Merge remote-tracking branch 'drunderscore/fix/bunny-cannon-quick-action' into general-devel
This commit is contained in:
commit
9258ee77d4
2 changed files with 39 additions and 4 deletions
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@ -1899,14 +1899,48 @@ namespace TShockAPI
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return;
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}
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// if released npc not from its item (from crafted packet)
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// e.g. using bunny item to release golden bunny
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if (args.Player.TPlayer.lastVisualizedSelectedItem.makeNPC != type && args.Player.TPlayer.lastVisualizedSelectedItem.placeStyle != style)
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void rejectForCritterNotReleasedFromItem()
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{
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TShock.Log.ConsoleDebug("Bouncer / OnReleaseNPC released different critter from {0}", args.Player.Name);
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args.Player.Kick("Released critter was not from its item.", true);
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args.Handled = true;
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return;
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}
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// if released npc not from its item (from crafted packet)
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// e.g. using bunny item to release golden bunny
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if (args.Player.TPlayer.lastVisualizedSelectedItem.makeNPC != type || args.Player.TPlayer.lastVisualizedSelectedItem.placeStyle != style)
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{
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// If the critter is an Explosive Bunny, check if we've recently created an Explosive Bunny projectile.
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// If we have, check if the critter we are trying to create is within range of the projectile
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// If we have at least one of those, then this wasn't a crafted packet, but simply a delayed critter release from an
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// Explosive Bunny projectile.
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if (type == NPCID.ExplosiveBunny)
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{
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bool areAnyBunnyProjectilesInRange;
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lock (args.Player.RecentlyCreatedProjectiles)
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{
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areAnyBunnyProjectilesInRange = args.Player.RecentlyCreatedProjectiles.Any(projectile =>
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{
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if (projectile.Type != ProjectileID.ExplosiveBunny)
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return false;
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var projectileInstance = Main.projectile[projectile.Index];
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return projectileInstance.active && projectileInstance.WithinRange(new Vector2(args.X, args.Y), 32.0f);
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});
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}
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if (!areAnyBunnyProjectilesInRange)
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{
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rejectForCritterNotReleasedFromItem();
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return;
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}
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}
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else
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{
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rejectForCritterNotReleasedFromItem();
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return;
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}
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}
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if (args.Player.IsBouncerThrottled())
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