Initial work to move all Server Side Character code to its own module.

This commit is contained in:
Zack 2014-07-10 21:09:32 -04:00
parent afffa46ef2
commit 915e791406
11 changed files with 137 additions and 43 deletions

View file

@ -1306,7 +1306,7 @@ namespace TShockAPI
args.Player.PlayerData.StoreSlot(slot, type, prefix, stack);
}
else if (
TShock.Config.ServerSideCharacter && TShock.Config.DisableLoginBeforeJoin && !bypassTrashCanCheck &&
Main.ServerSideCharacter && TShock.Config.DisableLoginBeforeJoin && !bypassTrashCanCheck &&
args.Player.HasSentInventory && !args.Player.Group.HasPermission(Permissions.bypassssc)
) {
// The player might have moved an item to their trash can before they performed a single login attempt yet.
@ -1453,7 +1453,7 @@ namespace TShockAPI
var group = TShock.Utils.GetGroup(user.Group);
if (TShock.Config.ServerSideCharacter)
if (Main.ServerSideCharacter)
{
if (group.HasPermission(Permissions.bypassssc))
{
@ -1476,7 +1476,7 @@ namespace TShockAPI
args.Player.IsLoggedIn = true;
args.Player.IgnoreActionsForInventory = "none";
if (!args.Player.IgnoreActionsForClearingTrashCan && TShock.Config.ServerSideCharacter)
if (!args.Player.IgnoreActionsForClearingTrashCan && Main.ServerSideCharacter)
{
args.Player.PlayerData.CopyCharacter(args.Player);
TShock.CharacterDB.InsertPlayerData(args.Player);
@ -1531,7 +1531,7 @@ namespace TShockAPI
var group = TShock.Utils.GetGroup(user.Group);
if (TShock.Config.ServerSideCharacter)
if (Main.ServerSideCharacter)
{
if (group.HasPermission(Permissions.bypassssc))
{
@ -1554,7 +1554,7 @@ namespace TShockAPI
args.Player.IsLoggedIn = true;
args.Player.IgnoreActionsForInventory = "none";
if (!args.Player.IgnoreActionsForClearingTrashCan && TShock.Config.ServerSideCharacter)
if (!args.Player.IgnoreActionsForClearingTrashCan && Main.ServerSideCharacter)
{
args.Player.PlayerData.CopyCharacter(args.Player);
TShock.CharacterDB.InsertPlayerData(args.Player);
@ -1965,7 +1965,7 @@ namespace TShockAPI
args.Player.SendTileSquare(tileX, tileY, 4);
return true;
}
if (action == EditAction.PlaceTile && (editData == 29 || editData == 97) && TShock.Config.ServerSideCharacter)
if (action == EditAction.PlaceTile && (editData == 29 || editData == 97) && Main.ServerSideCharacter)
{
args.Player.SendErrorMessage("You cannot place this tile because server side characters are enabled.");
args.Player.SendTileSquare(tileX, tileY, 3);
@ -2625,7 +2625,7 @@ namespace TShockAPI
}
}
if (args.TPlayer.difficulty == 2 && TShock.Config.ServerSideCharacter && args.Player.IsLoggedIn)
if (args.TPlayer.difficulty == 2 && Main.ServerSideCharacter && args.Player.IsLoggedIn)
{
User user = TShock.Users.GetUserByName(args.Player.UserAccountName);
if (TShock.CharacterDB.RemovePlayer(user.ID))
@ -2826,7 +2826,7 @@ namespace TShockAPI
else
args.Player.InitSpawn = true;
if ((TShock.Config.ServerSideCharacter) && (args.Player.sX > 0) && (args.Player.sY > 0) && (args.TPlayer.SpawnX > 0) && ((args.TPlayer.SpawnX != args.Player.sX) && (args.TPlayer.SpawnY != args.Player.sY)))
if ((Main.ServerSideCharacter) && (args.Player.sX > 0) && (args.Player.sY > 0) && (args.TPlayer.SpawnX > 0) && ((args.TPlayer.SpawnX != args.Player.sX) && (args.TPlayer.SpawnY != args.Player.sY)))
{
args.Player.sX=args.TPlayer.SpawnX;
@ -2836,7 +2836,7 @@ namespace TShockAPI
args.Player.Teleport(args.Player.sX * 16, (args.Player.sY * 16) -48);
}
else if ((TShock.Config.ServerSideCharacter) && (args.Player.sX > 0) && (args.Player.sY > 0))
else if ((Main.ServerSideCharacter) && (args.Player.sX > 0) && (args.Player.sY > 0))
{
if (((Main.tile[args.Player.sX, args.Player.sY - 1].active() && Main.tile[args.Player.sX, args.Player.sY - 1].type == 79)) && (WorldGen.StartRoomCheck(args.Player.sX, args.Player.sY -1)))
args.Player.Teleport(args.Player.sX * 16, (args.Player.sY * 16) -48);
@ -3098,7 +3098,7 @@ namespace TShockAPI
args.Player.SendData(PacketTypes.ItemDrop, "", id);
return true;
}
if ((TShock.Config.ServerSideCharacter) && (DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond - args.Player.LoginMS < TShock.Config.LogonDiscardThreshold))
if ((Main.ServerSideCharacter) && (DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond - args.Player.LoginMS < TShock.ServerSideCharacterConfig.LogonDiscardThreshold))
{
//Player is probably trying to sneak items onto the server in their hands!!!
Log.ConsoleInfo(string.Format("Player {0} tried to sneak {1} onto the server!", args.Player.Name, item.name));