Initial work to move all Server Side Character code to its own module.
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parent
afffa46ef2
commit
915e791406
11 changed files with 137 additions and 43 deletions
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@ -38,6 +38,7 @@ using TShockAPI.DB;
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using TShockAPI.Net;
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using System.Threading;
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using System.Threading.Tasks;
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using TShockAPI.ServerSideCharacters;
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namespace TShockAPI
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{
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@ -66,6 +67,7 @@ namespace TShockAPI
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public static RememberedPosManager RememberedPos;
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public static CharacterManager CharacterDB;
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public static ConfigFile Config { get; set; }
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public static ServerSideConfig ServerSideCharacterConfig;
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public static IDbConnection DB;
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public static bool OverridePort;
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public static PacketBufferer PacketBuffer;
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@ -112,6 +114,10 @@ namespace TShockAPI
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: base(game)
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{
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Config = new ConfigFile();
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ServerSideCharacterConfig = new ServerSideConfig();
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ServerSideCharacterConfig.StartingInventory.Add(new NetItem { netID = -15, prefix = 0, stack = 1 });
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ServerSideCharacterConfig.StartingInventory.Add(new NetItem { netID = -13, prefix = 0, stack = 1 });
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ServerSideCharacterConfig.StartingInventory.Add(new NetItem { netID = -16, prefix = 0, stack = 1 });
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Order = 0;
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}
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@ -132,7 +138,7 @@ namespace TShockAPI
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ConfigFile.ConfigRead += OnConfigRead;
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FileTools.SetupConfig();
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Main.ServerSideCharacter = Config.ServerSideCharacter;
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Main.ServerSideCharacter = ServerSideCharacterConfig.Enabled;
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DateTime now = DateTime.Now;
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string logFilename;
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@ -658,7 +664,7 @@ namespace TShockAPI
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LastCheck = DateTime.UtcNow;
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}
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if (TShock.Config.ServerSideCharacter && (DateTime.UtcNow - LastSave).TotalMinutes >= Config.ServerSideCharacterSave)
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if (Main.ServerSideCharacter && (DateTime.UtcNow - LastSave).TotalMinutes >= ServerSideCharacterConfig.ServerSideCharacterSave)
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{
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foreach (TSPlayer player in Players)
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{
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@ -725,13 +731,13 @@ namespace TShockAPI
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if (player.RecentFuse >0)
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player.RecentFuse--;
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if ((TShock.Config.ServerSideCharacter) && (player.TPlayer.SpawnX > 0) &&(player.sX != player.TPlayer.SpawnX))
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if ((Main.ServerSideCharacter) && (player.TPlayer.SpawnX > 0) &&(player.sX != player.TPlayer.SpawnX))
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{
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player.sX=player.TPlayer.SpawnX;
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player.sY=player.TPlayer.SpawnY;
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}
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if ((TShock.Config.ServerSideCharacter) && (player.sX > 0) && (player.sY > 0) && (player.TPlayer.SpawnX < 0))
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if ((Main.ServerSideCharacter) && (player.sX > 0) && (player.sY > 0) && (player.TPlayer.SpawnX < 0))
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{
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player.TPlayer.SpawnX = player.sX;
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player.TPlayer.SpawnY = player.sY;
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@ -991,7 +997,7 @@ namespace TShockAPI
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Utils.Broadcast(tsplr.Name + " has left.", Color.Yellow);
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Log.Info(string.Format("{0} disconnected.", tsplr.Name));
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if (tsplr.IsLoggedIn && !tsplr.IgnoreActionsForClearingTrashCan && TShock.Config.ServerSideCharacter && (!tsplr.Dead || tsplr.TPlayer.difficulty != 2))
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if (tsplr.IsLoggedIn && !tsplr.IgnoreActionsForClearingTrashCan && Main.ServerSideCharacter && (!tsplr.Dead || tsplr.TPlayer.difficulty != 2))
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{
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tsplr.PlayerData.CopyCharacter(tsplr);
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CharacterDB.InsertPlayerData(tsplr);
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@ -1213,7 +1219,7 @@ namespace TShockAPI
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if (!player.IsLoggedIn)
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{
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if (Config.ServerSideCharacter)
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if (Main.ServerSideCharacter)
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{
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player.SendMessage(
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player.IgnoreActionsForInventory = "Server side characters is enabled! Please /register or /login to play!",
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