Initial work to move all Server Side Character code to its own module.

This commit is contained in:
Zack 2014-07-10 21:09:32 -04:00
parent afffa46ef2
commit 915e791406
11 changed files with 137 additions and 43 deletions

View file

@ -735,7 +735,7 @@ namespace TShockAPI
var group = TShock.Utils.GetGroup(user.Group);
if (TShock.Config.ServerSideCharacter)
if (Main.ServerSideCharacter)
{
if (group.HasPermission(Permissions.bypassssc))
{
@ -758,7 +758,7 @@ namespace TShockAPI
args.Player.IsLoggedIn = true;
args.Player.IgnoreActionsForInventory = "none";
if (!args.Player.IgnoreActionsForClearingTrashCan && TShock.Config.ServerSideCharacter)
if (!args.Player.IgnoreActionsForClearingTrashCan && Main.ServerSideCharacter)
{
args.Player.PlayerData.CopyCharacter(args.Player);
TShock.CharacterDB.InsertPlayerData(args.Player);
@ -1347,7 +1347,7 @@ namespace TShockAPI
private static void SaveSSC(CommandArgs args)
{
if (TShock.Config.ServerSideCharacter)
if (Main.ServerSideCharacter)
{
args.Player.SendSuccessMessage("SSC has been saved.");
foreach (TSPlayer player in TShock.Players)
@ -1362,7 +1362,7 @@ namespace TShockAPI
private static void OverrideSSC(CommandArgs args)
{
if (!TShock.Config.ServerSideCharacter)
if (!Main.ServerSideCharacter)
{
args.Player.SendErrorMessage("Server Side Characters is disabled.");
return;
@ -1473,7 +1473,7 @@ namespace TShockAPI
private static void Off(CommandArgs args)
{
if (TShock.Config.ServerSideCharacter)
if (Main.ServerSideCharacter)
{
foreach (TSPlayer player in TShock.Players)
{