @@ namespace TShockAPI.DB
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}
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catch (Exception ex)
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{
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TShock.Log.Error($"An exception has occured during database transaction: {ex.Message}");
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TShock.Log.Error($"An exception has occurred during database transaction: {ex.Message}");
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try
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{
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transaction.Rollback();
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}
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catch (Exception rollbackEx)
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{
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TShock.Log.Error($"An exception has occured during database rollback: {rollbackEx.Message}");
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TShock.Log.Error($"An exception has occurred during database rollback: {rollbackEx.Message}");
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||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
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@ -168,7 +168,7 @@ namespace TShockAPI.DB
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}
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|
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/// <summary>
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/// Delets the region from this world with a given ID.
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/// Deletes the region from this world with a given ID.
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/// </summary>
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/// <param name="id">The ID of the region to delete.</param>
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/// <returns>Whether the region was successfully deleted.</returns>
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@ -584,7 +584,7 @@ namespace TShockAPI.DB
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/// </summary>
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/// <param name="regionName">Region name</param>
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/// <param name="newOwner">New owner's username</param>
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/// <returns>Whether the change was successfull</returns>
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/// <returns>Whether the change was successful</returns>
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public bool ChangeOwner(string regionName, string newOwner)
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{
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var region = GetRegionByName(regionName);
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@ -604,7 +604,7 @@ namespace TShockAPI.DB
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/// </summary>
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/// <param name="regionName">Region name</param>
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/// <param name="groupName">Group's name</param>
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/// <returns>Whether the change was successfull</returns>
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/// <returns>Whether the change was successful</returns>
|
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public bool AllowGroup(string regionName, string groupName)
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{
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string mergedGroups = "";
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@ -646,7 +646,7 @@ namespace TShockAPI.DB
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/// </summary>
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/// <param name="regionName">Region name</param>
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/// <param name="group">Group name</param>
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/// <returns>Whether the change was successfull</returns>
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/// <returns>Whether the change was successful</returns>
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public bool RemoveGroup(string regionName, string group)
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{
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Region r = GetRegionByName(regionName);
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|
@ -688,7 +688,7 @@ namespace TShockAPI.DB
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/// </summary>
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/// <param name="name">Region name</param>
|
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/// <param name="z">New Z index</param>
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/// <returns>Whether the change was successfull</returns>
|
||||
/// <returns>Whether the change was successful</returns>
|
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public bool SetZ(string name, int z)
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{
|
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try
|
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|
|
|
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|
@ -56,7 +56,7 @@ namespace TShockAPI.DB
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|||
{
|
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int checkX=reader.Get<int>("X");
|
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int checkY=reader.Get<int>("Y");
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||||
//fix leftover inconsistancies
|
||||
//fix leftover inconsistencies
|
||||
if (checkX==0)
|
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checkX++;
|
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if (checkY==0)
|
||||
|
|
|
|||
|
|
@ -378,7 +378,7 @@ namespace TShockAPI.DB
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|||
/// <summary>The hashed password for the user account.</summary>
|
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public string Password { get; internal set; }
|
||||
|
||||
/// <summary>The user's saved Univerally Unique Identifier token.</summary>
|
||||
/// <summary>The user's saved Universally Unique Identifier token.</summary>
|
||||
public string UUID { get; set; }
|
||||
|
||||
/// <summary>The group object that the user account is a part of.</summary>
|
||||
|
|
|
|||
|
|
@ -139,7 +139,7 @@ namespace TShockAPI.DB
|
|||
/// <param name="warpName">The warp name.</param>
|
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/// <param name="x">The X position.</param>
|
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/// <param name="y">The Y position.</param>
|
||||
/// <returns>Whether the operation suceeded.</returns>
|
||||
/// <returns>Whether the operation succeeded.</returns>
|
||||
public bool Position(string warpName, int x, int y)
|
||||
{
|
||||
try
|
||||
|
|
@ -163,7 +163,7 @@ namespace TShockAPI.DB
|
|||
/// </summary>
|
||||
/// <param name="warpName">The warp name.</param>
|
||||
/// <param name="state">The state.</param>
|
||||
/// <returns>Whether the operation suceeded.</returns>
|
||||
/// <returns>Whether the operation succeeded.</returns>
|
||||
public bool Hide(string warpName, bool state)
|
||||
{
|
||||
try
|
||||
|
|
@ -216,4 +216,4 @@ namespace TShockAPI.DB
|
|||
IsPrivate = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -29,7 +29,7 @@ namespace TShockAPI
|
|||
public class FileTools
|
||||
{
|
||||
private const string MotdFormat =
|
||||
"Welcome to [c/ffff00:%map%] on [c/7ddff8:T][c/81dbf6:S][c/86d7f4:h][c/8ad3f3:o][c/8ecef1:c][c/93caef:k] for [c/55d284:T][c/62d27a:e][c/6fd16f:r][c/7cd165:r][c/89d15a:a][c/95d150:r][c/a4d145:i][c/b1d03b:a].\n[c/FFFFFF:Online player(s):] [c/FFFF00:%players%]\nType [c/55D284:%specifier%][c/62D27A:h][c/6FD16F:e][c/7CD165:l][c/89D15A:p] for a list of commands.\n";
|
||||
"Welcome to [c/ffff00:%map%] on [c/7ddff8:T][c/81dbf6:S][c/86d7f4:h][c/8ad3f3:o][c/8ecef1:c][c/93caef:k] for [c/55d284:T][c/62d27a:e][c/6fd16f:r][c/7cd165:r][c/89d15a:a][c/95d150:r][c/a4d145:i][c/b1d03b:a].\n[c/FFFFFF:Online players (%onlineplayers%/%serverslots%):] [c/FFFF00:%players%]\nType [c/55D284:%specifier%][c/62D27A:h][c/6FD16F:e][c/7CD165:l][c/89D15A:p] for a list of commands.\n";
|
||||
/// <summary>
|
||||
/// Path to the file containing the rules.
|
||||
/// </summary>
|
||||
|
|
|
|||
|
|
@ -346,7 +346,7 @@ namespace TShockAPI
|
|||
/// </summary>
|
||||
public Vector2 Velocity { get; set; }
|
||||
/// <summary>
|
||||
/// Original poisition of the player when using Potion of Return.
|
||||
/// Original position of the player when using Potion of Return.
|
||||
/// </summary>
|
||||
public Vector2? OriginalPos { get; set; }
|
||||
/// <summary>
|
||||
|
|
@ -770,7 +770,7 @@ namespace TShockAPI
|
|||
{
|
||||
/// <summary>The projectile's identity...?</summary>
|
||||
public int ProjectileIdentity;
|
||||
/// <summary>The the player index of the projectile's owner (Main.players).</summary>
|
||||
/// <summary>The player index of the projectile's owner (Main.players).</summary>
|
||||
public byte ProjectileOwner;
|
||||
/// <summary>The index of the projectile in Main.projectile.</summary>
|
||||
public int ProjectileIndex;
|
||||
|
|
@ -1846,7 +1846,7 @@ namespace TShockAPI
|
|||
/// </summary>
|
||||
public byte ID { get; set; }
|
||||
/// <summary>
|
||||
/// The direction the damage is occuring from
|
||||
/// The direction the damage is occurring from
|
||||
/// </summary>
|
||||
public byte Direction { get; set; }
|
||||
/// <summary>
|
||||
|
|
@ -1902,7 +1902,7 @@ namespace TShockAPI
|
|||
/// </summary>
|
||||
public byte Direction { get; set; }
|
||||
/// <summary>
|
||||
/// Amount of damage delt
|
||||
/// Amount of damage dealt
|
||||
/// </summary>
|
||||
public short Damage { get; set; }
|
||||
/// <summary>
|
||||
|
|
@ -1989,7 +1989,7 @@ namespace TShockAPI
|
|||
/// </summary>
|
||||
public int Slot { get; set; }
|
||||
/// <summary>
|
||||
/// Wether or not the slot that is being modified is a Dye slot.
|
||||
/// Whether or not the slot that is being modified is a Dye slot.
|
||||
/// </summary>
|
||||
public bool IsDye { get; set; }
|
||||
/// <summary>
|
||||
|
|
@ -2812,10 +2812,26 @@ namespace TShockAPI
|
|||
{
|
||||
args.Player.SendErrorMessage("You do not have permission to hurt Town NPCs.");
|
||||
args.Player.SendData(PacketTypes.NpcUpdate, "", id);
|
||||
TShock.Log.ConsoleDebug("GetDataHandlers / HandleNpcStrike rejected npc strike {0}", args.Player.Name);
|
||||
TShock.Log.ConsoleDebug($"GetDataHandlers / HandleNpcStrike rejected npc strike {args.Player.Name}");
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
if (Main.npc[id].netID == NPCID.EmpressButterfly)
|
||||
{
|
||||
if (!args.Player.HasPermission(Permissions.summonboss))
|
||||
{
|
||||
args.Player.SendErrorMessage("You do not have permission to summon the Empress of Light.");
|
||||
args.Player.SendData(PacketTypes.NpcUpdate, "", id);
|
||||
TShock.Log.ConsoleDebug($"GetDataHandlers / HandleNpcStrike rejected EoL summon from {args.Player.Name}");
|
||||
return true;
|
||||
}
|
||||
else if (!TShock.Config.Settings.AnonymousBossInvasions)
|
||||
{
|
||||
TShock.Utils.Broadcast(string.Format($"{args.Player.Name} summoned the Empress of Light!"), 175, 75, 255);
|
||||
}
|
||||
else
|
||||
TShock.Utils.SendLogs(string.Format($"{args.Player.Name} summoned the Empress of Light!"), Color.PaleVioletRed, args.Player);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
|
@ -3207,10 +3223,23 @@ namespace TShockAPI
|
|||
return true;
|
||||
}
|
||||
|
||||
if (type == 3 && !args.Player.HasPermission(Permissions.usesundial))
|
||||
if (type == 3)
|
||||
{
|
||||
TShock.Log.ConsoleDebug("GetDataHandlers / HandleSpecial rejected enchanted sundial permission {0}", args.Player.Name);
|
||||
args.Player.SendErrorMessage("You do not have permission to use the Enchanted Sundial.");
|
||||
if (!args.Player.HasPermission(Permissions.usesundial))
|
||||
{
|
||||
TShock.Log.ConsoleDebug($"GetDataHandlers / HandleSpecial rejected enchanted sundial permission {args.Player.Name}");
|
||||
args.Player.SendErrorMessage("You do not have permission to use the Enchanted Sundial.");
|
||||
}
|
||||
else if (TShock.Config.Settings.ForceTime != "normal")
|
||||
{
|
||||
TShock.Log.ConsoleDebug($"GetDataHandlers / HandleSpecial rejected enchanted sundial permission (ForceTime) {args.Player.Name}");
|
||||
if (!args.Player.HasPermission(Permissions.cfgreload))
|
||||
{
|
||||
args.Player.SendErrorMessage("You cannot use the Enchanted Sundial because time is stopped.");
|
||||
}
|
||||
else
|
||||
args.Player.SendErrorMessage("You must set ForceTime to normal via config to use the Enchanted Sundial.");
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -273,7 +273,7 @@ namespace TShockAPI
|
|||
|
||||
/// <summary>
|
||||
/// Clears the permission list and sets it to the list provided,
|
||||
/// will parse "!permssion" and add it to the negated permissions.
|
||||
/// will parse "!permission" and add it to the negated permissions.
|
||||
/// </summary>
|
||||
/// <param name="permission">The new list of permissions to associate with the group.</param>
|
||||
public void SetPermission(List<string> permission)
|
||||
|
|
|
|||
|
|
@ -11,7 +11,7 @@ namespace TShockAPI.Handlers.NetModules
|
|||
public class PylonHandler : INetModuleHandler
|
||||
{
|
||||
/// <summary>
|
||||
/// Event occuring
|
||||
/// Event occurring
|
||||
/// </summary>
|
||||
public SubPacketType PylonEventType { get; set; }
|
||||
/// <summary>
|
||||
|
|
|
|||
|
|
@ -85,7 +85,7 @@ namespace TShockAPI.Handlers
|
|||
// At this point we should send our state back to the client so they remain in sync with the server
|
||||
if (args.Handled == true)
|
||||
{
|
||||
args.Player.SendTileRect(args.TileX, args.TileY, args.Width, args.Length);
|
||||
TSPlayer.All.SendTileRect(args.TileX, args.TileY, args.Width, args.Length);
|
||||
TShock.Log.ConsoleDebug("Bouncer / SendTileRect reimplemented from carbonara from {0}", args.Player.Name);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -119,7 +119,7 @@ namespace TShockAPI
|
|||
/// Writes a message to the log
|
||||
/// </summary>
|
||||
/// <param name="message">Message to write</param>
|
||||
/// <param name="level">LogLevel assosciated with the message</param>
|
||||
/// <param name="level">LogLevel associated with the message</param>
|
||||
void Write(string message, TraceLevel level);
|
||||
|
||||
/// <summary>
|
||||
|
|
@ -152,4 +152,4 @@ namespace TShockAPI
|
|||
/// </summary>
|
||||
void Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -399,7 +399,7 @@ namespace TShockAPI
|
|||
[Description("User can use Creative UI to set world time speed.")]
|
||||
public static readonly string journey_timespeed = "tshock.journey.time.setspeed";
|
||||
|
||||
[Description("User can use Creative UI to to toggle character godmode.")]
|
||||
[Description("User can use Creative UI to toggle character godmode.")]
|
||||
public static readonly string journey_godmode = "tshock.journey.godmode";
|
||||
|
||||
[Description("User can use Creative UI to set world wind strength/seed.")]
|
||||
|
|
|
|||
|
|
@ -53,5 +53,5 @@ using System.Runtime.InteropServices;
|
|||
// Also, be sure to release on github with the exact assembly version tag as below
|
||||
// so that the update manager works correctly (via the Github releases api and mimic)
|
||||
|
||||
[assembly: AssemblyVersion("4.5.4")]
|
||||
[assembly: AssemblyFileVersion("4.5.4")]
|
||||
[assembly: AssemblyVersion("4.5.5")]
|
||||
[assembly: AssemblyFileVersion("4.5.5")]
|
||||
|
|
|
|||
|
|
@ -1117,7 +1117,7 @@ namespace TShockAPI
|
|||
[Permission(RestPermissions.restmanagegroups)]
|
||||
[Noun("group", true, "The name of the new group.", typeof(String))]
|
||||
[Noun("parent", false, "The name of the parent group.", typeof(String))]
|
||||
[Noun("permissions", false, "A comma seperated list of permissions for the new group.", typeof(String))]
|
||||
[Noun("permissions", false, "A comma separated list of permissions for the new group.", typeof(String))]
|
||||
[Noun("chatcolor", false, "A r,g,b string representing the color for this groups chat.", typeof(String))]
|
||||
[Token]
|
||||
private object GroupCreate(RestRequestArgs args)
|
||||
|
|
@ -1142,7 +1142,7 @@ namespace TShockAPI
|
|||
[Noun("group", true, "The name of the group to modify.", typeof(String))]
|
||||
[Noun("parent", false, "The name of the new parent for this group.", typeof(String))]
|
||||
[Noun("chatcolor", false, "The new chat color r,g,b.", typeof(String))]
|
||||
[Noun("permissions", false, "The new comma seperated list of permissions.", typeof(String))]
|
||||
[Noun("permissions", false, "The new comma separated list of permissions.", typeof(String))]
|
||||
[Token]
|
||||
private object GroupUpdate(RestRequestArgs args)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -200,7 +200,7 @@ namespace TShockAPI.Sockets
|
|||
this._listener.Stop();
|
||||
|
||||
// currently vanilla will stop listening when the slots are full, however it appears that this Netplay.IsListening
|
||||
// flag is still set, making the server loop beleive it's still listening when it's actually not.
|
||||
// flag is still set, making the server loop believe it's still listening when it's actually not.
|
||||
// clearing this flag when we actually have stopped will allow the ServerLoop to start listening again when
|
||||
// there are enough slots available.
|
||||
Netplay.IsListening = false;
|
||||
|
|
|
|||
|
|
@ -1018,7 +1018,7 @@ namespace TShockAPI
|
|||
}
|
||||
|
||||
/// <summary>
|
||||
/// Player Y cooridnate divided by 16. Supposed Y world coordinate.
|
||||
/// Player Y coordinate divided by 16. Supposed Y world coordinate.
|
||||
/// </summary>
|
||||
public int TileY
|
||||
{
|
||||
|
|
@ -1526,8 +1526,10 @@ namespace TShockAPI
|
|||
}
|
||||
|
||||
foo = foo.Replace("%map%", (TShock.Config.Settings.UseServerName ? TShock.Config.Settings.ServerName : Main.worldName));
|
||||
foo = foo.Replace("%players%", String.Join(",", players));
|
||||
foo = foo.Replace("%players%", String.Join(", ", players));
|
||||
foo = foo.Replace("%specifier%", TShock.Config.Settings.CommandSpecifier);
|
||||
foo = foo.Replace("%onlineplayers%", TShock.Utils.GetActivePlayerCount().ToString());
|
||||
foo = foo.Replace("%serverslots%", TShock.Config.Settings.MaxSlots.ToString());
|
||||
|
||||
SendMessage(foo, lineColor);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -182,12 +182,12 @@ namespace TShockAPI
|
|||
|
||||
public void RevertTiles(Dictionary<Vector2, ITile> tiles)
|
||||
{
|
||||
// Update Main.Tile first so that when tile sqaure is sent it is correct
|
||||
// Update Main.Tile first so that when tile square is sent it is correct
|
||||
foreach (KeyValuePair<Vector2, ITile> entry in tiles)
|
||||
{
|
||||
Main.tile[(int)entry.Key.X, (int)entry.Key.Y] = entry.Value;
|
||||
}
|
||||
// Send all players updated tile sqaures
|
||||
// Send all players updated tile squares
|
||||
foreach (Vector2 coords in tiles.Keys)
|
||||
{
|
||||
All.SendTileSquare((int)coords.X, (int)coords.Y, 3);
|
||||
|
|
|
|||
|
|
@ -58,7 +58,7 @@ namespace TShockAPI
|
|||
/// <summary>VersionNum - The version number the TerrariaAPI will return back to the API. We just use the Assembly info.</summary>
|
||||
public static readonly Version VersionNum = Assembly.GetExecutingAssembly().GetName().Version;
|
||||
/// <summary>VersionCodename - The version codename is displayed when the server starts. Inspired by software codenames conventions.</summary>
|
||||
public static readonly string VersionCodename = "Blood Moon edition";
|
||||
public static readonly string VersionCodename = "Olympics maybe?";
|
||||
|
||||
/// <summary>SavePath - This is the path TShock saves its data in. This path is relative to the TerrariaServer.exe (not in ServerPlugins).</summary>
|
||||
public static string SavePath = "tshock";
|
||||
|
|
@ -1614,7 +1614,7 @@ namespace TShockAPI
|
|||
}
|
||||
|
||||
/// <summary>OnProjectileSetDefaults - Called when a projectile sets the default attributes for itself.</summary>
|
||||
/// <param name="e">e - The SetDefaultsEventArgs object praameterized with Projectile and int.</param>
|
||||
/// <param name="e">e - The SetDefaultsEventArgs object parameterized with Projectile and int.</param>
|
||||
private void OnProjectileSetDefaults(SetDefaultsEventArgs<Projectile, int> e)
|
||||
{
|
||||
//tombstone fix.
|
||||
|
|
|
|||
|
|
@ -141,7 +141,7 @@ namespace TShockAPI
|
|||
}
|
||||
|
||||
/// <summary>
|
||||
/// Broadcasts a message from a Terraria playerplayer, not TShock
|
||||
/// Broadcasts a message from a Terraria player, not TShock
|
||||
/// </summary>
|
||||
/// <param name="ply">ply - the Terraria player index that will send the packet</param>
|
||||
/// <param name="msg">msg - The message to send</param>
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue