Added new REST endpoint:
- /v2/world/butcher
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1 changed files with 26 additions and 1 deletions
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@ -53,6 +53,7 @@ namespace TShockAPI
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Rest.Register(new RestCommand("/world/read", WorldRead) {RequiresToken = true});
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Rest.Register(new RestCommand("/world/read", WorldRead) {RequiresToken = true});
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Rest.Register(new RestCommand("/world/meteor", WorldMeteor) {RequiresToken = true});
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Rest.Register(new RestCommand("/world/meteor", WorldMeteor) {RequiresToken = true});
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Rest.Register(new RestCommand("/world/bloodmoon/{bool}", WorldBloodmoon) {RequiresToken = true});
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Rest.Register(new RestCommand("/world/bloodmoon/{bool}", WorldBloodmoon) {RequiresToken = true});
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Rest.Register(new RestCommand("/v2/world/butcher", Butcher) {RequiresToken = true});
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Rest.Register(new RestCommand("/v2/players/read", PlayerReadV2) { RequiresToken = true });
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Rest.Register(new RestCommand("/v2/players/read", PlayerReadV2) { RequiresToken = true });
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Rest.Register(new RestCommand("/v2/players/kick", PlayerKickV2) { RequiresToken = true });
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Rest.Register(new RestCommand("/v2/players/kick", PlayerKickV2) { RequiresToken = true });
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@ -321,6 +322,30 @@ namespace TShockAPI
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#region RestWorldMethods
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#region RestWorldMethods
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private object Butcher(RestVerbs verbs, IParameterCollection parameters)
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{
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bool killFriendly;
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if (!bool.TryParse(parameters["killfriendly"], out killFriendly))
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{
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return new RestObject("500")["response"] = "The given value for killfriendly wasn't a boolean value.";
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}
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if (killFriendly)
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{
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killFriendly = !killFriendly;
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}
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int killcount = 0;
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for (int i = 0; i < Main.npc.Length; i++)
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{
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if (Main.npc[i].active && Main.npc[i].type != 0 && !Main.npc[i].townNPC && (!Main.npc[i].friendly || killFriendly))
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{
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TSPlayer.Server.StrikeNPC(i, 99999, 90f, 1);
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killcount++;
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}
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}
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return new RestObject("200")["response"] = killcount + " NPCs have been killed.";
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}
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private object WorldRead(RestVerbs verbs, IParameterCollection parameters)
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private object WorldRead(RestVerbs verbs, IParameterCollection parameters)
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{
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{
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var returnBlock = new Dictionary<string, object>();
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var returnBlock = new Dictionary<string, object>();
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@ -415,7 +440,7 @@ namespace TShockAPI
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var returnBlock = new Dictionary<string, object>();
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var returnBlock = new Dictionary<string, object>();
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var playerParam = parameters["player"];
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var playerParam = parameters["player"];
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var found = TShock.Utils.FindPlayer(playerParam);
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var found = TShock.Utils.FindPlayer(playerParam);
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var reason = verbs["reason"];
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var reason = parameters["reason"];
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if (found.Count == 0)
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if (found.Count == 0)
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{
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{
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returnBlock.Add("status", "400");
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returnBlock.Add("status", "400");
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