Replace usages of ASCII with UTF8

This commit is contained in:
Deathmax 2012-01-18 20:56:18 +08:00
parent e879135d21
commit 92996bf738
3 changed files with 6 additions and 6 deletions

View file

@ -808,7 +808,7 @@ namespace TShockAPI
var male = args.Data.ReadBoolean();
args.Data.Position += 21;
var difficulty = args.Data.ReadInt8();
string name = Encoding.ASCII.GetString(args.Data.ReadBytes((int) (args.Data.Length - args.Data.Position - 1)));
string name = Encoding.UTF8.GetString(args.Data.ReadBytes((int) (args.Data.Length - args.Data.Position - 1)));
if (OnPlayerInfo(playerid, hair, male, difficulty, name))
{
@ -880,7 +880,7 @@ namespace TShockAPI
if (!args.Player.RequiresPassword)
return true;
string password = Encoding.ASCII.GetString(args.Data.ReadBytes((int) (args.Data.Length - args.Data.Position - 1)));
string password = Encoding.UTF8.GetString(args.Data.ReadBytes((int) (args.Data.Length - args.Data.Position - 1)));
var user = TShock.Users.GetUserByName(args.Player.Name);
if (user != null)
{
@ -1628,7 +1628,7 @@ namespace TShockAPI
string deathtext = "";
if (textlength > 0)
{
deathtext = Encoding.ASCII.GetString(args.Data.ReadBytes(textlength));
deathtext = Encoding.UTF8.GetString(args.Data.ReadBytes(textlength));
/*if (!TShock.Utils.ValidString(deathtext))
{
return true;
@ -2015,7 +2015,7 @@ namespace TShockAPI
string deathtext = "";
if (textlength > 0)
{
deathtext = Encoding.ASCII.GetString(args.Data.ReadBytes(textlength));
deathtext = Encoding.UTF8.GetString(args.Data.ReadBytes(textlength));
/*if (!TShock.Utils.ValidString(deathtext))
{
return true;

View file

@ -32,7 +32,7 @@ namespace TShockAPI.Net
public override void Pack(Stream stream)
{
stream.WriteBytes(Encoding.ASCII.GetBytes(Reason));
stream.WriteBytes(Encoding.UTF8.GetBytes(Reason));
}
}
}

View file

@ -69,7 +69,7 @@ namespace TShockAPI.Net
stream.WriteInt32(RockLayer);
stream.WriteInt32(WorldID);
stream.WriteInt8((byte) WorldFlags);
stream.WriteBytes(Encoding.ASCII.GetBytes(WorldName));
stream.WriteBytes(Encoding.UTF8.GetBytes(WorldName));
}
}
}