When an account is registed seed the CharacterDB with the proper start values.
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parent
ee4058ad8b
commit
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2 changed files with 19 additions and 0 deletions
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@ -571,6 +571,7 @@ namespace TShockAPI
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args.Player.SendSuccessMessage("Account " + user.Name + " has been registered.");
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args.Player.SendSuccessMessage("Account " + user.Name + " has been registered.");
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args.Player.SendSuccessMessage("Your password is " + user.Password);
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args.Player.SendSuccessMessage("Your password is " + user.Password);
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TShock.Users.AddUser(user);
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TShock.Users.AddUser(user);
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TShock.CharacterDB.SeedInitialData(TShock.Users.GetUser(user));
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Log.ConsoleInfo(args.Player.Name + " registered an account: " + user.Name + ".");
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Log.ConsoleInfo(args.Player.Name + " registered an account: " + user.Name + ".");
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}
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}
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else
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else
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@ -612,6 +613,7 @@ namespace TShockAPI
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args.Player.SendSuccessMessage("Account " + user.Name + " has been added to group " + user.Group + "!");
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args.Player.SendSuccessMessage("Account " + user.Name + " has been added to group " + user.Group + "!");
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TShock.Users.AddUser(user);
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TShock.Users.AddUser(user);
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TShock.CharacterDB.SeedInitialData(TShock.Users.GetUser(user));
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Log.ConsoleInfo(args.Player.Name + " added Account " + user.Name + " to group " + user.Group);
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Log.ConsoleInfo(args.Player.Name + " added Account " + user.Name + " to group " + user.Group);
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}
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}
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else
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else
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@ -73,6 +73,23 @@ namespace TShockAPI.DB
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return playerData;
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return playerData;
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}
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}
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public bool SeedInitialData(User user)
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{
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string initialItems = "-15,1,0~-13,1,0~-16,1,45~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0";
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try
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{
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database.Query("INSERT INTO tsCharacter (Account, Health, MaxHealth, Mana, MaxMana, Inventory) VALUES (@0, @1, @2, @3, @4, @5);", user.ID,
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100, 100, 20, 20, initialItems);
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return true;
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}
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catch (Exception ex)
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{
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Log.Error(ex.ToString());
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}
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return false;
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}
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public bool InsertPlayerData(TSPlayer player)
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public bool InsertPlayerData(TSPlayer player)
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{
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{
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PlayerData playerData = player.PlayerData;
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PlayerData playerData = player.PlayerData;
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