Merge branch 'general-devel' into patch-1
This commit is contained in:
commit
9231b7d296
4 changed files with 49 additions and 6 deletions
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@ -189,6 +189,9 @@ namespace TShockAPI.DB
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if (!player.IsLoggedIn)
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return false;
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if (player.State < 10)
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return false;
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if (player.HasPermission(Permissions.bypassssc) && !fromCommand)
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{
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TShock.Log.ConsoleInfo(GetParticularString("{0} is a player name", $"Skipping SSC save (due to tshock.ignore.ssc) for {player.Account.Name}"));
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@ -38,6 +38,10 @@ namespace TShockAPI.Handlers
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{
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TileID.JungleGrass
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} },
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{ TileID.AshPlants, new HashSet<ushort>()
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{
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TileID.AshGrass
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} },
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};
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/// <summary>
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@ -67,6 +71,10 @@ namespace TShockAPI.Handlers
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{
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9, 10, 11, 12, 13, 14, 15, 16,
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} },
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{ TileID.AshPlants, new HashSet<ushort>()
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{
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6, 7, 8, 9, 10,
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} },
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};
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/// <summary>
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@ -173,6 +181,7 @@ namespace TShockAPI.Handlers
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}
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NetTile newTile = tiles[x, y];
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TileObjectData data;
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// If the new tile has an associated TileObjectData object, we take the tile and the surrounding tiles that make up the tile object
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@ -210,10 +219,26 @@ namespace TShockAPI.Handlers
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case TileID.ShimmerMonolith:
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{
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// Allowed changes
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// Based on empirical tests, these should be some conservative upper bounds for framing values
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if (newTile.FrameX != -1 || newTile.FrameY != -1)
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{
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if (newTile.FrameX is < 0 or > 1000)
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{
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processed[x, y] = true;
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continue;
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}
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if (newTile.FrameY is < 0 or > 5000)
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{
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processed[x, y] = true;
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continue;
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}
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}
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}
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break;
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default:
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{
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processed[x, y] = true;
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continue;
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}
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}
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@ -233,10 +258,26 @@ namespace TShockAPI.Handlers
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case TileID.TargetDummy:
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{
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// Allowed placements
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// Based on empirical tests, these should be some conservative upper bounds for framing values
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if (newTile.FrameX != -1 || newTile.FrameY != -1)
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{
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if (newTile.FrameX is < 0 or > 1000)
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{
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processed[x, y] = true;
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continue;
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}
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if (newTile.FrameY is < 0 or > 500)
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{
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processed[x, y] = true;
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continue;
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}
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}
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}
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break;
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default:
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{
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processed[x, y] = true;
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continue;
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}
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}
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@ -676,17 +676,13 @@ namespace TShockAPI
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if (args.Chest != null)
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{
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// After checking for protected regions, no further range checking is necessarily because the client packet only specifies the
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// inventory slot to quick stack. The vanilla Terraria server itself determines what chests are close enough to the player.
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if (Config.Settings.RegionProtectChests && !Regions.CanBuild((int)args.WorldPosition.X, (int)args.WorldPosition.Y, tsplr))
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{
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args.Handled = true;
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return;
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}
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if (!tsplr.IsInRange(args.Chest.x, args.Chest.y))
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{
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args.Handled = true;
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return;
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}
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}
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}
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@ -107,6 +107,9 @@ Use past tense when adding new entries; sign your name off when you add or chang
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* Fixed unable to use Purification/Evil Powder in jungle. (@sgkoishi)
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* Set the `GetDataHandledEventArgs.Player` property for the `SyncTilePicking` data handler. (@drunderscore)
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* Relaxed custom death message restrictions to allow Inferno potions in PvP. (@drunderscore)
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* Allowed Flower Boots to place Ash Flowers on Ash Grass blocks. (@punchready)
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* Removed unnecessary range check that artifically shortened quick stack reach. (@boddyn, #2885, @bcat)
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* Improved the exploit protection in tile rect handling. (@punchready)
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## TShock 5.1.3
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* Added support for Terraria 1.4.4.9 via OTAPI 3.1.20. (@SignatureBeef)
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