Initial work to move all Server Side Character code to its own module.
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11 changed files with 137 additions and 43 deletions
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TShockAPI/ServerSideCharacters/ServerSideConfig.cs
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TShockAPI/ServerSideCharacters/ServerSideConfig.cs
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Web.UI;
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using Newtonsoft.Json;
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namespace TShockAPI.ServerSideCharacters
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{
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public class ServerSideConfig
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{
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[Description("Enable server side characters, This stops the client from saving character data! EXPERIMENTAL!!!!!")]
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public bool Enabled;
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[Description("How often SSC should save, in minutes.")]
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public int ServerSideCharacterSave = 5;
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[Description("Time, in milliseconds, to disallow discarding items after logging in when ServerSideInventory is ON.")]
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public int LogonDiscardThreshold = 250;
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[Description("The starting default health for new SSC.")]
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public int StartingHealth = 100;
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[Description("The starting default mana for new SSC.")]
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public int StartingMana = 20;
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[Description("The starting default inventory for new SSC.")]
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public List<NetItem> StartingInventory = new List<NetItem>();
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public static ServerSideConfig Read(string path)
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{
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using (var reader = new StreamReader(path))
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{
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string txt = reader.ReadToEnd();
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var config = JsonConvert.DeserializeObject<ServerSideConfig>(txt);
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return config;
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}
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}
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public void Write(string path)
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{
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using (var writer = new StreamWriter(path))
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{
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writer.Write(JsonConvert.SerializeObject(this, Formatting.Indented));
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}
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}
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}
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}
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