Refactor for new configuration
This commit is contained in:
parent
a03647ce38
commit
9423febd0a
26 changed files with 351 additions and 433 deletions
|
|
@ -199,7 +199,7 @@ namespace TShockAPI
|
|||
/// </summary>
|
||||
public static string Specifier
|
||||
{
|
||||
get { return string.IsNullOrWhiteSpace(TShock.Config.CommandSpecifier) ? "/" : TShock.Config.CommandSpecifier; }
|
||||
get { return string.IsNullOrWhiteSpace(TShock.Config.Settings.CommandSpecifier) ? "/" : TShock.Config.Settings.CommandSpecifier; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
@ -207,7 +207,7 @@ namespace TShockAPI
|
|||
/// </summary>
|
||||
public static string SilentSpecifier
|
||||
{
|
||||
get { return string.IsNullOrWhiteSpace(TShock.Config.CommandSilentSpecifier) ? "." : TShock.Config.CommandSilentSpecifier; }
|
||||
get { return string.IsNullOrWhiteSpace(TShock.Config.Settings.CommandSilentSpecifier) ? "." : TShock.Config.Settings.CommandSilentSpecifier; }
|
||||
}
|
||||
|
||||
private delegate void AddChatCommand(string permission, CommandDelegate command, params string[] names);
|
||||
|
|
@ -756,10 +756,10 @@ namespace TShockAPI
|
|||
|
||||
private static void AttemptLogin(CommandArgs args)
|
||||
{
|
||||
if (args.Player.LoginAttempts > TShock.Config.MaximumLoginAttempts && (TShock.Config.MaximumLoginAttempts != -1))
|
||||
if (args.Player.LoginAttempts > TShock.Config.Settings.MaximumLoginAttempts && (TShock.Config.Settings.MaximumLoginAttempts != -1))
|
||||
{
|
||||
TShock.Log.Warn(String.Format("{0} ({1}) had {2} or more invalid login attempts and was kicked automatically.",
|
||||
args.Player.IP, args.Player.Name, TShock.Config.MaximumLoginAttempts));
|
||||
args.Player.IP, args.Player.Name, TShock.Config.Settings.MaximumLoginAttempts));
|
||||
args.Player.Kick("Too many invalid login attempts.");
|
||||
return;
|
||||
}
|
||||
|
|
@ -773,7 +773,7 @@ namespace TShockAPI
|
|||
UserAccount account = TShock.UserAccounts.GetUserAccountByName(args.Player.Name);
|
||||
string password = "";
|
||||
bool usingUUID = false;
|
||||
if (args.Parameters.Count == 0 && !TShock.Config.DisableUUIDLogin)
|
||||
if (args.Parameters.Count == 0 && !TShock.Config.Settings.DisableUUIDLogin)
|
||||
{
|
||||
if (PlayerHooks.OnPlayerPreLogin(args.Player, args.Player.Name, ""))
|
||||
return;
|
||||
|
|
@ -785,7 +785,7 @@ namespace TShockAPI
|
|||
return;
|
||||
password = args.Parameters[0];
|
||||
}
|
||||
else if (args.Parameters.Count == 2 && TShock.Config.AllowLoginAnyUsername)
|
||||
else if (args.Parameters.Count == 2 && TShock.Config.Settings.AllowLoginAnyUsername)
|
||||
{
|
||||
if (String.IsNullOrEmpty(args.Parameters[0]))
|
||||
{
|
||||
|
|
@ -814,7 +814,7 @@ namespace TShockAPI
|
|||
args.Player.SendErrorMessage("A user account by that name does not exist.");
|
||||
}
|
||||
else if (account.VerifyPassword(password) ||
|
||||
(usingUUID && account.UUID == args.Player.UUID && !TShock.Config.DisableUUIDLogin &&
|
||||
(usingUUID && account.UUID == args.Player.UUID && !TShock.Config.Settings.DisableUUIDLogin &&
|
||||
!String.IsNullOrWhiteSpace(args.Player.UUID)))
|
||||
{
|
||||
args.Player.PlayerData = TShock.CharacterDB.GetPlayerData(args.Player, account.ID);
|
||||
|
|
@ -847,7 +847,7 @@ namespace TShockAPI
|
|||
args.Player.SendSuccessMessage("Authenticated as " + account.Name + " successfully.");
|
||||
|
||||
TShock.Log.ConsoleInfo(args.Player.Name + " authenticated successfully as user: " + account.Name + ".");
|
||||
if ((args.Player.LoginHarassed) && (TShock.Config.RememberLeavePos))
|
||||
if ((args.Player.LoginHarassed) && (TShock.Config.Settings.RememberLeavePos))
|
||||
{
|
||||
if (TShock.RememberedPos.GetLeavePos(args.Player.Name, args.Player.IP) != Vector2.Zero)
|
||||
{
|
||||
|
|
@ -863,7 +863,7 @@ namespace TShockAPI
|
|||
}
|
||||
else
|
||||
{
|
||||
if (usingUUID && !TShock.Config.DisableUUIDLogin)
|
||||
if (usingUUID && !TShock.Config.Settings.DisableUUIDLogin)
|
||||
{
|
||||
args.Player.SendErrorMessage("UUID does not match this character!");
|
||||
}
|
||||
|
|
@ -916,7 +916,7 @@ namespace TShockAPI
|
|||
}
|
||||
catch (ArgumentOutOfRangeException)
|
||||
{
|
||||
args.Player.SendErrorMessage("Password must be greater than or equal to " + TShock.Config.MinimumPasswordLength + " characters.");
|
||||
args.Player.SendErrorMessage("Password must be greater than or equal to " + TShock.Config.Settings.MinimumPasswordLength + " characters.");
|
||||
}
|
||||
}
|
||||
else
|
||||
|
|
@ -954,11 +954,11 @@ namespace TShockAPI
|
|||
}
|
||||
catch (ArgumentOutOfRangeException)
|
||||
{
|
||||
args.Player.SendErrorMessage("Password must be greater than or equal to " + TShock.Config.MinimumPasswordLength + " characters.");
|
||||
args.Player.SendErrorMessage("Password must be greater than or equal to " + TShock.Config.Settings.MinimumPasswordLength + " characters.");
|
||||
return;
|
||||
}
|
||||
}
|
||||
else if (args.Parameters.Count == 2 && TShock.Config.AllowRegisterAnyUsername)
|
||||
else if (args.Parameters.Count == 2 && TShock.Config.Settings.AllowRegisterAnyUsername)
|
||||
{
|
||||
account.Name = args.Parameters[0];
|
||||
echoPassword = args.Parameters[1];
|
||||
|
|
@ -968,7 +968,7 @@ namespace TShockAPI
|
|||
}
|
||||
catch (ArgumentOutOfRangeException)
|
||||
{
|
||||
args.Player.SendErrorMessage("Password must be greater than or equal to " + TShock.Config.MinimumPasswordLength + " characters.");
|
||||
args.Player.SendErrorMessage("Password must be greater than or equal to " + TShock.Config.Settings.MinimumPasswordLength + " characters.");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
|
@ -978,7 +978,7 @@ namespace TShockAPI
|
|||
return;
|
||||
}
|
||||
|
||||
account.Group = TShock.Config.DefaultRegistrationGroupName; // FIXME -- we should get this from the DB. --Why?
|
||||
account.Group = TShock.Config.Settings.DefaultRegistrationGroupName; // FIXME -- we should get this from the DB. --Why?
|
||||
account.UUID = args.Player.UUID;
|
||||
|
||||
if (TShock.UserAccounts.GetUserAccountByName(account.Name) == null && account.Name != TSServerPlayer.AccountName) // Cheap way of checking for existance of a user
|
||||
|
|
@ -1025,7 +1025,7 @@ namespace TShockAPI
|
|||
}
|
||||
catch (ArgumentOutOfRangeException)
|
||||
{
|
||||
args.Player.SendErrorMessage("Password must be greater than or equal to " + TShock.Config.MinimumPasswordLength + " characters.");
|
||||
args.Player.SendErrorMessage("Password must be greater than or equal to " + TShock.Config.Settings.MinimumPasswordLength + " characters.");
|
||||
return;
|
||||
}
|
||||
account.Group = args.Parameters[3];
|
||||
|
|
@ -1096,7 +1096,7 @@ namespace TShockAPI
|
|||
}
|
||||
catch (ArgumentOutOfRangeException)
|
||||
{
|
||||
args.Player.SendErrorMessage("Password must be greater than or equal to " + TShock.Config.MinimumPasswordLength + " characters.");
|
||||
args.Player.SendErrorMessage("Password must be greater than or equal to " + TShock.Config.Settings.MinimumPasswordLength + " characters.");
|
||||
}
|
||||
}
|
||||
// Group changing requires a username or IP address, and a new group to set
|
||||
|
|
@ -1156,7 +1156,7 @@ namespace TShockAPI
|
|||
private static void WorldInfo(CommandArgs args)
|
||||
{
|
||||
args.Player.SendInfoMessage("Information of the currently running world");
|
||||
args.Player.SendInfoMessage("Name: " + (TShock.Config.UseServerName ? TShock.Config.ServerName : Main.worldName));
|
||||
args.Player.SendInfoMessage("Name: " + (TShock.Config.Settings.UseServerName ? TShock.Config.Settings.ServerName : Main.worldName));
|
||||
args.Player.SendInfoMessage("Size: {0}x{1}", Main.maxTilesX, Main.maxTilesY);
|
||||
args.Player.SendInfoMessage("ID: " + Main.worldID);
|
||||
args.Player.SendInfoMessage("Seed: " + WorldGen.currentWorldSeed);
|
||||
|
|
@ -1772,22 +1772,22 @@ namespace TShockAPI
|
|||
|
||||
private static void ForceHalloween(CommandArgs args)
|
||||
{
|
||||
TShock.Config.ForceHalloween = !TShock.Config.ForceHalloween;
|
||||
TShock.Config.Settings.ForceHalloween = !TShock.Config.Settings.ForceHalloween;
|
||||
Main.checkHalloween();
|
||||
if (args.Silent)
|
||||
args.Player.SendInfoMessage("{0}abled halloween mode!", (TShock.Config.ForceHalloween ? "en" : "dis"));
|
||||
args.Player.SendInfoMessage("{0}abled halloween mode!", (TShock.Config.Settings.ForceHalloween ? "en" : "dis"));
|
||||
else
|
||||
TSPlayer.All.SendInfoMessage("{0} {1}abled halloween mode!", args.Player.Name, (TShock.Config.ForceHalloween ? "en" : "dis"));
|
||||
TSPlayer.All.SendInfoMessage("{0} {1}abled halloween mode!", args.Player.Name, (TShock.Config.Settings.ForceHalloween ? "en" : "dis"));
|
||||
}
|
||||
|
||||
private static void ForceXmas(CommandArgs args)
|
||||
{
|
||||
TShock.Config.ForceXmas = !TShock.Config.ForceXmas;
|
||||
TShock.Config.Settings.ForceXmas = !TShock.Config.Settings.ForceXmas;
|
||||
Main.checkXMas();
|
||||
if (args.Silent)
|
||||
args.Player.SendInfoMessage("{0}abled Christmas mode!", (TShock.Config.ForceXmas ? "en" : "dis"));
|
||||
args.Player.SendInfoMessage("{0}abled Christmas mode!", (TShock.Config.Settings.ForceXmas ? "en" : "dis"));
|
||||
else
|
||||
TSPlayer.All.SendInfoMessage("{0} {1}abled Christmas mode!", args.Player.Name, (TShock.Config.ForceXmas ? "en" : "dis"));
|
||||
TSPlayer.All.SendInfoMessage("{0} {1}abled Christmas mode!", args.Player.Name, (TShock.Config.Settings.ForceXmas ? "en" : "dis"));
|
||||
}
|
||||
|
||||
private static void TempGroup(CommandArgs args)
|
||||
|
|
@ -1898,8 +1898,8 @@ namespace TShockAPI
|
|||
|
||||
TShock.Utils.Broadcast(
|
||||
"(Server Broadcast) " + message,
|
||||
Convert.ToByte(TShock.Config.BroadcastRGB[0]), Convert.ToByte(TShock.Config.BroadcastRGB[1]),
|
||||
Convert.ToByte(TShock.Config.BroadcastRGB[2]));
|
||||
Convert.ToByte(TShock.Config.Settings.BroadcastRGB[0]), Convert.ToByte(TShock.Config.Settings.BroadcastRGB[1]),
|
||||
Convert.ToByte(TShock.Config.Settings.BroadcastRGB[2]));
|
||||
}
|
||||
|
||||
private static void Off(CommandArgs args)
|
||||
|
|
@ -2395,7 +2395,7 @@ namespace TShockAPI
|
|||
TSPlayer.All.SendData(PacketTypes.WorldInfo);
|
||||
args.Player.SendSuccessMessage("Hardmode is now off.");
|
||||
}
|
||||
else if (!TShock.Config.DisableHardmode)
|
||||
else if (!TShock.Config.Settings.DisableHardmode)
|
||||
{
|
||||
WorldGen.StartHardmode();
|
||||
args.Player.SendSuccessMessage("Hardmode is now on.");
|
||||
|
|
@ -4192,7 +4192,7 @@ namespace TShockAPI
|
|||
return;
|
||||
}
|
||||
string passwd = args.Parameters[0];
|
||||
TShock.Config.ServerPassword = passwd;
|
||||
TShock.Config.Settings.ServerPassword = passwd;
|
||||
args.Player.SendSuccessMessage(string.Format("Server password has been changed to: {0}.", passwd));
|
||||
}
|
||||
|
||||
|
|
@ -4220,13 +4220,13 @@ namespace TShockAPI
|
|||
{
|
||||
if (args.Parameters.Count == 0)
|
||||
{
|
||||
args.Player.SendInfoMessage("Current maximum spawns: {0}", TShock.Config.DefaultMaximumSpawns);
|
||||
args.Player.SendInfoMessage("Current maximum spawns: {0}", TShock.Config.Settings.DefaultMaximumSpawns);
|
||||
return;
|
||||
}
|
||||
|
||||
if (String.Equals(args.Parameters[0], "default", StringComparison.CurrentCultureIgnoreCase))
|
||||
{
|
||||
TShock.Config.DefaultMaximumSpawns = NPC.defaultMaxSpawns = 5;
|
||||
TShock.Config.Settings.DefaultMaximumSpawns = NPC.defaultMaxSpawns = 5;
|
||||
if (args.Silent)
|
||||
{
|
||||
args.Player.SendInfoMessage("Changed the maximum spawns to 5.");
|
||||
|
|
@ -4245,7 +4245,7 @@ namespace TShockAPI
|
|||
return;
|
||||
}
|
||||
|
||||
TShock.Config.DefaultMaximumSpawns = NPC.defaultMaxSpawns = maxSpawns;
|
||||
TShock.Config.Settings.DefaultMaximumSpawns = NPC.defaultMaxSpawns = maxSpawns;
|
||||
if (args.Silent)
|
||||
{
|
||||
args.Player.SendInfoMessage("Changed the maximum spawns to {0}.", maxSpawns);
|
||||
|
|
@ -4260,13 +4260,13 @@ namespace TShockAPI
|
|||
{
|
||||
if (args.Parameters.Count == 0)
|
||||
{
|
||||
args.Player.SendInfoMessage("Current spawn rate: {0}", TShock.Config.DefaultSpawnRate);
|
||||
args.Player.SendInfoMessage("Current spawn rate: {0}", TShock.Config.Settings.DefaultSpawnRate);
|
||||
return;
|
||||
}
|
||||
|
||||
if (String.Equals(args.Parameters[0], "default", StringComparison.CurrentCultureIgnoreCase))
|
||||
{
|
||||
TShock.Config.DefaultSpawnRate = NPC.defaultSpawnRate = 600;
|
||||
TShock.Config.Settings.DefaultSpawnRate = NPC.defaultSpawnRate = 600;
|
||||
if (args.Silent)
|
||||
{
|
||||
args.Player.SendInfoMessage("Changed the spawn rate to 600.");
|
||||
|
|
@ -4284,7 +4284,7 @@ namespace TShockAPI
|
|||
args.Player.SendWarningMessage("Invalid spawn rate!");
|
||||
return;
|
||||
}
|
||||
TShock.Config.DefaultSpawnRate = NPC.defaultSpawnRate = spawnRate;
|
||||
TShock.Config.Settings.DefaultSpawnRate = NPC.defaultSpawnRate = spawnRate;
|
||||
if (args.Silent)
|
||||
{
|
||||
args.Player.SendInfoMessage("Changed the spawn rate to {0}.", spawnRate);
|
||||
|
|
@ -5008,14 +5008,14 @@ namespace TShockAPI
|
|||
|
||||
private static void ToggleAntiBuild(CommandArgs args)
|
||||
{
|
||||
TShock.Config.DisableBuild = !TShock.Config.DisableBuild;
|
||||
TSPlayer.All.SendSuccessMessage(string.Format("Anti-build is now {0}.", (TShock.Config.DisableBuild ? "on" : "off")));
|
||||
TShock.Config.Settings.DisableBuild = !TShock.Config.Settings.DisableBuild;
|
||||
TSPlayer.All.SendSuccessMessage(string.Format("Anti-build is now {0}.", (TShock.Config.Settings.DisableBuild ? "on" : "off")));
|
||||
}
|
||||
|
||||
private static void ProtectSpawn(CommandArgs args)
|
||||
{
|
||||
TShock.Config.SpawnProtection = !TShock.Config.SpawnProtection;
|
||||
TSPlayer.All.SendSuccessMessage(string.Format("Spawn is now {0}.", (TShock.Config.SpawnProtection ? "protected" : "open")));
|
||||
TShock.Config.Settings.SpawnProtection = !TShock.Config.Settings.SpawnProtection;
|
||||
TSPlayer.All.SendSuccessMessage(string.Format("Spawn is now {0}.", (TShock.Config.Settings.SpawnProtection ? "protected" : "open")));
|
||||
}
|
||||
|
||||
#endregion World Protection Commands
|
||||
|
|
@ -5121,7 +5121,7 @@ namespace TShockAPI
|
|||
return;
|
||||
}
|
||||
|
||||
args.Player.SendSuccessMessage("Online Players ({0}/{1})", TShock.Utils.GetActivePlayerCount(), TShock.Config.MaxSlots);
|
||||
args.Player.SendSuccessMessage("Online Players ({0}/{1})", TShock.Utils.GetActivePlayerCount(), TShock.Config.Settings.MaxSlots);
|
||||
|
||||
var players = new List<string>();
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue