Merge remote-tracking branch 'drunderscore/fix/bunny-cannon-quick-action' into general-devel

This commit is contained in:
Lucas Nicodemus 2022-10-14 23:31:44 -07:00
commit 9258ee77d4
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2 changed files with 39 additions and 4 deletions

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@ -58,6 +58,7 @@ This is the rolling changelog for TShock for Terraria. Use past tense when addin
* Removed the config options `TileRectangleSizeThreshold` and `KickOnTileRectangleSizeThresholdBroken` because they are made obsolete by the new system, which will only allow valid rectangle sizes (at a maximum of only 4 by 4 tiles in 1.4.3.6). (@punchready)
* Bumped Newtonsoft Json to 13.0.1. (@dependabot)
* Allow the Cool Whip to apply `CoolWhipNPCDebuff` for `240` ticks, fixing abnormal NPC buff add rejects in Bouncer. (@drunderscore)
* Fixed Bouncer rejecting Explosive Bunny critter release when using the Bunny Cannon, if the player had since stopped selecting the Explosive Bunny. (@drunderscore)
## TShock 4.5.17
* Fixed duplicate characters (twins) after repeatedly logging in as the same character due to connection not being immediately closed during `NetHooks_NameCollision`. (@PotatoCider)

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@ -1899,14 +1899,48 @@ namespace TShockAPI
return;
}
// if released npc not from its item (from crafted packet)
// e.g. using bunny item to release golden bunny
if (args.Player.TPlayer.lastVisualizedSelectedItem.makeNPC != type && args.Player.TPlayer.lastVisualizedSelectedItem.placeStyle != style)
void rejectForCritterNotReleasedFromItem()
{
TShock.Log.ConsoleDebug("Bouncer / OnReleaseNPC released different critter from {0}", args.Player.Name);
args.Player.Kick("Released critter was not from its item.", true);
args.Handled = true;
return;
}
// if released npc not from its item (from crafted packet)
// e.g. using bunny item to release golden bunny
if (args.Player.TPlayer.lastVisualizedSelectedItem.makeNPC != type || args.Player.TPlayer.lastVisualizedSelectedItem.placeStyle != style)
{
// If the critter is an Explosive Bunny, check if we've recently created an Explosive Bunny projectile.
// If we have, check if the critter we are trying to create is within range of the projectile
// If we have at least one of those, then this wasn't a crafted packet, but simply a delayed critter release from an
// Explosive Bunny projectile.
if (type == NPCID.ExplosiveBunny)
{
bool areAnyBunnyProjectilesInRange;
lock (args.Player.RecentlyCreatedProjectiles)
{
areAnyBunnyProjectilesInRange = args.Player.RecentlyCreatedProjectiles.Any(projectile =>
{
if (projectile.Type != ProjectileID.ExplosiveBunny)
return false;
var projectileInstance = Main.projectile[projectile.Index];
return projectileInstance.active && projectileInstance.WithinRange(new Vector2(args.X, args.Y), 32.0f);
});
}
if (!areAnyBunnyProjectilesInRange)
{
rejectForCritterNotReleasedFromItem();
return;
}
}
else
{
rejectForCritterNotReleasedFromItem();
return;
}
}
if (args.Player.IsBouncerThrottled())