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@ -401,8 +401,8 @@ namespace TShockAPI
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return;
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}
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// i do not understand the ice tile check enough to be able to modify it, however i do know that it can be used to completely bypass region protection
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// this check ensures that build permission is always checked no matter what
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// I do not understand the ice tile check enough to be able to modify it, however I do know that it can be used to completely bypass region protection
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// This check ensures that build permission is always checked no matter what
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if (!args.Player.HasBuildPermission(tileX, tileY))
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{
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TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from build from {0} {1} {2}", args.Player.Name, action, editData);
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