Improve on projectile draw exploit detection.
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1 changed files with 1 additions and 1 deletions
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@ -452,7 +452,7 @@ namespace TShockAPI
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return true;
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return true;
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}
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}
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if ((vely == 0f || velx == 0f) && type == 23)
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if (type == 23 && float.IsNaN((float)Math.Sqrt((double)(velx * velx + vely * vely))))
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{
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{
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Tools.HandleGriefer(args.Player, TShock.Config.ProjectileAbuseReason);
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Tools.HandleGriefer(args.Player, TShock.Config.ProjectileAbuseReason);
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return true;
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return true;
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