Fix false cheat catch on stab items.
Stab items (swords) now send projectiles to imitate directional stabbing. Bouncer catched since there was no handling of these new projectiles.
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1 changed files with 24 additions and 0 deletions
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@ -796,6 +796,17 @@ namespace TShockAPI
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return;
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}
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if (stabProjectile.ContainsKey(type))
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{
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if (stabProjectile.Values.Any(t => t == args.Player.TPlayer.HeldItem.type))
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{
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args.Handled = false;
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return;
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}
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}
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// Main.projHostile contains projectiles that can harm players
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// without PvP enabled and belong to enemy mobs, so they shouldn't be
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// possible for players to create. (Source: Ijwu, QuiCM)
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@ -1922,5 +1933,18 @@ namespace TShockAPI
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TileID.Campfire
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};
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private static Dictionary<int, int> stabProjectile = new Dictionary<int, int>()
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{
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{ ProjectileID.GladiusStab, ItemID.Gladius },
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{ ProjectileID.RulerStab, ItemID.Ruler },
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{ ProjectileID.CopperShortswordStab, ItemID.CopperShortsword },
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{ ProjectileID.TinShortswordStab, ItemID.TinShortsword },
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{ ProjectileID.IronShortswordStab, ItemID.IronShortsword },
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{ ProjectileID.LeadShortswordStab, ItemID.LeadShortsword },
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{ ProjectileID.SilverShortswordStab, ItemID.SilverShortsword },
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{ ProjectileID.TungstenShortswordStab, ItemID.TungstenShortsword },
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{ ProjectileID.GoldShortswordStab, ItemID.GoldShortsword },
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{ ProjectileID.PlatinumShortswordStab, ItemID.PlatinumShortsword }
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};
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}
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}
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